Description:
Homeworld2 Enhanced is an add-on modification that incorporates two variations of the Vaygr and Hiigaran factions as separate playable races. This mod preserves the balance and feel of the original game, and the new units mirror the unit hierarchies of the existing races. This modification makes no attempt to change the balance of the original units or original races aside from slightly improving the Vaygr so they are no longer underpowered. The reason for this is in standard Homeworld2, the Vaygr were slightly underpowered due to their slow resource processing; likewise, the race that was most often played were the Hiigarans. This made the standard game very repetitive quickly. This mod makes the game more interesting by using ship models from the Modernization Ship pack mod for the new factions and by adding in new visual and sound effects from the v1.2CP modification. Additionally, some underpowered and relatively useless units from the original game have had their stats bolstered, such as the Lance Fighter and Hiigaran Gunship Corvette.

Mod Objectives:
This mod replaces the Homeworld2 v1.2CP modification, but unlike v1.2CP is geared more towards providing an interesting multi-player game experience. The later versions of the v1.2CP mod began to change some ship and weapon properties to a degree in which the game became less like the original v1.1 version. HW2E retains most of the original specifications for the original races, and is likewise intended for those who alreadt play Homeworld2 online through gamespy or through LAN and are primarily looking for new effects, a more balanced Vaygr race and simple new "races" and strategies to play with.

Planned Future Developments:
Functioning AI for the Vaygr(Adv) and Hiigaran(Adv) races, though is of low priority given HW2E is a multiplayer mod. Planned additions include the Taiidan and Kushan factions from Homeworld1.

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RSS Files
TFS Map Pack (v2.5)

TFS Map Pack (v2.5)

Full Version 1 comment

Map package (with executable) of maps from TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.

Homeworld2 Enhanced (v1.1.2)

Homeworld2 Enhanced (v1.1.2)

Full Version

HW2E (v1.1.2) Homeworld2 Enhanced is an add-on modification that incorporates two variations of the Vaygr and Hiigaran factions as separate playable races...

Effects Upgrade For Homeworld2 v1.1

Effects Upgrade For Homeworld2 v1.1

Full Version

This is an add-on for the default version of Homeworld2(v1.1) that adds some new visual and sound effects from the v1.2CP and HW2E mods. This add-on works...

Post comment Comments
AdmiralCheung
AdmiralCheung - - 133 comments

Hi I am so sorry of being a noob, but how do I play this , I have it installed but I can't run it.

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AmDDRed
AmDDRed - - 604 comments

Taiidans are still planned? :)
I think, that kushans are not worth as they would be full copy of taidan forces.

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AmDDRed
AmDDRed - - 604 comments

So, as I understood, it changes nothing in ship list, but make AI and other scripts better?

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Robots!
Robots! - - 1,751 comments

how are you making it?

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mathis
mathis - - 197 comments

It looks nice for 2 days, but how do the frigates look?
I wait for a picture of the frigates

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WorldOfHurt
WorldOfHurt - - 327 comments

You should change bording frigates to bording destroyers, they can survive long enough to capture somthing instead of being fodder.

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hisdivineshadow706
hisdivineshadow706 - - 81 comments

you should upgrade the vaygr and hiigaran boarding frigates
they are far too fragile and unable to defend themselves in stock homeworld 2
give them more armor and a abilty to fend off bomber attacks

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strykerwolf
strykerwolf - - 19 comments

But even then; The Vagyr Infiltrator Frigates and the Hiigaran Marine frigates aren't strong against bombers. Hell they're weak against Capital Ships until they're too close for the defensive turrets

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reQuiemforever
reQuiemforever - - 1 comments

Thats what tactics are for, if you used decisive planning and rigorous tactics you'd be able to capture enemy ships with out losing a single ship, I can its simple.

Frigate plus worker repairing it / interceptors to fed off bombers

Corvettes in first to harass the capture target once the frigate is in range retreat the corvette to repair them but bring them back afterward to help the interceptors fed of fighter and bombers

Done right you'll lost no ships and capture a new ship :D

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