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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS GAH - Security Force - head v0.4 - body v0.9 (view original)
GAH - Security Force - head v0.4 - body v0.9
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look_of_hell
look_of_hell - - 114 comments

o_รต ?

the face looks too long, seems to have no head and no neck, try to give a volume back

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RandomusIdiotus
RandomusIdiotus - - 957 comments

Well... it would look good for an alien. ^_^

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AlekZanDer
AlekZanDer - - 2,695 comments

Don't get mad. You will get it right someday.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, everyone, for the replies. I'll try, but I have to know how exactly to fix it.

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P4TRICK
P4TRICK - - 526 comments

Sorry to say this, but you model faces on the all wrong way, you do some thing of edgefucking? you need to box model it.

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KarimIO Author
KarimIO - - 2,317 comments

Sorry, guys. it really is my first head.

And sorry I didn't post anthing today, but I've only had puny vacations since the beginning of the summer, and I was working in those vacations, too. But today I played mirror's edge and loved the fp cutscenes. I'll use those, and I'll make it so if the player is holstering, he can climb, wallrun and other stuff.

And Patrick... Box modelling?I'll try it tmrw. Thanks!!!

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Headcrusher
Headcrusher - - 878 comments

The eye line is always in the middle of the head.

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Description

Okay, the body and hands are almost done. But the head is seriously messed up. But I can't figure exactly what. Please tell me!!! I'm going nuts. This is what I've been doing ALL day. I'm a noob at modelling heads. This should be in a horror movie. Helmet's not done either, but that's coming after the head. The helmet will be optional for each head.

Soon, I'll release models of a military truck. STAY TUNED!!!
_______________________________________
Modelled: Dexter
Textures: None - colored in 3ds Max
Time Taken: 4 hours
Poly Count: 14,330
Programs: 3ds Max