Age Of Change II

Our idea is to make a mod where story and plot is integrated more in the new factions and new Calradian continent. 

*The age in focus will be 1450-1620, the transition periods just at the end of the medieval ages, into late Renaissance, along with some interesting factions from earlier periods that will further increase the gameplay fun. 

*Troops are organized to follow the development from earlier periods to the mod focus period, making the game much more challenging!
This give us the possibility to have firearm units, while still keeping infantry, archery and cavalry based on real historic factions placed in the new Calradian continent in mind.


*Our factions have nothing to do with Warband ones, we only left original factions names (to keep action in Caladria),  there is no vanilla faction troop or piece of equipment left. 

*Keeping action in Caladria allows us few important things like: interesting fantasy map, no geographic limits  or very long time period.
All the factions are accurate and based on historic nations,  but as we keep action in Caladria it would be very unnatural to use authentic nation names, so we used the old ones and added few new in similar (or almost similar ) naming convention . 

*AOC II is a very low fantasy mod (if we can really call it fantasy), it's more of a real world aesthetics set in a fantasy world without a mystical or magical element.

*19 factions based on real historical ones, with all of the troops having unique and historically accurate equipment, that you will encounter and enjoy fighting for or against.


New generic, bandit, mercenary, manhunter, guilds concepts that will bring the gameplay to a more challenging level,
along with sea battles, 
new trading system, 
custom troops and kingdom management, 
mysterious places on a huge strategically well thought map, 
more then 700 new items are made specifically for this mod but the most important fact is that we tried to make them historically accurate as possible can it be, 
ton of coding goodies which you will slowly discover while playing
  

Mod page link; Forums.taleworlds.com

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Post comment Comments  (60 - 70 of 180)
Guest
Guest Nov 10 2012, 10:51am says:

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kalzim7878
kalzim7878 Nov 10 2012, 12:10am says:

i wonder if the towns will be larger that wourld be cool

0 votes     reply to comment
Zimke_Zlovoljni
Zimke_Zlovoljni Nov 17 2012, 11:47am replied:

Some will be, some castles as well.

+2 votes     reply to comment
Stefanice
Stefanice Nov 9 2012, 1:08pm says:

still no realease date :(

+2 votes     reply to comment
Zimke_Zlovoljni
Zimke_Zlovoljni Nov 17 2012, 11:48am replied:

Well it's a 2 man team :)

+1 vote     reply to comment
Stefanice
Stefanice Nov 20 2012, 5:58am replied:

Jut 2 man? I thought is a bigger team :(

+1 vote     reply to comment
tijs0102
tijs0102 Nov 6 2012, 11:41am says:

This mod will be so good !!!

+2 votes     reply to comment
Stefanice
Stefanice Oct 26 2012, 10:23am says:

i'm downloading warband right now ,and wait for age of change to be realesd

+5 votes     reply to comment
kalzim7878
kalzim7878 Oct 22 2012, 10:00pm says:

when this drops it will be the top warband mod for sure

+8 votes     reply to comment
KennyR24
KennyR24 Oct 22 2012, 8:26am says:

I wonder if you can enlist in one of the armies.

+3 votes     reply to comment
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Mount & Blade: Warband Icon
Platforms
Windows, Linux
Developed By
Zimke_Zlovoljni
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Release Date
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Fighting
Theme
Medieval
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Single Player
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Last Update
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