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marcinLDZ Jan 7 2013, 12:55pm says:

Looks: :)

If I could help you, send me PM:)

This is my suggestions

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xPearse Author
xPearse Jan 7 2013, 4:15pm replied:

Yea I already know about all that sort of stuff but has to be slightly different due to the high polyness of the total scene by the end.

Try to do that where I can, those cars are only there to judge length of area so they aren't going to be in the scene for the mod. The building is obviously going to be a separate mesh, don't know why you thought that though as it would be impossible to work like that.

Will leave the trees as want low poly, the texture position for the bricks is at it's best as any other way looked kinda bad. Everything is different in different scenes due to the animators so at points sections look different which causes some confusion when creating this location.

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Templarfreak Jan 8 2013, 2:02am says:

Already looking very nice. =)

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I have started on the upper platform and some other areas so you can see from the last pic what has been changed. Took a while to get the front gate done as I had to go around all the bits to make it correct, notice how both designs are the same from the reference pic to the one I did. Car park area using test cars to judge space on how big it needed to be. Good progress so far.

What do you think.

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Jan 7th, 2013
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