Developed by Homeworld Remastered core team members, Complex is scripted from scratch, improves the complexity of the original Homeworld gameplay to extent, where player has to take into account a lot of variables during space battle in order to prevail.

Post news Report RSS Complex 12 - dev. build 27

Complex 12 - dev. build 27, is available - Join the project, try the latest version, give back to Homeworld its old glory!

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Available at Patreon.com

Complex 12 dev. log

dev. build 27:
-Hiigaran Battleship (new model, WIP)
-Turanic Droid (new model)
-fighters and corvettes squadrons return, player now can switch between single/squadron production
-unit experience rate increased, they gain experience more fast
-more content for UI helptips
-tweaked/balanced how the CPU manages its units stats, this affect how the CPU attacks and retires
-fixed a bug where a code loop was checking the collectors 128 times instead of their group number
-Taiidan Fusion Ability
-Patchers resistance lowered by 10%
-attack priority multiplier (attack bounding selection) decreased for Mining Bases, Debris and Megaliths
-improvements on Turanic Bomber textures
-Turaic Bomber wreck

dev. build 26:
-Turanic Mothership battle assets
-Turanics Fusion Ability
-Turanic Bomber (new model)
-improvements for the Ion Array Frigate open animation and FXs
-battle overlay now rise from 1->5 for better control during battles
-Turanic Mothership Anti-Capital Ship Bulk Cannons
-repair ability added for the Turanic Collector, unlockable by the research
-parade data added for Junkyarddog and Ion Array Frigate
-Turanics now can upgrade their Resource max capacity
-Interceptors now are more vulnerable and less effective vs corvettes
-Turanic Mothership anti-missile system
-Turanic Missile Corvette anti-missile system
-Turanic Ion Turrets (Mothership)
-Turanic Laser Turrets (Mothership)
-unit Capacity "Huge" implemented
-fixed a bug where production stats shown negative values at the beginning
-Freak missiles now engage enemies in sensor range
-nebula FXs now are displyed correctly for Turanics
-Turanic ships stats now display upgrades value correctly
-fixed a bug where the build upgrade didn't affect the Mothership after the lvl. 1

dev. build 25:
-Turanic Mothership Anti-Capital Ship Ion Cannons
-Turanic Flak Turrets (Mothership)
-Turanic Junkyard Dog wreck
-improvements on the Turanic Junkyard Dog textures, now it looks Turanic
-Turanic Freak Missile (remote weapon)
-Turanic Missile Corvette wreck
-improvements on the Turanic Missile Corvette model and textures
-Improvements on Turanic missile engine and FXs
-Turanic Mothership wreck
-Improvements on Turanic Command Center 3D model and textures
-new audio FXs for the Turanic GunCorvette's kinetic and laser guns
-now max unit capacity limits work differently for every race
-improvements on the Turanic Ion Array Frigate model and textures
-now the Turanic GunCorvette can copy its weapon asset on nearby ships
-Turanic Mothership unit capacity fixed for few/normal/large settings
-Turanic Ion Array Frigate wreck
-Turanic Ion Array Frigate's Ions now are red
-new audio FXs for the open/close animations on the Turanic Ion Array Frigate
-Rapid Ion Turret subsystem and weapons implemented for the Turanic GunCorvette

dev. build 24:
-individual research and upgrades for each Turanic ship
-new own command voice for Turanics (makaan revisited)
-Turanic Flagship (modular, customizable)
-Turanic Resource Collector (new model)
-Turanic Fighter
-Turanic Gun Corvette (customizable)
-Turanic Missile Corvette
-Turanic Ion Array Frigate
-Turanic Junkyard Dog (WIP)
-A new game modality has been implemented, Complex Battlefield, fight vs a cynical CPU through progressive, huge battles
-new background (arcadefight, complex battlefield)

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