Everything Homeworld put into Freespace 2, this mod in a nutshell. If you ever wanted to play Homeworld by being the pilot of one of the ships then this is for you :)

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1 comment by Triikor on Aug 10th, 2013

Youtube vid of current gameplay

Thoughts, comments, and whatever else are welcome. Just to be obvious about this, I am not 100% following canon. There are "shields" (which are just surface shields not an actual shield mesh) for gameplay purposes, as well as missiles for strike craft and short burst afterburners for quick acceleration or evasion.

Though I suppose I am going canon at least for capital ships as they will be pretty identical to how they are in Homeworld

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HW Mod release 1.1

HW Mod release 1.1

Aug 27, 2013 Demo 10 comments

There were a few errors that, at least for me, did not make themselves known. I have also made some edits to the weapons that should make them feel more...

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RedeemerEngaged
RedeemerEngaged Oct 20 2014, 10:41am says:

How to install this? Can't find any install notes in the readme. (sorry I am new to Freespace 2 mods)

+1 vote     reply to comment
Triikor Creator
Triikor Oct 29 2014, 11:19am replied:

Put hw mod folder in your FS2 folder

in the launcher go to the mod tab and select it, then apply and run

+1 vote   reply to comment
Garak(KillaBC)
Garak(KillaBC) Aug 23 2014, 10:08am says:

Hey,

Quick question, I'm getting an error message pop up at the start up something about 20 something errors. That and also the Ion beams aren't showing up.

I have the latest fso.exe as well as all the 2014 media vp's.

+1 vote     reply to comment
Triikor Creator
Triikor Aug 25 2014, 4:56am replied:

I just updated to current (3.7.2 RC4, from 1) and played with no issue

and I dunno how mediavp 2014 could be any different between me and anyone else, and that is the only thing the mod uses of course so...yeah

and I dunno how beams could not show cause they use the same effects as AAAf and shivan beams. Maybe when I change that for next release this won't be an issue.

+1 vote   reply to comment
Garak(KillaBC)
Garak(KillaBC) Aug 25 2014, 7:31pm replied:

I figured it out. Appears that when I moved the mediaVPS's from their own folder into the root directory that it fixed the problems.

Thanks for your time.

+1 vote     reply to comment
xXthanatosXx
xXthanatosXx Jul 19 2014, 3:43pm says:

I have one question. You already stated that you won't be inserting any none cannon ships into your mod but what about progenitor mothership that's only question. If you will fell alright i can do everything by myself.

+1 vote     reply to comment
Triikor Creator
Triikor Jul 19 2014, 5:09pm replied:

Progenitor "mothership" or whatever it is (or was) may as well be canon as it's in the cutscenes...and in-game too, even if only in pieces.

+1 vote   reply to comment
DemonFiren
DemonFiren Jun 21 2014, 9:00am says:

Status on this?

+1 vote     reply to comment
Triikor Creator
Triikor Jun 24 2014, 2:09am replied:

still going...will be done whenever I get it done

+1 vote   reply to comment
Hidamari
Hidamari Jun 15 2014, 10:29pm says:

I bought freespace 2 just for this mod. its okay but i cant see any beams ingame, as in the ion beams, they dont show up at all. looks pretty dull without them

+1 vote     reply to comment
Triikor Creator
Triikor Jun 18 2014, 6:16pm replied:

Only thing the mod uses is 2014 MediaVPs so...yeah, perhaps something about those is missing

+1 vote   reply to comment
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