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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS HECU head - NPC Model v0.99 (view original)
HECU head - NPC Model v0.99
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LULZferBAKON
LULZferBAKON - - 420 comments

HECU Commander Head is not amused.

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KarimIO Author
KarimIO - - 2,317 comments

Neither am I at this unoriginal comment ... Who'm I kidding, I laughed a bit.

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AdrianFreeman
AdrianFreeman - - 16 comments

Wow! What an improvement comparing to the head model in Jan 1st, 2010. Also this is my first command ;)

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Paincake|KRSK
Paincake|KRSK - - 468 comments

You mean comment?

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KarimIO Author
KarimIO - - 2,317 comments

Yes. We have made major strides since then, major strides. And only a year and a half later. That was sarcasm, by the way. I should've gotten better a while ago.

Also, @Paincake, no, I think he means that he's commanding me to make this an improvement. Not sure.

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KarimIO Author
KarimIO - - 2,317 comments

By the way, paincake, I'd offer you a spot on the team, if only you were free. I see you're working on four mods.

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carloscarlin
carloscarlin - - 404 comments

When can we see some maps?

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KarimIO Author
KarimIO - - 2,317 comments

Not sure, I'll try work on my map today, but I can't promise anything. I don't think many people care about maps. They mainly seem to care about coding, judging from the feedback (comments) I see.

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Paincake|KRSK
Paincake|KRSK - - 468 comments

Pretty good. But the inner side of the cap needs to be filled.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! If you read the description, I said that I'd fix that. I noticed it right after uploading, and it was time to sleep, so yeah.

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The_Error Creator
The_Error - - 305 comments

Holy snap, is it just the angle or is that a really hard beret?

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KarimIO Author
KarimIO - - 2,317 comments

Neither - it's the lack of texture. I'll add one soon.

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The_Error Creator
The_Error - - 305 comments

THAT cannot be the lack of texture. Check the image before.

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KarimIO Author
KarimIO - - 2,317 comments

It's like that because I extended it. I didn't add extra polys to keep down poly count. With textures, you won't be able to notice the difference.

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Are you sure that GoldSource will be able to handle that many Polygons? Or are you going to hack the GoldSource Engine to introduce DX8 Tesselation (a DX11 Feature for some of the newer game engines)

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KarimIO Author
KarimIO - - 2,317 comments

I think it can, but I'm still going to lower it.

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PinheiroIllness99
PinheiroIllness99 - - 380 comments

He looks ****** off!

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KarimIO Author
KarimIO - - 2,317 comments

Why is ****** censored? Also, if you were stuck in Black Mesa, you'd be, too.

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Description

Well, guys, I've finally learnt to animate. I dug up some old VALVe models, and taught myself in a few hours. In the rest of the time, I've been working on fixing the marine's head. He's pretty much done, but not optimized. Also forgot to fit his head properly into that beret. The next screenshot you'll see will probably have his head in his body, and completely ready for UV mapping (from there, texturing, rigging and animating, of course). That's all for now, gents!
_______________________________________
Modelled: Dexter
UV Map: None
Textures: None
Time Taken (Model): Around 9 hours
Poly Count: ~3,800 (NOT OPTIMIZED)
Programs: 3ds Max