Currently inactive, but kept for archive purposes! Household DEATH!(c) is a semi-comical, b-movie horrorish deathmatch mod. All of the featured weapons are items that you can find in your own home, or your neighbors, some with slight deadlier modifications! Currently Household DEATH! is just Deathmatch, however, it is a different kind of deathmatch. One of the features is effect rune's. Four classic runes (haste, double damage, protection and Vampire) are included, as well as some that we personally haven't seen before (such as homing, infinite ammo, SLASHER! and STALKER!), which compliment HHD's current weapons arsenal. Another interesting note, is that while the mod is deathmatch, the stalker and slasher rune's promote temporary teamplay; where we turn the stalker/slasher into the center of attention whom everyone wants to destroy for the massive points!

Report RSS Household DEATH 1.1!

With only a mere 2 days passed, Household DEATH 1.1 is now upon us! A list of changes/fixes can be found below! Please visit for download links! **UPDATE**: Since posting this, I've also created a WON Patch to allow non-steam users to play, without music or a splash screen. (no music, booo), It's available

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With only a mere 2 days passed, Household DEATH 1.1 is now upon us!

A list of changes/fixes can be found below!

Please visit Blackened-interactive.com for download links!

**UPDATE**: Since posting this, I've also created a WON Patch to allow non-steam users to play, without music or a splash screen. (no music, booo), It's available on the downloads page with instructions too!

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Household DEATH! v1.1
December 1/2003
Changes/Additions
Tony "omega" Sergi
omega AT blackened-interactive.com
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-lowered brooms counter-swing rate, it was too powerful
-restored default half-life blood sprites for temporary until we make new blood
-all new hud images to fix overlapping, and add full color
-fixed the crosshairs, some were compiled with the wrong blending modes
-reduced the length of the default player killed sound
-added FLFD's blood/gib code, so theres no more of the multicolored blood and blood trails look better
-moved the health/armor bobbing/rotation effect to the client-side model rendering code for optomization
-increaed the amount of health/armor the health potion and crystal give
-removed the view model glowing when you have armor
-increased knife and fork flight speeds to make it a little bit easier to hit over distances
-added 4 of the 6 initial runes:
| Haste (adds 50% movement bonus)
| Double Damage
| Defense (gives you a 50% protection bonus AFTER armor is processed)
| Homing (makes all projectiles Home for 30 seconds then the rune vaporizes, and respawns 30 seconds or so later)
| NOTE: Rune Models/Sounds are Temporary placeholders! (some of the models MAY stay however) the rune sounds were modified from Threewave CTF for Quake as a quick insert tonight for this release!!
-fixed the one spawn point in hd_shroom so you no longer spawn in the dresser
-you can no longer kill yourself from splash damage from soda launcher OR lego
| This one needs to be evaluated, but the reason was simple: it was too easy to kill yourself with them and never hit anybody, especially with the double damage rune.
-Added map hd_evil:
| Kuja of Digital Paintball converted the CS map de_resident_evil to HHD (with permission)
| If the author still has the original RMF we will try to get it updated with textures from hd_house, plus additional improvements that couldn't be done when the map was originally created.

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