The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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0 comments by Krnt on May 16th, 2015

We took the time to make some explanations of the mod features, talking about the new Gearbox's Homeworld Remastered and having some fun.

After the 1 hour mark I attempted a failed suicide attack, I wish you will like it.

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HWR Demo 712

HWR Demo 712

Jan 29, 2015 Demo 16 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 "Christmas Release"

HWR Demo 710 "Christmas Release"

Dec 25, 2014 Demo 9 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

HWR Demo 671

Jun 16, 2014 Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (150 - 160 of 271)
maxdamage
maxdamage Aug 27 2012, 7:03pm says:

Are the proximity sensors,probes and the Sensor array going to be in the mod?

+1 vote     reply to comment
Krnt
Krnt Aug 28 2012, 2:28am replied:

Definitively!

+1 vote     reply to comment
maxdamage
maxdamage Aug 28 2012, 7:02pm replied:

Hows the sensor array going to work though as HW2 can't show ships movements without showing the entire map as in HW1 shows ship movements in the sensor manager as coloured dots when you have built a sensor array?

+1 vote     reply to comment
Krnt
Krnt Aug 29 2012, 9:34am replied:

That is a good question, and the only way I can think of is using the secondary sensors, and it will have the problem you mentioned, but there are some ships that will not be shown in secondary (fighters and corvettes), but these things can be subject to changes.

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Sep 17 2012, 11:23pm replied:

you can just do it the way the FX mod team did.

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Aug 31 2012, 10:27pm replied:

I think we could do it that way, To bad there is just no way we can get everything thing like it was in Homeworld 2.

+1 vote     reply to comment
DarkSajuuk
DarkSajuuk Sep 3 2012, 3:04am replied:

Sorry I ment to say Homeworld, not Homeworld 2 lol.

+1 vote     reply to comment
LeviathansWrath
LeviathansWrath Nov 9 2012, 9:31pm replied:

we all have brain farts and you just had yours =)

+1 vote     reply to comment
formoia
formoia Aug 24 2012, 6:44pm says:

thank you as it was my second fave thing capturing enemy ships but hated having to leave my computer run as it spent 30mins slowly moving the ships all the way back to my mother-ship. just looking forward to having my squadrons of multi-gun corvettes backing up my scouts

+1 vote     reply to comment
formoia
formoia Aug 24 2012, 7:31am says:

are you going to put in the salvage corvette or replace it with a heavily armored plated marine corvette for salvaging/capturing other ships?

+1 vote     reply to comment
Krnt
Krnt Aug 24 2012, 12:05pm replied:

We have some ideas for that, which are still in discussion, nothing definitive.

+1 vote     reply to comment
Ehlek Online
Ehlek Aug 19 2012, 1:40pm says:

Will fighters be built one by one or in squadrons? It's lookin great, keep it up ;)

+1 vote     reply to comment
Krnt
Krnt Aug 20 2012, 12:02am replied:

One by one, and they are pretty badass.

+1 vote     reply to comment
-Rakieta-PL
-Rakieta-PL Aug 16 2012, 3:57pm says:

Very interesting mod. I wait on first release! ;)

+1 vote     reply to comment
Jkberna Creator
Jkberna Aug 22 2012, 8:18am replied:

And you wont have to wait long;)

+1 vote   reply to comment
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