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Replay the Black Mesa in a whole new way. Play as Dr. Eli Vance, with a giant arsenal of weapons, versus huge varieties of enemies, with fantastic graphics.

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Report RSS Flares - Coded Feature v0.9 (view original)
Flares - Coded Feature v0.9
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omer123
omer123 - - 458 comments

Pretty nice for a Goldsource mod.
P.S. Checked out the wiki and it too, is great.

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, Omer! Will look muc better when I finish the particle system. The movement of the flares looks great, by the way. Very smooth.

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:Jack
:Jack - - 2,079 comments

Nice !

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! The one in the middle is being shot from the hornetgun, by the way, but I don't want to keep you guys waiting for the new weapon to be finished. Oh, by the way, I got a battery so I can continue modelling.

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X-LAyer2
X-LAyer2 - - 232 comments

Looks nice, but I'm sure if they should spark so much, the one in the center seems to sparking more than the others

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KarimIO Author
KarimIO - - 2,317 comments

Well, the reason for the one in the center SEEMING to be sparking more: think of the sparks of the others moving downwards. They don't have much space before hitting the ground.

By the way, there IS a model for the flares there, but you can't see it. I might try changing the spark color.

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carloscarlin
carloscarlin - - 404 comments

very good, was it hard to code?

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KarimIO Author
KarimIO - - 2,317 comments

Thank you. It was surprisingly easy, though. The particle systems and physics are the hard part.

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Blue_Dust
Blue_Dust - - 999 comments

Nice work..But will you do a video to show some of the engine physics in action?

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KarimIO Author
KarimIO - - 2,317 comments

Thanks! I didn't get anywhere with the physics yet...keep in mind that I only started coding last December. I consider this remarkable improvement, and have high hopes for the future, yet I have to be realistic.

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P4TRICK
P4TRICK - - 526 comments

One year is a long time :P..

Simple Physics is really easy for particles ^^

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KarimIO Author
KarimIO - - 2,317 comments

Hey, P4trick. Didn't see you 'round here in a while. Have you been following HypernovA? How are you?

Anyways, yeah, one year is a long time, but if you look at my rapid improvement, it's a year well spent. In the fields of texturing, modelling, coding, and mapping, I've gotten better rapidly, as well as learnt new technology. Oh, and the particles aren't the problem, it's the flare itself.

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P4TRICK
P4TRICK - - 526 comments

I see! ..but your not so old, so i think your doing a amazing job at coding - you'll be a great gamemaker some day! :D

..oh and im still looking now and then ^^

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KarimIO Author
KarimIO - - 2,317 comments

Thanks, P4trick. You've actually been my harshest critic yet, but I don't blame you. I really used to suck. Glad I'm passed that.

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Avenger2150
Avenger2150 - - 496 comments

Long time didn't see a update here, at least the flares could enlighten the darn dark vents this time, no more suprise headcrabs ! >:D

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KarimIO Author
KarimIO - - 2,317 comments

Actually, the flares will be relatively limited. You should use them mainly for holding off a position or calling for help.

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Lusicore
Lusicore - - 171 comments

OMFG i want some of those :3

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deathparadeNL
deathparadeNL - - 2,061 comments

like it. love it. wanna do stuff with it
ps: can you set people on fire with it? >:)

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KarimIO Author
KarimIO - - 2,317 comments

I was thinking about that. If it would, it wouldn't do much damage.

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The_Error Creator
The_Error - - 305 comments

being on fire would do a LOT of damage, mind you.
I wouldn't want to get lit.

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Description

Well, guys, sorry for not showing much, but I have been working on the wikia. It's coming along very well. Unfortunately, I left my mouse batteries at my grandma's house, and my dad says that I lose too much, and therefore, can't buy new ones. But on Tuesday, I'll get them back. I can't model, nor map, without a mouse, and all the other mouses in the house are broken or used.

Anyways, to the topic - you've seen them in Half-Life 2, they've been planned for Half-Life 1, and you're getting them in HypernovA - flares. I've done EVERYTHING, except for the particle system. That will take a while. There will be NO CHEATS to get this weapon. For technical and gameplay reasons.

The hornet gun is temporary, obviously - one day soon, I shall make the weapon, as well as the particle system. The physics for CARRYING it will be done once the basis for physics are done - which won't be completed any time soon. The flare dies in water and after time. It has a glowing sprite, a dynamic light, sparks, and soon a particle effect. Hope you like it!
_______________________________________
Entity Concept: Dexter
Coding: Dexter
Entites used:
----item_flare
----weapon_hornetgun (Temporary Weapon)
Mapping: Dexter (It's temporary, obviously)
Time taken: Around 4 hours
Programs used: Valve Hammer Editor, Microsoft Visual C++ 6