Age Of Change II

Our idea is to make a mod where story and plot is integrated more in the new factions and new Calradian continent.

*The age in focus will be 1450-1620, the transition periods just at the end of the medieval ages, into late Renaissance, along with some interesting factions from earlier periods that will further increase the gameplay fun.

*Troops are organized to follow the development from earlier periods to the mod focus period, making the game much more challenging!
This give us the possibility to have firearm units, while still keeping infantry, archery and cavalry based on real historic factions placed in the new Calradian continent in mind.


*Our factions have nothing to do with Warband ones, we only left original factions names (to keep action in Caladria), there is no vanilla faction troop or piece of equipment left.

*Keeping action in Caladria allows us few important things like: interesting fantasy map, no geographic limits or very long time period.
All the factions are accurate and based on historic nations, but as we keep action in Caladria it would be very unnatural to use authentic nation names, so we used the old ones and added few new in similar (or almost similar ) naming convention .

*AOC II is a very low fantasy mod (if we can really call it fantasy), it's more of a real world aesthetics set in a fantasy world without a mystical or magical element.

*19 factions based on real historical ones, with all of the troops having unique and historically accurate equipment, that you will encounter and enjoy fighting for or against.


New generic, bandit, mercenary, manhunter, guilds concepts that will bring the gameplay to a more challenging level,
along with sea battles,
new trading system,
custom troops and kingdom management,
mysterious places on a huge strategically well thought map,
more then 700 new items are made specifically for this mod but the most important fact is that we tried to make them historically accurate as possible can it be,
ton of coding goodies which you will slowly discover while playing

Mod page link; Forums.taleworlds.com

Image RSS Feed Latest Screens
Romeians AOC II AOC II
Blog RSS Feed Report abuse Latest News: Mount&Blade Warband: Age Of Change II

6 comments by Zimke_Zlovoljni on Mar 6th, 2014

*Our factions have nothing to do with Warband ones, we only left original factions names (to keep action in Caladria), there is no vanilla faction troop or piece of equipment left.

Here is our faction list, the big guys that appear to run the world around you:
*Swadia
*Vaegir
*Khergit
*Nord
*Rhodok
*Sarranid
*Sarmatia
*High Porte
*Viking*
Ardena
*Iberia
*Albion
*Gael
*Frank
*Romeia
*Templar Order
*Hospitaler Order
*Teuton Order
*Societas Draconistrarum

All of them have specific relations toward different cultures, natural friends and enemies, but tides of war often change, it is up to you to influence the world politics, that is if you manage to get on high political position.
But this is not all, mod features wast array of bandits that are faction and area specific. So beware when you wonder around, they are definitely not the guys you want to mess around with.
And talking about mercenaries, there is quite a number of mercenaries specific for the map area and cultures.

It's worth noting that based on your chosen culture both mercenaries are bandits will act differently toward you, some bandits may even join your cause and mercenaries could decide not to join you at all.
Village recruited peasants and town recruited militias have their own troop trees, it is up to you how will you build your army, go to the end of troop tears of either first or second, or try to convert them to your faction specific troops, everything has it's on perks and downsides.

Your own faction:
you don't always need to play for the big guys, if you are strong enough, you can have your own kingdom, make it, name it, defend it, even make your own custom faction troops if you like, and equip them to your own preferences!

Rebels... you'll see that those peasant are not what they used to be, just think about peasant uprisings with militia grade armies, Calradia is not an easy place to survive for a harsh ruler, keep up those taxes carefully, build wisely.

Pirates, like a part of bandit scum they are, this guys will try to raid your merchant ships if they have a chance, thankfully there are your faithful sailors with their own troop trees to keep them at bay. On the other hand your enemies will have their own navy as well...

Man-hunters are a proper guild now, someone gotta keep those pesky bandits in their place, or at least try to, they are not organised army, but more of a harsh cold blooded opportunist, willing to cut some throats in the name of the king, for a coin or two.

Every action that you do, has the reaction in the world around you, and the world is quite big, with lot of surprises. Sometimes you will encounter some places that do not belong to any faction, shady looking guys that trade with lives and goods, keep in mind that they can look at you as a fellow scum or a piece of merchandise, it's all about reputation with guilds and their hidden houses, sometimes it is worthwhile to be a bad guy. Remember, in remote enemy areas, there is not enough support to buy the arrows, munition, lances, food and water your army waists. So you'll have to think wisely will you fight or flight based on your supplies and money available, you can find unlike allies in most unusual places, or worst, unexpected enemy, in a bad time, if you appear weak...

Post comment Comments  (70 - 80 of 263)
oodaa
oodaa Jul 28 2013, 4:20am says:

Haven't been on this page for ages so i just thought i'd drop by and ask how's the progress going? Any news?

+3 votes     reply to comment
Zimke_Zlovoljni Creator
Zimke_Zlovoljni Jul 31 2013, 12:36pm replied:

ATM Waldzios is working on adding and polishing troop trees, work is going very fine, he does a perfect job!

+1 vote   reply to comment
brigadeir998
brigadeir998 Jul 27 2013, 9:07am says:

Sorry if this seems a bit like harrasment, but since I got the 1.27 version and declared myself king of the world, I have been bouncing up and down on my seat looking forward to this. Any idea when any kind of release will be available?

Also I note the Highland Laird has no kilt like a true Scot would wear.

+2 votes     reply to comment
kalzim7878
kalzim7878 Jul 19 2013, 1:10pm says:

i am still looking forward to this :)

+2 votes     reply to comment
Zimke_Zlovoljni Creator
Zimke_Zlovoljni Jul 19 2013, 9:13pm replied:

Thank you for patience, it is a huge mod (a new expansion I can say) so it takes some time :)

+2 votes   reply to comment
ya31sin
ya31sin Jul 5 2013, 11:15am says:

Any progess information ?

+4 votes     reply to comment
Guest
Guest Jul 17 2013, 2:33pm replied:

This comment is currently awaiting admin approval, join now to view.

Zimke_Zlovoljni Creator
Zimke_Zlovoljni Jul 17 2013, 2:34pm replied:

Forgot to log in, hehe :)

+1 vote   reply to comment
ya31sin
ya31sin Jul 18 2013, 9:27pm replied:

ahh ok...no problem dude :)
Thanks for the reply :)

+1 vote     reply to comment
Guest
Guest Jun 24 2013, 3:40pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Mount & Blade: Warband Icon
Platforms
Windows, Linux
Developed By
Zimke_Zlovoljni
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Fighting
Theme
Medieval
Players
Single Player
Embed Buttons

Promote AGE OF CHANGE II on your homepage or blog by selecting a button and using the embed code provided (more).

AGE OF CHANGE II
AGE OF CHANGE II
Statistics
Rank
1,108 of 22,805
Last Update
6 months ago
Watchers
517 members