The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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5 comments by Chimas on May 5th, 2013

Well,The last days have been ... interesting:

  • GEARBOX appeared and took the HW IP. The funeral is cancelled. Let's see what comes ahead;
  • BLACKBIRD started the pre-sales phase of HARDWARE:SHIPBREAKERS, a great game coming soon;
  • FX-MOD published new material with Taiidani and Turanic ships. It's impressive and promising.

On our MOD, we started to study how to develop the Kushan campaign. It was proposed to Moleman to join us once he is studying SP missions for his MOD. So we are all over finishing the Turanic Raiders ships and structures for M1 and M2, recovering speech files, tons and tons of codings and tweakings.

In parallel, we started moving on from SugarSync to SVN/Tortoise as a management system for the project. If we approve, which is most likely, SVN's version numbering system will be adopted. It will also help us sum up better the changes from one release to another.

We've suspended/changed the next release. We haven't stopped working on it. We need to study and establish the research trees, the research ships game-play and behavior. And the Youtube VIDEOS will be displayed at moddb too.

Moleman, welcome aboard, enjoy your stay and we hope to reach Hiigara sooner than we expect ; ]

HWR team

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HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 29 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 9 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (150 - 160 of 192)
Andrey_159
Andrey_159 Sep 16 2011, 6:00pm says:

Looked the comments, didn't found such question: will player be able to select side like in original HW, or you will stick to Kushan Exiles? Because I really like Taiidan ships...

+1 vote     reply to comment
Raygoza
Raygoza Sep 3 2011, 3:22am says:

By the way if the Karos Graveyard level is going to work properly on the HW2 engine I really think that the Towing ships to a certain point is a very important thing. The difference between that and the salvage Corvette actually is going to salvage while the dog only takes the ship away and puts it like debris in the Graveyard.

By the way it would be nice if it was possible to salvage Graveyard ships, called Derelict ships because some people like the look and would actually like to use them.

+1 vote     reply to comment
Jkberna
Jkberna Sep 3 2011, 8:51am replied:

I appreciate your comments, but we still have a lot of hard work to do before we arrive at karos. But all help is welcome.

+1 vote     reply to comment
Arceseus
Arceseus Sep 2 2011, 9:41pm says:

I hope you complete this mod (good start so far) also I'm wondering ? are you going to rework/remake any of the models/textures that would be a great addition as well.

+1 vote     reply to comment
Jkberna
Jkberna Sep 3 2011, 8:43am replied:

You can see a few examples of remastered ships on the images section. Any suggestions or critics are welcome.

+1 vote     reply to comment
radar33
radar33 Sep 3 2011, 5:56am replied:

Yes, we are remastering the models and textures.

+1 vote     reply to comment
Vore
Vore Sep 1 2011, 12:23am says:

I sure hope this succeeds i would love to play the hw1 campaign on the homeworld 2 engine

+1 vote     reply to comment
radar33
radar33 Aug 28 2011, 3:12am replied:

I'll take a look at mololu's code, then I'll ask him if it's okay to use it.

+1 vote     reply to comment
radar33
radar33 Aug 28 2011, 3:27am replied:

Before I even look at his code, though, I'm going to theorize that it involves scripting the ship to move to a certain dockpoint.

+1 vote     reply to comment
Raygoza
Raygoza Sep 3 2011, 3:15am replied:

As i mentioned earlier but I don't know if you understood me, I meant that the PTV mod only has the towing ability which basically is the same as the Ramming frigate without the impact part.

You know that the resource collectors will only be able to gather resources but as you know resource collectors in HW2 can tow things like resource containers, I think that that job could be handled by the salvage Corvette when you either tell it to pick it up or press the Harvest Hot key, that's my idea on how to get this going at the moment.

If you have taken a look on the FX-mod's Taiidan you'll see that it is pretty much like the original, I wonder if we could have that picture of the Taiidan as a base, not taking theirs and modify just having their way of the Taiidan as a base for this mod's Taiidan, Since the Kushan is a very similar race it could be like a copy of the Taiidan just like in the original HW1.

+1 vote     reply to comment
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