Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

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Republic Destroyer and Tobari Fighter closeups Republic Destroyer and Tobari Fighter closeups Republic Destroy Progress
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4 comments by EatThePath on Jul 19th, 2015

Those paying close attention to our ModDB image feed may have noticed mention of doci7, or even comments from him. He has indeed found himself able to contribute once again, and has wowed us. I'll let his own words speak for him, the following is copied from a post he made on our Gearbox forum thread.

User Posted Image

Before exhibiting the actual mod content, I felt the need to show the marvelous inspiration behind the work. For those who have not seen it before, this is a rendering of HW@'s Taiidan Republic Destroyer, imagined and illustrated by Talhydras, or as many know him from the old Relic Forums, Avatar II. A very dang long time ago, I saw this picture and was amazed that with such a beautiful design as this, nobody on the team was actually making it at the time. I try to be patient about stuff but my eagerness to see this ship exist eventually led me to attempt to go well beyond my actual skill level and make it for them. After working closely with them for some time, trading the model back and forth with Avatar for tweaks, adjustments, realignments, and a little hi-poly adaptation for ambient occlusion mapping, the texturing started. And it got almost nowhere. But after years away from the project, I finally got back to it, and with Dark Sentinel's updated HW1 Taiidan Destroyer as a guide (as well as the source of some of the verbatum details), lots of encouragement, feedback, and suggestions from the team, a finalized set of conventional textures was at last completed.

User Posted Image

Be sure to check out the ship in 3D on p3d. For those who have known this ship was in the works for a long time, I hope your patience is justified by the end result. For those who didn't know about this ship at all, I hope it's a splendid surprise!

But wait, that's not all! Allow me to treat you to this other "inspiring and lovely" doodle:
User Posted Image

LOL. This didn't quite reach the same artistry quota as Avatar's Destroyer concept, but it was enough for me to go on, I suppose. After the team produced this lovely vessel:

User Posted Image

I decided that I really wanted to try my hand at making a Fighter for them that would fit in with the design motifs but still blaze its own path. Mostly I was hoping to make something that would not be built all that much like the body of a fish, lest the entire Tobari fleet would start to appear like different-sized fishes, which apparently I wanted to avoid for whatever reason. So now, after doing my best to flesh-out my doodle and getting much-needed artistic suggestions from the team, we have this:

User Posted Image

You can also find a 3D view of this ship by clicking on these blue letters.

So there's some updates... enjoy!!!!

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Homeworld:@ 0.2.21.2 .big release

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Full Version 4 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Homeworld:@ 0.2.21.1 files release

Homeworld:@ 0.2.21.1 files release

Mar 31, 2014 Full Version 3 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.1 .big release

Homeworld:@ 0.2.21.1 .big release

Mar 31, 2014 Full Version 16 comments

A bugfix release addressing a survival mode crash and accidental omissions from the credits. Moderate changes to the structure and naming of the download...

Homeworld:@ 0.2.21.0 .big release

Homeworld:@ 0.2.21.0 .big release

Mar 22, 2014 Full Version 16 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Packed .big version, see included installation instructions...

Homeworld:@ 0.2.21.0 files release

Homeworld:@ 0.2.21.0 files release

Mar 22, 2014 Full Version 0 comments

A new version of HW:@, featuring fifteen new models, including ships from two new factions. Archived files version. -Note: There is currently a bug where...

Post comment Comments  (130 - 140 of 200)
Ownederd
Ownederd Jun 30 2011, 9:24am says:

May I asked who composed the ambient music for this mod?

It's damned amazing. I love me some proper ambient music.

+2 votes     reply to comment
EatThePath Creator
EatThePath Jul 2 2011, 3:42pm replied:

Additionally, if you're playing survival you can turn on song credits and see what song is what as it starts.

+1 vote   reply to comment
EatThePath Creator
EatThePath Jul 1 2011, 6:02pm replied:

The music comes from various artists, listed in the readme under the content used section of the credits. Ambient music in particular probably is either from Sekhem ( Sekhem.newgrounds.com ) or FatKidWitAJetPak ( Fatkidwitajetpak.newgrounds.com ).

Incidentally if you know other good sources of similar music, we'd be glad to hear about it.

+1 vote   reply to comment
Stuart98
Stuart98 Jun 10 2011, 10:56pm says:

Could the language be removed from unit descriptions? Its unnccisary, not funny, and will not be good for your mod.

+1 vote     reply to comment
Talhydras Creator
Talhydras Jun 13 2011, 6:11am replied:

Hey Stuart - sorry you feel that way :)
The original plan was never to keep these descriptions; we hope to eventually overhaul the UI so that it's much closer to HW1's minimalist list on the side of the screen as opposed to HW2's bottom bar with icons.

It appears we will be unlikely to fully eliminate the old UI elements in some game modes, so we are adding in some generic role information. I just got through doing that now, actually, and committing it to the repository so next release (which is slated for this summer) will be sanitized.

Thanks for sharing your opinion. We can only improve with feedback :)

+1 vote   reply to comment
Piemanlives
Piemanlives Jun 4 2011, 10:41pm says:

i do love this mod though hopefuly we can get some serious descriptions though the current ones are FUNNY AS HELL

+1 vote     reply to comment
Talhydras Creator
Talhydras Jun 13 2011, 6:14am replied:

Heheheh, glad you liked them! We're keeping them around in the .ship files, just commented out and replaced with cookie-cutter stuff like HW2 stock.

For painfully detailed information about ship roles and capabilities, I advise you to check out the readme.pdf that comes with the mod! Apart from that, really if you've played HW1 most of the ships' strengths and weaknesses follow that game. We're hoping to move away from HW2's rock paper scissors balance anyway, which largely obviates the need for a "unit role" line describing every ship's place in the rock-paper-scissors triangle. Bombers bomb. Assault frigates assault. Missile Destroyers destroy stuff with missiles. It's all pretty straightforward to me, at any rate ;)

The ships that most break from HW1 tradition are actually the Vaygr Destroyer and the Higaaran Cruiser; both of which possess extensive and formidable anti-strike-craft defense. Don't engage unless you've got flare or ion corvettes, or a ton of bombers!

+1 vote   reply to comment
Piemanlives
Piemanlives Jul 17 2011, 7:33pm replied:

i liked homeworld alot, though i have to say cataclysm was my fave, on another not the the new Hiigaran mothership is pretty good so far :) good luck on this and if you go on a long break please say so or we get spammed with mod dead comments

+1 vote     reply to comment
Hadespwr
Hadespwr Mar 3 2011, 12:51am says:

This mod looks amazing and I'm glad that somebody with true modeling knowledge shared the same discontents I had with Homeworld 2. A question regarding story. Can you perhaps give us a simplified hash of what the new storyline is going to be like, where it's going to take us and what can we expect? I'm personally very attached to the Homeworld 1 storyline and I'm dying to know what you guys are going to do to make Homeworld 2 fit in better with that storyline.

+1 vote     reply to comment
Talhydras Creator
Talhydras Mar 7 2011, 7:30pm replied:

Hadespwr - Thanks for your comment! Sorry we didn't get back to you sooner.

The story for HW@ is set one hundred years after Higaaran Landfall. Far to the galactic north in a desolate and uninhabited region known as the Ocean of Silence, thermal scanners detect signs of a possibly enormous and alien civilization. Though all ships that venture near that region are never heard from again, the Unified Higaaran Navy secretly prepares a powerful military expedition based around the newly-commissioned 15th Mothership Battle Group.

Isolated in a young star cluster above the disk of the galaxy, the Vaygr are united forcefully into a vast pilgrimage by a charismatic and brutal warlord Makaan. His goals and motivations remain cloudy even to his allies. The great Vaygr expedition will have to contend with the unknown and the technologically and numerically superior navies of the Galactic powers, and nothing in their warrior culture could have prepared them for the battles they are being led into.

At its heart, the HW@ story is about vengeance and forgiveness. All of the principal characters have in some fashion or another lost their home, and they represent the full spectrum of response. Some seek atonement for their failures and redemption in the eyes of their peers, while others seek the power to never again be so vulnerable. The central axis of the story is the discussion between the magnitude of crimes and the degree of justice that can be extracted by the pursuit of revenge. How does one exact repayment for the lost safety and security of home, the missing friends and family, from just one individual? When has guilt been absolved? Can it ever be, even in the fullness of infinite time?

I hope this answers your questions...

+1 vote   reply to comment
Hadespwr
Hadespwr Mar 17 2011, 4:16pm replied:

Yes that answers a great deal of questions actually. I greatly appreciate your reply.

+1 vote     reply to comment
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Released Sep 2011
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