I like that puzzles were mostly coming off naturally and level design pointed me in the right direction and I mosty knew where to go. The idea behind the keycode puzzle was pretty outlandish and I didn't really attempt to try solving it on my own, but that's the only gripe I have with the mod in this regard. I also enjoyed how the level design rarely felt like a mixed bag and didn't break the experience for me. Like how areas felt connected and at only one point was I slightly confused with how…