Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

For future versions, see our Homeworld Remastered mod page

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As promised last time, we've now opened on a Homeworld Remastered mod page. An overview of the current state of the port is up there now along with some screenshots, and future updates on that progress will go there too. If you're a watcher of that page, I recommend watching that page too.

This page will be kept open, in case of future releases or if anyone needs assistance with an older version.

Homeworld:@ 0.2.32.0 release

Homeworld:@ 0.2.32.0 release

News 11 comments

A new version of Homeworld:@ featuring 11 new ships and Homeworld Remastered Collection compatablity

Doci7's Recent Ships

Doci7's Recent Ships

News 5 comments

Doci7's contributions to the mod resume with two striking fully textured ships.

Our Plans for the Future

Our Plans for the Future

News 1 comment

Homeworld:@ talks about what's going to happen now that Remastered is out.

Demo campaign announcement and call for testers.

Demo campaign announcement and call for testers.

News 0 comments

Homeworld:@ is developing a small campaign and recruiting testers for it.

Homeworld:@ 0.2.32.0 .big release

Homeworld:@ 0.2.32.0 .big release

Full Version 6 comments

A new version of HW:@, featuring 11 new models across three factions. Packed .big version, see included installation instructions.

Homeworld:@ 0.2.32.0 file archive release

Homeworld:@ 0.2.32.0 file archive release

Full Version 0 comments

A new version of HW:@, featuring 11 new models across three factions. Archived files version, see included installation instructions.

Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Post comment Comments  (130 - 140 of 202)
Hell_Diguner
Hell_Diguner

I see you've got some songs by Waterflame in your credits. May I suggest some other songs of his:

Chaos Overkill
Control: Damage
Control: Mind
Canibal
It Is A Lie!
Killstealer
Monsterbreaks
Outrun
Radioactive
Ricochet Love
Rocket Race
Steel Train

As for similar artists, there's Cheshyre, ParagonX9, Melony 70, F-777, and Distrix to name a few. All on Newgrounds. As far as I can tell, the best techno it produced by independent artists, and not the mainstream groups like GMS, Pendulum, or Darude.

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EatThePath Creator
EatThePath

We consciously avoided using too many songs from any one artist, and in part tried to avoid the Waterflame songs that have been used in a lot of indie games as that can be a bit jarring. We're probably at Waterflame saturation, but we'll definitely check out the other artists you mentioned, and appreciate the suggestions and interest. :)

I personally enjoy a fair bit of mainstream techno, but plenty of the independent artists are great too, and it's usually a lot cheaper to legally use them in mods. :)

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Ownederd
Ownederd

May I asked who composed the ambient music for this mod?

It's damned amazing. I love me some proper ambient music.

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EatThePath Creator
EatThePath

Additionally, if you're playing survival you can turn on song credits and see what song is what as it starts.

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EatThePath Creator
EatThePath

The music comes from various artists, listed in the readme under the content used section of the credits. Ambient music in particular probably is either from Sekhem ( Sekhem.newgrounds.com ) or FatKidWitAJetPak ( Fatkidwitajetpak.newgrounds.com ).

Incidentally if you know other good sources of similar music, we'd be glad to hear about it.

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Stuart98
Stuart98

Could the language be removed from unit descriptions? Its unnccisary, not funny, and will not be good for your mod.

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Talhydras Creator
Talhydras

Hey Stuart - sorry you feel that way :)
The original plan was never to keep these descriptions; we hope to eventually overhaul the UI so that it's much closer to HW1's minimalist list on the side of the screen as opposed to HW2's bottom bar with icons.

It appears we will be unlikely to fully eliminate the old UI elements in some game modes, so we are adding in some generic role information. I just got through doing that now, actually, and committing it to the repository so next release (which is slated for this summer) will be sanitized.

Thanks for sharing your opinion. We can only improve with feedback :)

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Piemanlives
Piemanlives

i do love this mod though hopefuly we can get some serious descriptions though the current ones are FUNNY AS HELL

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Talhydras Creator
Talhydras

Heheheh, glad you liked them! We're keeping them around in the .ship files, just commented out and replaced with cookie-cutter stuff like HW2 stock.

For painfully detailed information about ship roles and capabilities, I advise you to check out the readme.pdf that comes with the mod! Apart from that, really if you've played HW1 most of the ships' strengths and weaknesses follow that game. We're hoping to move away from HW2's rock paper scissors balance anyway, which largely obviates the need for a "unit role" line describing every ship's place in the rock-paper-scissors triangle. Bombers bomb. Assault frigates assault. Missile Destroyers destroy stuff with missiles. It's all pretty straightforward to me, at any rate ;)

The ships that most break from HW1 tradition are actually the Vaygr Destroyer and the Higaaran Cruiser; both of which possess extensive and formidable anti-strike-craft defense. Don't engage unless you've got flare or ion corvettes, or a ton of bombers!

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Piemanlives
Piemanlives

i liked homeworld alot, though i have to say cataclysm was my fave, on another not the the new Hiigaran mothership is pretty good so far :) good luck on this and if you go on a long break please say so or we get spammed with mod dead comments

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Hadespwr
Hadespwr

This mod looks amazing and I'm glad that somebody with true modeling knowledge shared the same discontents I had with Homeworld 2. A question regarding story. Can you perhaps give us a simplified hash of what the new storyline is going to be like, where it's going to take us and what can we expect? I'm personally very attached to the Homeworld 1 storyline and I'm dying to know what you guys are going to do to make Homeworld 2 fit in better with that storyline.

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Talhydras Creator
Talhydras

Hadespwr - Thanks for your comment! Sorry we didn't get back to you sooner.

The story for HW@ is set one hundred years after Higaaran Landfall. Far to the galactic north in a desolate and uninhabited region known as the Ocean of Silence, thermal scanners detect signs of a possibly enormous and alien civilization. Though all ships that venture near that region are never heard from again, the Unified Higaaran Navy secretly prepares a powerful military expedition based around the newly-commissioned 15th Mothership Battle Group.

Isolated in a young star cluster above the disk of the galaxy, the Vaygr are united forcefully into a vast pilgrimage by a charismatic and brutal warlord Makaan. His goals and motivations remain cloudy even to his allies. The great Vaygr expedition will have to contend with the unknown and the technologically and numerically superior navies of the Galactic powers, and nothing in their warrior culture could have prepared them for the battles they are being led into.

At its heart, the HW@ story is about vengeance and forgiveness. All of the principal characters have in some fashion or another lost their home, and they represent the full spectrum of response. Some seek atonement for their failures and redemption in the eyes of their peers, while others seek the power to never again be so vulnerable. The central axis of the story is the discussion between the magnitude of crimes and the degree of justice that can be extracted by the pursuit of revenge. How does one exact repayment for the lost safety and security of home, the missing friends and family, from just one individual? When has guilt been absolved? Can it ever be, even in the fullness of infinite time?

I hope this answers your questions...

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Hadespwr
Hadespwr

Yes that answers a great deal of questions actually. I greatly appreciate your reply.

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