The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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HWR Inside - Intro Or suggest another one: 1) HWR Contractors 2) HWR Geo&Space 3) HWR Update 4) Other

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So you've grounded us asking not to publish teasers and you're right about that.

Well, we will have some more SS (screenshots) until our next big move - a DEMO release. Maybe tonight or tomorrow you'll be amused with SS300, one of or maybe THE most exciting SS taken so far in-game at HWR.
I believe it's one of the few SS that you'll have to acknowledge "by krnt" elsewhere. Hope you'll enjoy it. I was forgeting, that's right - I believe we have taken around 500 SS up to the moment. We can't help ourselves and we keep spinning these ships (also destroying them, nothing personal). You'll get the feeling in practice soon.

Yes, this is becoming a wall of text. Summing up, I'll be publishing what are our discussions about the ships, probably in a weekly basis. Differently from RelicNews forums where we are focusing in technical aspects, here will be oriented to the ships, in a narrative way. And it will be short, a paragraph.

Since people keep surveiling with anxiety for a DOWNLOAD link, I might start this after our Demo. But next week I'll be publishing one sample so you can have an idea what this is about and feed us back if this is productive or not. Just wait and we will see.

Chimas out

PS - I was forced by "evil" moddb to tease you with a logo file ...

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LeviathansWrath
LeviathansWrath - - 842 comments

heh well just dont keep us waiting too long dude =)

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AdiJager
AdiJager - - 165 comments

any missions in the demo? or - like allways - just skrimach/MP?

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LeviathansWrath
LeviathansWrath - - 842 comments

sadly making a playable campaign for HW2 is like NIGH impossible, damned bastards that made hw2 but that very difficult unlike the modding part.

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