With the revision of new models, and this new progress. It seemed best to revise the story too.

Since this is post HW 2, call it HW 3 if you will.

Story Concept

Time; 50 years post HW:2

PHW2 50
Mining vessel, Kun-Laan Ascendant approaches a deep space asteroid field. As they enter the field, their guidance and comm. array gets destroyed, fearing a collision from any of the oncoming asteroids, they make a blind hyperspace jump into the unknown. Once they emerge from hyperspace, they find them self surrounded once more. This time, by an ancient megalith. Deciding that this is as good a place as any to rest and get repairs, they settle in for the duration.

While repairs are underway, the Fal-Mar research vessel is dispatched into the eye of the unknown. Within days, the mining kith realize what they have stumbled upon. They dock with the megalith, and begin further research while the communication crew tries to establish contact with any of the outside worlds, which is proving hard to do from within the megalith.

Recent negations with the Hiigaran government has left a bad taste in the mining kiith, feeling more as the out casts, and receiving no praise for the glory of the beast days, they decide to keep the discovery to themselves, at least for now. Back on Hiigara, it is believed the Kun-Laan Ascendant has been lost in a mining accident. Pieces of the hull and guidance system are found in the asteroid field, rescue operations are called off, and they return to port.

Aboard the Kun-Laan, much has changed. No longer having the guts of a mining vessel, her resource storage tanks have been striped and retrofitted into a advanced research station. After they came upon the realization that the Gate had the capability to open a hyperspace port to another galaxy, they focused all their attention to getting it up and running.

With the possibility of endless resources to build their own empire on their mind, nothing would get in their way of powering up the giant Gate. During research, a second team discovers schematics for advanced propulsion, weapons and hull plating. With the rest of Somtaaw fleet gathering at the secret location, final preparation to start the gate are in progress.

2 long years after the discovery, finally, the Gate is about to open. Before them, a hyperspace event, dwarfing anything in known existence. First to go through, is the research vessel, "Khar-Sellim II". Approximately a week later, the hyperspace event is opened once more for the Khar-Selim II to pass back through for rendezvous and status report.

She brought back hope for the Kiith-Somtaaw. For on the other side lay an imaginable galaxy. All sensory data indicate it was rich with resources, and even more layered with abandoned structures, each containing remnants of the ancients. Preliminary scans did not show any populated region which was generating any radio signals which would be detected. If this galaxy had any life, it would be primitive, or so they thought.

PHW2 100
It is well over 40 years since they first entered the "Eye of Aran". All but few Kiith-Somtaaw remain in the home galaxy of Hiigara. The government stands baffled by the decline in the Kiith but refuses to help. They hope that their political problem will vanish. And so it did.

The Pride of Hiigara is in port receiving retrofits and upgrades when a Taiidan carrier hyperspaces into unauthorized region. Fearing and attack, the Pride of Hiigara scrambles its fighters and locks an intercept course. However, the Taiidan carrier quickly establishes communications; "we wish to negotiate".

3years ago, a Taiidan recon group on the outskirts of the galaxy, looking for hospitable worlds found something intriguing. It was a beacon, a steady signal. Faint but steady. After analyzing its content, and deciphering it, they realize they are a hyperspace gate schematic, but not just like any gate. From the schematics, they can see it would dwarf and tower over Balcora. For the first time, they had knowledge on how the gates worked.

The Taiidan came to the Hiigarans in hopes of working together and build the gate. For the Taiidan, or anybody else in the galaxy had the resources or the power to construct such an object. However, once the Hiigarans acquired all of the Taiidan research and all their schematics, they had no more use for them. The Taiidan were prohibited from further involvement and could no longer participate. Any attempt to do so, would result in use of deadly force. Filled with resentment and anger, they Taiidan had no choice but to abandon the project. Never burn your bridges.

PHW2 120
If you looked up from Hiigara, the skyline would be very different from the time of the Vaygr war. No longer did she have one moon, along side the Angel moon, a structure, hollow and unlike anything else seen before floated gently across the sky. Unbeknown to the Hiigaran people, they had constructer a bee hive, and they were the kid poking it with a stick.

First galactic gate powered up, once more, first to go through was a small fleet of research ships. Composing of 2 sensor ships able to detect the faintest signal half a galaxy away, 2 research ships, and 1 large storage ship for artifacts they entered the new galaxy. They would spend 48hours on the other side before the gate was re-activated and they crossed back.


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1 comment by Moleman2009 on Feb 25th, 2010

This is the one and only public release of SoT, all content is released for public use however if you are going to use any content in a mod please inform both whisper2me and moleman2009 to these actions. *read more*

This is the full mod up until our last previous step, there are various ships that are in complete and the new race does not currently function as a fully operational race.

We release these materials under these conditions
~all materials are to be used freely however when being used in a mod that is to be released to the public please notify BOTH of us, poor acredidation is a big downfall of the modding community and leads to a lot of problems.
~DO NOT rip off the models or scripting we can tell what is our's.


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Post comment Comments  (60 - 70 of 165)
CC-2224_Cody Jul 14 2009, 10:58pm says:

how bad do u need a concept artist/texture resize? because i do graphic art work and know how to use ps cs4...

+1 vote     reply to comment
Whisper2Me Creator
Whisper2Me Jul 14 2009, 11:18pm replied:

we would like one, well its on top of our needs list. If you can work quickly, and can produce quality work, then your what we are looking for.

Most of the time you would be doing quick concept renditions,

lets say I asked for a destroyer concept, you would provide a few different renditions (variation) in sketch form. from those we would choose one, and let u know which, then u can improve on that one.

p.s. most of the time i just need an idea, and i can run with it, as well, all concepts have to be from an angle. Make sure if your doing a side profile you provide a angle shot too.

+1 vote   reply to comment
Audiopulse Jul 14 2009, 3:49pm says:

Uh, that shipyard doesnt sweep me off :(

Thing is - it appears to me all too blocky. It basically is a block. I could still be fine with that as thats the style of the Kiith I guess - still it could do fine with abit more on it. Second is that Plugin - its nearly half as large as the ship itself - it looks just plain weird having such a giant thing pop up out of nowhere. Sad thing Homeworld doesnt support a feature to watch your ship building that Plugin. A possible alternate way to solve this is to have the shipyard feature something like a wireframe-model - like a cage - made of metal suport-beams with some constructs attached with some windows here and there on. Putting that Plugin around that cage would look like an expansion what is already there. Same goes for the second plugin.

Well - the plugins themselves arent bad either - I just feel that the glow-effect on them that makes em look illuminated could be abit intensified.

+1 vote     reply to comment
Whisper2Me Creator
Whisper2Me Jul 14 2009, 5:23pm replied:

The cage is an interesting idea, it would definitely solve some problems we have been having with the collision mesh. Ill talk to moleman about it, see what he has to say

+1 vote   reply to comment
Audiopulse Jul 15 2009, 3:44pm replied:

talking about that - you could touch that huge hole up abit I think. Remember that Capshipupgrade for the original HW2-shipyard? It was just like a bridge from bug to heck - how about something similar in that void? A pier reaching from the edge far into the gap at the upper or lower end...

+1 vote     reply to comment
Moleman2009 Jul 15 2009, 6:52pm replied:

actually the capital ships barely fit out of the huge hole

+1 vote     reply to comment
B()nes Jul 13 2009, 3:44am says:

Hmmm. It sounds like you guys are going for big and detailed...but what will this do to the FPS in-game? In some mods it starts to lag at 4 players... (Complex and Star Wars) and yet my computer is definetly able to run HW2 on max graphics. (It can run FA SC on med graphics...)

Im just worried that this mod will get way too choppy ;(

But if you guys have a solution then great! It looks amazing so far.

+1 vote     reply to comment
Moleman2009 Jul 13 2009, 4:46am replied:

actually not too big and not too detailed, were trying to balance those out as we go, i am running a lower end system so if it starts chopping ot for me we take a step back and see whats up with it, no worries my fiend, as well a trailer will be out soon.

+1 vote     reply to comment
B()nes Jul 13 2009, 3:36pm replied:

Alright ;) Thats good then. And cant wait to see that trailer *_*

Edit: Cool Trailer xD The music was haunting.

+1 vote     reply to comment
Whisper2Me Creator
Whisper2Me Jul 13 2009, 3:42pm replied:

that wasnt the trailer, lol =) just a demo

+1 vote   reply to comment
B()nes Jul 14 2009, 3:33am replied:

/kill self

+1 vote     reply to comment
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