Hundred Days is a total conversion mod for Age of Empires III - The Asian Dynasties. Its aim is to offer a new innovative gameplay taking place during the napoleonic wars. As such, in Hundred Days, players battle from the year 1789 and the turmoil of French revolution to the year 1815 and the battle of Waterloo.

Description

This a better version of the default AI by the mod.

Preview
Improved HD AI
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Ostrich-Hungry
Ostrich-Hungry - - 72 comments

Really good to see this is not dead! This is seriously one of the best quality mod I have ever seen for Age of Empires 3

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MystericX Author
MystericX - - 15 comments

Pirate300 : Thanks for the kind words! As the authors are busy right now, I thought we should help them, so we can see new releases sooner than expected.

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elJorobado
elJorobado - - 144 comments

Nice mod but after the installation the following message appears on the screen when starting the game:
Error 0003: could not compile file 'aiLoaderStandard.xs'.
The game starts but the IA does nothing.

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MystericX Author
MystericX - - 15 comments

Ok, I think I found the problem. The file should be updated some hours after now. Thank you very much for reporting.

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MystericX Author
MystericX - - 15 comments

It has been fixed.

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Useless_Lesbian
Useless_Lesbian - - 134 comments

"It still is under development,just like the mod itself "

This is one of my all time favorite mods, and it's absolutly great to see that this is still in development.
Do you anticipate being at some point able to get the AI to form proper formations?

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MystericX Author
MystericX - - 15 comments

Thank you for being patient. For the moment, I am just doing some tests (manual control of each group of units instead of computer-controlled features,...) but I think I can get good results soon, especially if I get help.

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UnstoppableStreletsy
UnstoppableStreletsy - - 208 comments

I recommend you feed the ai with free xp so it can unlock units

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MystericX Author
MystericX - - 15 comments

Do you know codes for doing that? Indeed I have problems with the AI which chooses wrongly its units (it always takes crates in late games, which is boring me so much).

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UnstoppableStreletsy
UnstoppableStreletsy - - 208 comments

I have no specific codes for that. You should check all the modding guides to figure that one out. Otherwise, you can edit used maps to automatically tribute xp over time to computer players via triggers.

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MystericX Author
MystericX - - 15 comments

For the moment I do not plan to cheat with my codes. I can always do that in final version, if people are not satisfied and I do not have any more solutions. It would be better to get suggestions from people, like a better way to handle sappers, or something like that.

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alexyoooooo
alexyoooooo - - 79 comments

AI don't build fields, they all eventually run out of food. also somehow ai sappers in this updated version can plant explosives during treaty time

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Squibbles_453
Squibbles_453 - - 19 comments

After installing this update, there are a few that still remain like:

1. I still hear the town bell but from time to time its the new alert thing when I'm under attack.

2. Can't tell if they're using the modded decks or their personal decks. Idk.

3. Yes, the AI builds warehouse/s.

4. Yes, the AI builds an academy.

5. (Edit) Yes. Right now, my ally (expert ai) just built a keep. For the opponents, none.

6. Yes. Officers, drummers and flag bearers are included when the AI builds a sort of regiment.

7. (Edit) Yes. The same ally has built two light arty units. Possibly from shipments or advancing to II age. Opponents have none.

8. (Edit) Yes but the opponent are using them as some sort of melee unit. Idfk why. But no sapper, my ally and theirs have attempted to use them as they are intended to.

9. I don't see officers running away and getting killed instantly by zeus or something but flag bearers and drummers do run away but not getting killed by zeus.

10 - 13. Can't tell if the AI are researching better tech.

14. Yes, the AI rebuilds their town center.

15. Definitely. AI builds these huge regiments against my own huge regiment. Big P L U S.

16. Yes. Somehow, the AI heavily relies on hunting animals instead of building fields.

All in all, a wonderful mod!

Edit: Also, the AIs peasants aren't doing anything once I get the 'Spies'. I just see 5+ peasants them standing near a building or something.

Edit 2: Also, the french late units (Imperial Guard and the Dutch) are not arriving... You working on them?

Edit 3: The AI builds their town near the edge of the map. Ex. In the map Rhine, both my ally and the opponent constructs their buildings near the edge of the map.

Edit 4: Somewhere between mid to late game the AI are not building huge regimental sized units. This is on the hardest difficulty mind you.

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