Well, what the name doesn't say, the pictures should. I aim to make Homeworld 2 a visual feast. At this point I plan no gameplay changes. Credit to CNLPEPPER for his v2 shaders. Also feel free to tell me what you like and not, I can't guarantee everybody's happiness but I'll try my best to listen.

Image RSS Feed Latest Screens
droids and rocks droids and rocks droids and rocks
Blog RSS Feed Report abuse Latest News: I am heading into a new direction

7 comments by TuranicRaider on Sep 1st, 2013

Good evening Vaygrs, Hiigarans, Kadeshi, Taiidan's, fellow Turanics and Bentusi who deem this important enough to attend.

allow me to start by addressing concerns over the shinyness of my ships. I can give countless arguments (as I have) as to why it should be like that.. but in the end the most important thing is that me and my adjudicator loves them like I do them. If you don't like it, nothing compels you to play this mod, there is this version of homeworld that makes absolutely brilliantly unnaturally matte ships called homeworld 2, v1.1 and I am not trying to please anybody other than myself and my adjudicator in any case, never mind a majority of people. If you would do me the favour of remembering homeworld, you would remember that it did not try to please a majority either. So what I am saying, if I am saying anything, is complain all you want, I will not yield. I'm stubborn that way.

Now on to what I have done. I threw out the gritty effect. it is random and looks good on only a handful of ships. I was playing around with the Hiigaran Battlecruiser and just for fun tweaked the glow map a little.

This was the result

This was after I got the foundry debris to look something like this:

I was playing around for hours ok..

I take these in earth orbit because that is where the ships tend to look most natural, the map has no ambient lighting that discolours everything and you can bet your life that it would look perfect on other maps too if it can rock this one.

The idea with this new direction is to make certain bits of the ships shiny and other a bit matte, say stuff that looks like armor are a bit matte and stuff that looks like it was made of metal has more of a shine to it. I also tried to nail that metallic glint onto the foundry, going matte where it has corroded.

The other half of the new direction, is tweaking the meshes a little, or rather the way the are shaded. I have been playing with this for months and even posted a few of the ships already packing this treatment, the Hiigaran mothership(although in these pictures it is a bit broken, I have fixed it when I decided it will become a major component in the mod), the collector, and gunships had this treatment, and yesterday I finishe with all the vaygr frigates, here is an infiltrator for you:

this ship is for all intents and purposes done

if you can't see the difference straightaway, don't worry, it is quite subtle.

Lastly I would like to report a funny glitch I got that somehow disabled some lighting or something, it hasn't happened since, but it gave me the opportunity to take some screenies along the line of this:

ghost ship?

Someone mentioned debris... I would love to have frigates spawn some debris but the thing is, that would alter gameplay as it would mean you can harvest from dead frigates too, nobody ever gives their opinion on these subjects, they always try to jump the bandwagon with the shiny stuff or the bumpiness. for now, I won't alter the debris just yet, maybe when I finally dive into my own mod or help with another, we'll see.

finally I would like to say, I will try to post some pictures, I have a lot of them. if you don't like this mod, wait for HWHD, and let's see.. I am going to tackle some megaliths now.

have a good one :D

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Ultra High Graphics(not High Definition)

Ultra High Graphics(not High Definition)

Oct 28, 2013 Full Version 31 comments

This is the release. it is not finished, the tweaking is not done, and some of the subsystems aren't done either, chimera station, tanis and the platforms...

Post comment Comments  (20 - 30 of 88)
Guest
Guest Oct 29 2013, 4:52pm says:

This comment is currently awaiting admin approval, join now to view.

TuranicRaider
TuranicRaider Nov 1 2013, 7:10am replied:

well it might, i don't really know. try it is the best advice i can give

+2 votes     reply to comment
Kristin117
Kristin117 Nov 4 2013, 3:29pm replied:

Ah, me again :P
It works lovely and smoothly, though, every ship texture seems to have a green wire mesh over it :P.
I only have the Homeworld 1.0 if that is any use to you.

+1 vote     reply to comment
TuranicRaider
TuranicRaider Nov 6 2013, 10:10pm replied:

i'd love a screenshot of that :D yes you probably need 1.1, it is what i used to mod so just get that. it is also useful for you to know that the german no cd crack is the most stable way to run the game and required if you want to play online.

+1 vote     reply to comment
Hammerghast
Hammerghast Oct 29 2013, 12:19pm says:

This work is nothing short of incredible, well done. I humbly request, in future progress updates, more "before and after" stuff; particularly, the exact same screenshot before and after the mod, to get a better feel of what exactly this mod does to the engine, as, even almost 11 years old, Homeworld 2 is SO very beautiful to begin with.

+1 vote     reply to comment
Guest
Guest Oct 28 2013, 9:43am says:

This comment is currently awaiting admin approval, join now to view.

TuranicRaider
TuranicRaider Oct 28 2013, 4:44am replied:

i have the ability to move it to the unreal engine, but why would i do that?

+1 vote     reply to comment
Alekxandr9
Alekxandr9 Oct 28 2013, 4:59am replied:

For high graphics capabilities, because the old engine is overwhelmed with increasing polygon models and increasing the texture detail and the number of objects on a layer above 400, so I had the idea, I wanted to ask is it possible to do this.

+1 vote     reply to comment
TuranicRaider
TuranicRaider Oct 28 2013, 5:38am replied:

well it sure is possible, but there really is no point. not to mention the intellectual property belonging to gearbox, they are working on hd releases. maybe they update the engine, maybe not, but they can charge money for it.

+2 votes     reply to comment
Alekxandr9
Alekxandr9 Oct 28 2013, 8:33am replied:

Yes, I read in the news, Gearbox, transfer the HD versions of games on all sorts of Crytek and Unreal Engine has no plans to... :(((

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Homeworld 2 Icon
Platform
Windows
Developed By
TuranicRaider
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote Homeworld 2 Ultra High Graphics on your homepage or blog by selecting a button and using the HTML code provided (more).

Homeworld 2 Ultra High Graphics
Homeworld 2 Ultra High Graphics
Statistics
Rank
911 of 22,297
Last Update
10 months ago
Watchers
206 members
Files
1
News
6