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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.
Okay, the body and hands are almost done. But the head is seriously messed up. But I can't figure exactly what. Please tell me!!! I'm going nuts. This is what I've been doing ALL day. I'm a noob at modelling heads. This should be in a horror movie. Helmet's not done either, but that's coming after the head. The helmet will be optional for each head.
Soon, I'll release models of a military truck. STAY TUNED!!!
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Modelled: Dexter
Textures: None - colored in 3ds Max
Time Taken: 4 hours
Poly Count: 14,330
Programs: 3ds Max
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the face looks too long, seems to have no head and no neck, try to give a volume back
Well... it would look good for an alien. ^_^
Don't get mad. You will get it right someday.
Thanks, everyone, for the replies. I'll try, but I have to know how exactly to fix it.
Sorry to say this, but you model faces on the all wrong way, you do some thing of edgefucking? you need to box model it.
Sorry, guys. it really is my first head.
And sorry I didn't post anthing today, but I've only had puny vacations since the beginning of the summer, and I was working in those vacations, too. But today I played mirror's edge and loved the fp cutscenes. I'll use those, and I'll make it so if the player is holstering, he can climb, wallrun and other stuff.
And Patrick... Box modelling?I'll try it tmrw. Thanks!!!
The eye line is always in the middle of the head.