Advanced mod: Revived is a Home World 2 modification that specializes in taking the 2 existing races and expanding upon them. The idea, is to add in multiple different new ships, re-arm every ship in the game, and specialize each ship with a blended, but still clear role. By giving the player more options, and doing it in a professionalized manner the mod "advances" the gameplay of Homeworld 2 into something different, something more fun, and yet still tactically fulfilling.

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Updates, done and to do. 08 August 2013 (Games : Homeworld 2 : Mods : HW2 Advanced Mod: Revived : Forum : General Discussion : Updates, done and to do. 08 August 2013) Locked
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Aug 10 2013 Anchor

Done
-Vaygr Heavy Fighter Model changed
-Hiigaran Heavy Fighter Model edited
-Changed Multirole Fighter Model.
-Removed bomber spam once cruisers arrive. (In AI build file)
-Pulsar Frigate (added)
-Lance Frigate (added)
-PPF fire effect fix (pulsars)
-Added visible PDW to Gun Frigates
-Added visible PDW to HMF
-Changed Vgr Assault Frigate guns
-Gun turrets weapon fixed. (weren't using custom flak, but original crap)
-Created anti fighter defense suite (Vaygr carriers)
-Destroyer fire distance fix. (kinetic to ion cannon)
-Increased size of Battlecruiser Ion Cannons
-Decreased size of Destroyer Ion Cannons
-Changed Battlecruiser Missile Module
-Added BC Siege Cannon Module
-Created custom Artillery projectiles.
-Siege weapons have there own size projectile.
-Rapier effects reduced significantly
-Repositioned "engine" turret on hiigaran destroyers, and added representation for hull defense guns.

To Do:

Battlecruiser Spinal Ion module.
Add Hiigaran Bishop Carrier to build menus.
Redux fighter combat. (Make flight physics more like TFS, and less of an ockward turn battle)

Rebalance Cruisers
Reduce anti fighter/corvette damage on all destroyers/cruisers
Reduce fire rate of all non-essential PDS.
Remove "Magic" hull points that fire without proper representation.
Reduce number of PDS on ship designs.
Amplify anti fighter/corvette damage on anti-fighter/corvette Frigates.
Increase fire rate and damage mildly on both accounts.
Decrease anti fighter/corvette damage on non-anti-fighter/corvette Frigates.
Reduce fire rate of all non-essential PDS.
Remove "Magic" hull points that fire without proper representation.
Reduce number of PDS on ship designs.
Battlecruiser to destroyer ratio is too weak, while destroyer to frigate ratio is too strong. (Amp Frigates and Battlecruisers or Nerf Destroyers, or both alittle.)
Revamp weapons?
Further standardize fire rates/damage/size with its model representation, and not the ship.
Class level ranges. (No 6km being standard for all basic weapon systems)
Reduce firerate on heavy weapons, and increase damage, 150%-200%. (Increase range of "long range" weapon systems [Mildly])
Ion, Missiles, Artillery, Siege, Plasma, Lasers.

SHIP REDUX: Massively change ship roles, and number available. Too many choices in some cases, and some ships that repeat roles of others. Too many unfitting designs, and weapon setups which need optimization/removal.
(Suggest doing one race at a time, and updating one level of ships at a time, example: Hiigaran, Fighters, then Corvettes, then Frigates, then Destroyers, esc esc)
FIGHTERS
Light
Anti-Fighter Interceptor Assault
Anti-Corvette Pulsar Lance
Anti-Frigate/Cap Bomber Bomber
Heavy
Anti-Fighter Heavy Fighter Heavy Fighter
Anti-Frigate/Cap Heavy Bomber Strike Bomber
Special
Recon Scout Scout
---Remove: Defender---
---Replace: Interceptor w multirole specs/model---
---Remove: Multirole---
CORVETTES
Light
Anti-Fighter Assault Missile
Anti-Corvette Pulsar -
Anti-Frigate/Cap - Laser
Heavy
Anti-Fighter Multigun -
Anti-Corvette - Multilance
Anti-Frigate/Cap Plasma Trinity
Special
Minelayer Mine Mine
Command - Command
---Remove strike corvette---
FRIGATES
General
Anti-Fighter Flak Assault
Anti-Corvette Pulsar Lance
Anti-Frigate Gun/Torpedo Gun/HMF
Anti-Cap Ion Crusader
Long Range LRMF Artillery
Superior Plasma War
Special
Capture Marine Infil
Defense DFF *Command*
Support Support EMP
---Add Rearm Command Frig---
---Change name of V assault to flak---
CAPITAL SHIPS
Destroyers
Escort Escort Strike
Standard Standard Standard
Special Support Heavy
Cruisers
Light ??? ???
Standard ??? ???
Battle Battle Battle
Battleships
BS *BS* BS
---Add HGN BS from Complex---
---Figure out what to do with Light/Standard Cruisers---
CARRIERS
Light Light Carrier -
Standard Carrier Carrier
Battle - Assault Carrier
---Vaygr Light Carrier?---
---Hig Battle Carrier?---
---Add single drop off point to H Light Carrier---
PLATFORMS
Anti-Fighter Flak Flak
Anti-Corvette Pulsar Lance
Anti-Frigate/Cap Ion Missile
Long Range *Siege* ???
---Add Pulsar/Lance---
---Rename Gun to flak---
---Add siege platform from PTV---



SINGLE PLAYER CHANGES
DONE
Reduced difficulty on level 13. Sometimes going in it was impossible to defeat.

CUSTOM CAMPAIGN ---(ON HOLD)---
DONE
Turned tutorial mode into new campaign menu.
Removed all tutorial mode abilities/notes.
Completeled gameplay on mission 1.
Created particle generating system.
Completed custom models for mission 2.
TO DOs
Design gameplay for missions 2-7
Get voice actors for required parts once missions are running well.
Complete custom models for Sobani missions.
Complete custom models for Hiigara defense missions.

KEEPER REDUX
KPR MOVER - Give more roles & Make tougher.
ROLE IDEAS
- Standard Mover Standard
#Energy Cannon
- Heavy Mover Bulky,
#Ion Cannon
- Defense Mover Projects a defense field.
#EMP Beam (short range, to disable nearby ships)
- Advanced Mover Small, Moves like a fighter.
#Plasma Driver
#E Missile
DESTROYER - Make Dangerous And Have more types
IDEAS
- Give more health
- Give E-Torpedos
- Increase Ion Cannon Damage
- Give EMP Beam (short range, to disable nearby ships)
TYPES
- Look through PTV and other mods for ideas/models.
DREADNAUGHT - Revamp, some.
- Alter Chin turret.
- More health, (Mission where it is damaged, reduce damage amount)
- Maybe more weapons?

Edited by: Dondelium

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