This is the third demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution. This pack is still a long way from completion and all textures presented in this pack are subject to change. I am teaching myself as I go, and as my skills further develop textures that aren't up to scratch with the developed skills will be remade so the utmost attention to detail and overall quality is upheld.
This is the first texture I made via Filter Forge 9. I now have the ability to add and position light sources when applying the bump map effect.
I love your work but noticed most wall textures look shiny while you be toning it down on release?
I'm thinking of scaling this one back but bump mapping causes this shine. I often get it and use a transparency over the flat version.
Here is a more finalized version:
Deviantart.com
did you use pbr
No PBR, I made it in Photoshop with Filter Forge.