Sorry for my bad English first, I'm a Chinese, this modification is mainly developed by myself.  By developing this mod, what I want to do is to create a new gameplay, a new world, more RPG and FPS elements. Though the mod is based on Homeworld2 but will be totally different with its origin. The final goals of this mod include:
-Easy and convenient controlling systems for ships from fighter class to capital ship class.
-Abundant equipment system (including shields, thrusters, weapons and many other kinds of equipments).
-Commanding system with which you can control the ships belong to you in Homeworld2's original way.
-Experience and level systems that can be applied perfectly in equipment and commanding systems.
-Beautiful user interface for every system in this mod.
-One series of singleplayer game, several smaller campaigns and several new game modes based on this mod especially its new gameplay.

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Again, something new in V0.06 Again, something new in V0.06 Again, something new in V0.06
Blog RSS Feed Report abuse Latest News: Why we stopped developing FREE MOD

2 comments by HW_Lover on Dec 17th, 2012

Free Mod is a huge project and it's still new. That mean's we have a lot of work to do before it looks really like that. Nearly every kind of thing is not enough by now, and adding such things isn't as simple as those same kind of work in other mods. We don't have enough time and energy to do so. It looks like we are developing a whole new game, but if so, why we must do it on homeworld2?

Because we love this game. Free Mod is nothing if it based on other games which are more similar to it. So we made a choice, instead of putting this mod on other games, we restarted our old project. In fact, during these months, we were kept busy working on it, and now we call it 'Dark Times Mod'.

Seems we'll take a long time to develop it, but we'll never forget and give up Free Mod. Nothing is really hard and impossible, we've proved it, and we will do it again if needed. We could work out all the solutions, we will come back, sooner or later, we will.

BTW:
Recently, I helped developing this: Fairy Empire Mod, this mod will soon release it's V1.0, there will be a new game mode, trading mode. Ships move from this map to another, come and back through different stations to trade and fight under player's control. Its frame was mainly scripted by me, I once tried to add same things into Free Mod.

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Free Mod V0.06[Full English Version][BIG]

Free Mod V0.06[Full English Version][BIG]

Oct 17, 2012 Full Version 7 comments

Nearly the same with last update, just change all Chinese into English.

Homeworld2 Music Player V2.3

Homeworld2 Music Player V2.3

Sep 10, 2012 Audio Tool 4 comments

Updated again, fixed a bug occured after you loaded a saved game :D

Free Mod V0.06 Show&Experience

Free Mod V0.06 Show&Experience

May 31, 2012 Full Version 8 comments

Sorry for posting it so late. All of this was done almost three months ago except translation. I'm busy working on another mod recently, and forgive me...

Free Mod V0.05 Fixed&Advanced

Free Mod V0.05 Fixed&Advanced

Oct 6, 2011 Full Version 10 comments

The release of this version marks that Free Mod's attempt about fighter has come to an end, some pictures are from FX Mod and Freelancer, some sfx are...

Post comment Comments  (40 - 50 of 111)
legoboy
legoboy Feb 18 2012, 1:31pm says:

when is the next release ...

(i am verry exciting)

+3 votes     reply to comment
StrikeNoir
StrikeNoir Jan 31 2012, 8:51am says:

You Chinese guys did some really unique & impressive mods for HW2, nobody thought about making a Mobile Suit mod, but you guys did two of them! And both are fantastic! So does yours; And even with more creativity!

Oh, and I got a question: The music in racing mode rocks! What are the titles? Thanks!:D

+2 votes     reply to comment
HW_Lover
HW_Lover Feb 20 2012, 7:43am replied:

Conquistador (Immediate)
Dragon Rider,Racketeers(Two Steps From Hell)
:)

+2 votes     reply to comment
Grimpast
Grimpast Dec 26 2011, 1:34pm says:

This will be classic.
But from this viewpoint behind and around your ship it seems to me hard to see enemy ships or objects where you are going to.

+1 vote     reply to comment
Raygoza
Raygoza Dec 26 2011, 10:29am says:

I got a idea for how to have both cloak and shield, the only problem is that the shield will always b on and you can engage or disengage the cloak.
It's a module, much like the Capitalship engines, the only difference is that it is the shield, when the shield is down it has to recharge and when it's fully recharged it will show up again, exactly like when capitalship engines go online after being destroyed.
By the way, the shield itself should be smallto only cover the fighter itself.
You could also have another kind of field that reduces incoming damage.

+1 vote     reply to comment
HW_Lover
HW_Lover Nov 3 2011, 10:48pm says:

Well...frame always comes first, I'll release V0.06 as soon as I complete the new frame (new UI and advanced systems), as for the elements, they just show you how this mod works, but don't worry, maybe you would be able to control kinds of ships not long after the coming release...More details? Ah, temporary confidential... :D

+2 votes     reply to comment
HornetS
HornetS Nov 3 2011, 10:32pm says:

are you going to be able to play as vaygr in the upcoming release? I like my missile corvette.

+1 vote     reply to comment
Ryuu202
Ryuu202 Oct 30 2011, 4:16pm says:

this mod looks awesome but.. when ever i try and play it i get a bunch of numbers for options and when i start a game it ends with " Your fleet has been destroyed " help anyone ? :c

+1 vote     reply to comment
HW_Lover
HW_Lover Nov 1 2011, 1:01am replied:

Please load the localized file freelocal.big by adding commandline " -locale freelocal" into your shortcut. And you will see how to choose races in gamesetup choices or your fleet would be defeated in testing mode.

+1 vote     reply to comment
regul
regul Dec 26 2011, 10:09am replied:

Same problem, game ends with " Your fleet has been destroyed " message in test mod with all race chooses.

+1 vote     reply to comment
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Released Oct 6, 2011
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