Mobile Suit Gundam 0079-0083 Mod - Version 4.0 (REMASTERED UPDATE V.4.0)
The war between Earth Federation and Principality of Zeon has begun. It's now your chance to decide which side to join, develop your fleet, and destroy your enemies. By using the most space weapon, the Mobile Suits, your enemies will be crushed.
From original Gundam to Stardust Memory, One Year War to Operation Stardust, and everything else in between. It's the first and the only chance to command your Mobile Suits squared in full 3D space battle. There are also some secret units to be discovered as well.
WHAT'S NEW!
NEW MUSIC TRACKS MORE TO BE ADDED LATER!
Changed Ball units to 3 Ball squadrons so that it increases its usability for its low cost and low damage as a fleet filler and canon fodder unit
Changed Akula squad(Good Morning Squad) to to be another 3 unit Ball squadron with increased health and speed
Changed RX 78 2 Gundam to be a bit faster
changed Gundam Alex to be faster
Changed White Dingo Squad to be 3 units to be, well a squad and for its high cost
changed the behavior of White Dingo Squad to
act more like other fighter mobile suits and to be more aggressive, rather than the AI of an Artillery Mobile Suit
Changed the behavior of the MK 2 Gundam to be more aggressive rather than an AI of an artillery MS like the Guncanon or GMcannon
Changed the Prices of the the costs of the first 3 GM types available to compete with higher quality early game Zeon
Changed the Production time of the first 3 GM types available to compete with the speed of early game Zeon.
Changed the Core booster to 800 credits rather than 1000 and made it a 3 unit squad
changed the core fighter to be a 3 unit squad
Made production time on advanced(frigate) zeon mobile suits longer such as the zakus
An attempted build cap on commander zaku(the limit should be 5)
Changed to make the kampfer cheaper
Changed to make both dom types cheaper
changed the AI for the Doms a bit
Gave every federation hero unit a name in the UI
Changed the behavior of the Neue Ziel to be more aggressive and allow for use of all its weapons
changed the pricing of the Dolos to be 8500 credits to discourage the AI from building hundreds of them
Increased the benefit of the federation production improvement research from 1.3 to 1.5
Changed Cost of Dolos SuperCarrier to 8500 credits, now allows building of multiple units simuntaniously
Changed names of Factions in Race selection
Made GP03 8000 credits
AI-Play Play Normal to Expert AI for best experience
BUG FIXES
-Resource issue solved by A Zeon Zaku.
-Johnny Raiden's Gelgoog description fixed by GSLChar.
-Dom missile AoE explosion radius reduced - Was equal to the GP02's nuke AoE radius. Spotted by WackyModder84 and fixed by GSLChar.
Known List of Bugs:
- Starting up a Skirmish Battle with "Completed Research" enabled will disable CPU AI completely. Make sure to avoid doing this.
If there are any more bugs reported, we will post them on here for others to know.
Credits:
AK47-TZJ & CQD - Creators
Files Provided by - WackyModder84
Remastered by - Trebic (on Moddb)
Compling for Workshop and debugging by - A Zeon Zaku
Descriptions by - WackyModder84
Bug fixing, Reskinning, Music Player/Gundam Mod Integation by - GSLChar
Music Player Mod by - 9CCN (on Moddb)
Music Player Mod updated by - HW_Lover, lone_wolf, trebic
Music Player Debugged by - yelow13
zakuGM - Rebalance Changes and not giving up on this glorious mod
IMPORTANT: THIS MOD IS FOR HOMEWORLD 2 REMASTERED, NOT CLASSIC.
SIDE NOTE ANYONE WITH TEXTURE ISSUES DISABLE ANY PROGRAMS WTH OVERLAYS THAT MEANS YOU AMD PEOPLE!
New Discord Link - Discord.gg Any questions can be asked here
HERE IT IS FOLKS THE UPDATE AND AND OTHER CRAP YOU HAVE ALL WAITED FOR!
So some of you may have noticed I had archived this page at one point, and hid the mod on steam,.. While there was a big reason for that. It was a broken mess and we had no current means to fix it at that time and who wants to play a buggy game or mod am I rite? Hah Hah, ahh who am I kidding this update was a long time coming and would not have happened if I had not been contacted by another fan of the mod.
ZakuGM on moddb or his steam name which I'll let him reveal if he wants to later on this post was our mysterious stranger (hah fallout joke) That saved this mod pretty much. I'll be posting the updates he made here along with updating the mod with new songs later next week along with the new ones just added as updates happen.
without further ado the patch notes
Changed Ball units to 3 Ball squadrons so that it increases its usability for its low cost and low damage as a fleet filler and canon fodder unit
Changed Akula squad(Good Morning Squad) to to be another 3 unit Ball squadron with increased health and speed
Changed RX 78 2 Gundam to be a bit faster
changed Gundam Alex to be faster
Changed White Dingo Squad to be 3 units to be, well a squad and for its high cost
changed the behavior of White Dingo Squad to
act more like other fighter mobile suits and to be more aggressive, rather than the AI of an Artillery Mobile Suit
Changed the behavior of the MK 2 Gundam to be more aggressive rather than an AI of an artillery MS like the Guncanon or GMcannon
Changed the Prices of the the costs of the first 3 GM types available to compete with higher quality early game Zeon
Changed the Production time of the first 3 GM types available to compete with the speed of early game Zeon.
Changed the Core booster to 800 credits rather than 1000 and made it a 3 unit squad
changed the core fighter to be a 3 unit squad
Made production time on advanced(frigate) zeon mobile suits longer such as the zakus
An attempted build cap on commander zaku(the limit should be 5)
Changed to make the kampfer cheaper
Changed to make both dom types cheaper
changed the AI for the Doms a bit
Gave every federation hero unit a name in the UI
Changed the behavior of the Neue Ziel to be more aggressive and allow for use of all its weapons
changed the pricing of the Dolos to be 8500 credits to discourage the AI from building hundreds of them
Increased the benefit of the federation production improvement research from 1.3 to 1.5
Changed Cost of Dolos SuperCarrier to 8500 credits, now allows building of multiple units simultaneously
Changed names of Factions in Race selection
Made GP03 8000 credits
I'll be looking into making a GOG version later next week so stay tuned for that
Its the Zaku Zaku hour! God I hate having a 50 character summary minimum.
All Aboard the Gundam/Zaku/EFSF/Zeon Hype Train! Have fun once it releases!
Current Version of the mod from Moddb and Steam Workshop we are still working on current fixes so bugs may still be around so please, try to be as patient...
Extreme Deathmatch Game Mode Add-On for Mobile Suit Gundam 0073-0083. This is a modified variant of [METROID][4]'s Game Mode specifically built around...
It's Back! Please Report any bugs found ASAP either on here or PM!
Music Files are now separate from the main download please download this if you want the custom Gundam music
Non workshop version of the current UC Build, again you are on your own on installing these bigs
huh? archived? I thought this was active months ago, whats the status really >_<
I'll be making a post about it later IF this page gets reactivated, long story
Hello, is this mod still alive? i was wondering if anyone else had the issue of the zeon AI only building carriers and the blue zaku 2
Yes its still alive and unfortunately my team has gotten smaller over time with irl piling up gonna be talking to one of our last remaining devs on how to handle this and a possible recruiting campaign for helpers
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Is this mod still alive?
So, It's been two years since I last saw anything related to the bug of the game crashing when trying to save.
Has there ever been a fix for it? or..?
I just watched a friend download and try this out.
It does still crash on saving.
As far as I know our dev fixed it I'm trying to get the files from him this weekend to reupload it to the steam workshop
Hey guys why you delete mod from steam?
Because it was buggy as **** and we didn't have time to fix the bugs then due to irl issues