This a better version of the default AI by the mod.
I have modified the AI of the mod Hundred Days to make it a little bit better. The differences between this one and the default AI are:
* No more town bell bug
* Chooses the decks included by the mod instead of personalizing the deck composition
* Builds warehouse(s)
* Builds academy
* Builds keep(s)
* Trains officers and include them into battles
* Handles properly artillery units
* Uses sappers to build powder barrels next to enemy Town Center/Keep (or any other building)
* Kills nearby enemy officers whenever possible, without wasting time to follow them if they
are too far (or runaway)
* Researches arsenal improvements
* Researches market techs to have a better resource trickle
* Researches church techs sometimes
* Researches mill improvements once there are enough field
* Rebuilds Town Center and Keep if destroyed
* Keeps training zero-population units until build limit is reached
* Prefers huntables over berries in early food gathering
* More...
It still is under development, just like the mod itself, but I plan to make it as compatible as possible with the mod.
You will find more informations about how to (un)install this AI, the to do list,... in the readme included in the download file. Do not hesitate to comment here if you have suggestions, want to report a bug/issue, or want to ask something. I hope you will enjoy playing against this AI.
Really good to see this is not dead! This is seriously one of the best quality mod I have ever seen for Age of Empires 3
Pirate300 : Thanks for the kind words! As the authors are busy right now, I thought we should help them, so we can see new releases sooner than expected.
Nice mod but after the installation the following message appears on the screen when starting the game:
Error 0003: could not compile file 'aiLoaderStandard.xs'.
The game starts but the IA does nothing.
Ok, I think I found the problem. The file should be updated some hours after now. Thank you very much for reporting.
It has been fixed.
"It still is under development,just like the mod itself "
This is one of my all time favorite mods, and it's absolutly great to see that this is still in development.
Do you anticipate being at some point able to get the AI to form proper formations?
Thank you for being patient. For the moment, I am just doing some tests (manual control of each group of units instead of computer-controlled features,...) but I think I can get good results soon, especially if I get help.
I recommend you feed the ai with free xp so it can unlock units
Do you know codes for doing that? Indeed I have problems with the AI which chooses wrongly its units (it always takes crates in late games, which is boring me so much).
I have no specific codes for that. You should check all the modding guides to figure that one out. Otherwise, you can edit used maps to automatically tribute xp over time to computer players via triggers.
For the moment I do not plan to cheat with my codes. I can always do that in final version, if people are not satisfied and I do not have any more solutions. It would be better to get suggestions from people, like a better way to handle sappers, or something like that.
AI don't build fields, they all eventually run out of food. also somehow ai sappers in this updated version can plant explosives during treaty time
After installing this update, there are a few that still remain like:
1. I still hear the town bell but from time to time its the new alert thing when I'm under attack.
2. Can't tell if they're using the modded decks or their personal decks. Idk.
3. Yes, the AI builds warehouse/s.
4. Yes, the AI builds an academy.
5. (Edit) Yes. Right now, my ally (expert ai) just built a keep. For the opponents, none.
6. Yes. Officers, drummers and flag bearers are included when the AI builds a sort of regiment.
7. (Edit) Yes. The same ally has built two light arty units. Possibly from shipments or advancing to II age. Opponents have none.
8. (Edit) Yes but the opponent are using them as some sort of melee unit. Idfk why. But no sapper, my ally and theirs have attempted to use them as they are intended to.
9. I don't see officers running away and getting killed instantly by zeus or something but flag bearers and drummers do run away but not getting killed by zeus.
10 - 13. Can't tell if the AI are researching better tech.
14. Yes, the AI rebuilds their town center.
15. Definitely. AI builds these huge regiments against my own huge regiment. Big P L U S.
16. Yes. Somehow, the AI heavily relies on hunting animals instead of building fields.
All in all, a wonderful mod!
Edit: Also, the AIs peasants aren't doing anything once I get the 'Spies'. I just see 5+ peasants them standing near a building or something.
Edit 2: Also, the french late units (Imperial Guard and the Dutch) are not arriving... You working on them?
Edit 3: The AI builds their town near the edge of the map. Ex. In the map Rhine, both my ally and the opponent constructs their buildings near the edge of the map.
Edit 4: Somewhere between mid to late game the AI are not building huge regimental sized units. This is on the hardest difficulty mind you.