With only a mere 2 days passed, Household DEATH 1.1 is now upon us!
A list of changes/fixes can be found below!
Please visit Blackened-interactive.com for download links!
**UPDATE**: Since posting this, I've also created a WON Patch to allow non-steam users to play, without music or a splash screen. (no music, booo), It's available on the downloads page with instructions too!
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Household DEATH! v1.1
December 1/2003
Changes/Additions
Tony "omega" Sergi
omega AT blackened-interactive.com
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-lowered brooms counter-swing rate, it was too powerful
-restored default half-life blood sprites for temporary until we make new blood
-all new hud images to fix overlapping, and add full color
-fixed the crosshairs, some were compiled with the wrong blending modes
-reduced the length of the default player killed sound
-added FLFD's blood/gib code, so theres no more of the multicolored blood and blood trails look better
-moved the health/armor bobbing/rotation effect to the client-side model rendering code for optomization
-increaed the amount of health/armor the health potion and crystal give
-removed the view model glowing when you have armor
-increased knife and fork flight speeds to make it a little bit easier to hit over distances
-added 4 of the 6 initial runes:
| Haste (adds 50% movement bonus)
| Double Damage
| Defense (gives you a 50% protection bonus AFTER armor is processed)
| Homing (makes all projectiles Home for 30 seconds then the rune vaporizes, and respawns 30 seconds or so later)
| NOTE: Rune Models/Sounds are Temporary placeholders! (some of the models MAY stay however) the rune sounds were modified from Threewave CTF for Quake as a quick insert tonight for this release!!
-fixed the one spawn point in hd_shroom so you no longer spawn in the dresser
-you can no longer kill yourself from splash damage from soda launcher OR lego
| This one needs to be evaluated, but the reason was simple: it was too easy to kill yourself with them and never hit anybody, especially with the double damage rune.
-Added map hd_evil:
| Kuja of Digital Paintball converted the CS map de_resident_evil to HHD (with permission)
| If the author still has the original RMF we will try to get it updated with textures from hd_house, plus additional improvements that couldn't be done when the map was originally created.