The Crossfire mod is a continuation of the HW2 story. Sort of an 'unofficial expansion' if you prefer. We are expanding on the original story, gameplay, and units. Keeping the original 'feel', yet adding to the experience. The balance will be preserved as well, so while that Mothership may have more than 2x the original armor, the new Heavy Destroyers and Super Battlecruisers will still make short work of it.
-2 Brand new races will be introduced, as will the Progenitors (who will have a complete and fully capable fleet), and we will be keeping the Hiigaran and Vaygr. All five will be playable in skirmish and multiplayer games, and all five will appear in the singleplayer campaign.
-These two new races, the Sarac and the Jägaar, have backgrounds well tied into the HW2 story, and will have their own new 'styles' of play.
-All original units will be used (yes, even Sajuuk and the Keeper), and many more will be added. Super Battlecruisers, Heavy Destroyers, and Heavy Defense platforms for each race are just a few of them. Brand new sounds, voices, and of course fx will be made for the new units.
-Each of the Super Battlecruisers will have it's own specail attributes/abilities. For instance, the Vaygr SBC will be an 'uber' anti - strikecraft ship, with a selection of buildable weapons that will still keep it as an anti - strikecraft ship, but will vary it's use (there may yet be other additions to it as well).
-New skirmish and multiplayer maps will be added. Bigger, and with some new scenery as well. Including Balcora, which will have black holes in the area of play that players will need to be wary of.
-A few new game features for skirmishes and MP games will be included, such as a playlist to choose what music is played during a battle (if any). As well as a few other gameplay variables.
-New shaders will be used (thanks to CnlPepper). What does this mean? In layman's terms, bump maps and shiny things (not to mention a few other enhancements they provide, like atmospheres for planets).
-There will be two campaigns. The first will be the main campaign (playing as the Hiigarans), and the second will follow the same storyline, but with a different path, and played as a different race (so from a different perspective).
-A final addition that we are planning, is fully 3d modeled animatics.
Well, I think I covered most of it. Other information may be found at the Crossfire website, and the thread in the relicnews forums.
------------------------------------------------------
Current Information:
To start with, we are not a brand new mod. We have been working for months now, and have completed the Progenitor race (save for some fine-tuning that will come when all races are finished). So the first release seen by Moddb will include them.
Anyone who has seen Crossfire on Relicnews before knows that we haven't been numbering our releases. Well that changes with the first release seen here, which will be 0.1.

Our current work is on the Sarac, and we'll start on the Jägaar after the Sarac are finished. The Hiigaran and Vaygr fleets are receiving small additions here and there as we go, so we have no planned completion time for them, though they will definitely be finished when we finish the Jägaar . After we are finished with the races, then we'll move on to the singleplayer campaign.
Questions, suggestions, and any opinions are appreciated, and I'll try to answer any of them within a few days, though I can be reached faster on the Crossfire website.

ROSTER OF OPEN POSITIONS:
I don't care if you have an hour to work each night, or 3 hours out of a week. As long as you finish your work when you say (or provide proof of progress if there's some reason that you don't) you'll be accepted. You will also receive credit for any work that you do for the Crossfire team, and all rights to your work (unless the job is shared with another person/s in which you have half the rights, and any distribution of that work would require consent from both/all of the creators).
***Anybody who can make textures is needed, and if you have any UV mapping experience as well that'd be great (though I can UV map the models myself if you can't).
*Anybody who can work on scripting (weapon, ship, fx, etc), 2D/3D Graphics, Dockpaths, Modeling, Animations, or just plain Testing and Debugging would be granting extra help that would speed up the development of the mod. We have many quickie jobs in most of these areas.

Crossfire Website
Crossfire Relicnews Thread

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Crossfire Version 0.11 Beta

Crossfire Version 0.11 Beta

Full Version 9 comments

Crossfire Version 0.11 Beta. In this version the Progenitors are playable, and some of the Sarac units may be previewed. While the Progenitors do have...

Comments  (0 - 10 of 59)
Entropy_A
Entropy_A

I have Windows 7 32 bit. No mod works with it except this mod. Ihave Homeworld 2 patched to 1.1.Normal HW2 works fine.

Reply Good karma Bad karma+1 vote
Entropy_A
Entropy_A

Crashes when i play as Progenitor. It crashes right after loading.

Reply Good karma Bad karma+1 vote
Entropy_A
Entropy_A

Are there heavy destroyers for the hiigarans?

Reply Good karma Bad karma+1 vote
DeathOnAStick
DeathOnAStick

Hey i got a question. Why dosent the new Campain work? i play the first level and when the map pops up nothing happens.

Reply Good karma Bad karma+1 vote
Vaktezraj
Vaktezraj

:P Sorry to bother, but would this work for the Mac version of Homeworld 2? I think I would find this mod fun to play. By the way, this mod sounds better than Complex or the Point Defense Systems modifications. I do sincerely hope you can find time to work on this again, even if just for a short time to make a version that you know will work for Mac.

Reply Good karma Bad karma+1 vote
JMScomp Creator
JMScomp

I honestly don't know if it does or not. I could never get anyone to test it. I'd love to hear if it does or doesn't. As for further development of this mod, nobody's shown an interest and I'm low on time with other projects (such as a new RPG from scratch that I'm working on). So I don't expect this to ever get much further than it is now without a team.

Reply Good karma+1 vote
[eXe]Septimus
[eXe]Septimus

Id help you. Im new to blender for modeling. I can learn quickly, bring ideas you'd just need someone to script

Reply Good karma Bad karma+1 vote
Talismann
Talismann

hey what is the song called on the main menu?

Reply Good karma Bad karma+1 vote
JMScomp Creator
JMScomp

It's called 'Slept So Long'. I found it fit the proposed backstory and main antagonist very well, so picked it until something better could have been made.

Reply Good karma+1 vote
Alpha_Centauri
Alpha_Centauri

Dead?

Reply Good karma Bad karma+1 vote
joe_2987
joe_2987

Yeah, seems to be. The site went down, and I haven't seen JMS for a loooooong time, so, yeah, I'd say it's dead.

Reply Good karma Bad karma+1 vote
JMScomp Creator
JMScomp

No, the mod isn't dead. Just the only member working on it with any -real- interest is myself. Proof of that being that not one of them has bothered to email or PM me on RelicNews since the site went down. All members were either stuck on their own projects with this one being secondary, barely interested in all but the easiest of work, wanting only to design things (actual work follows designing, which there's a lot more of the work), or so busy with school that they never finished anything substantial (note I said -finished-). The last is understandable, but not productive.

With my own life being busy working on my writings (which actually result in money at times), it won't be done anytime soon. I'm picking at it here and there, but the times of working ten and twelve hours a day are over. I also don't have the time nor the patience to actively seek a team again. If anyone else however wished to take the initiative to gather people together, or if any of the old members have decided it's worth pursuing with any real initiative, I'm not hard to contact.

In regards to the website, it went down due to an attempt in working out a new site base (PHP-Nuke). The coding ended up corrupt somehow and ceased to function. I attempted to troubleshoot it for a week or two, even reinstalled it a few times, then said the hell with it as nobody but myself and a couple team members used it much anyways. Screenshots can be found on Homeworldtrinity (more than what's here on ModDB), the only released vid can be found on youtube, and the latest version can be found here and on RelicNews.

There is the possibility of another release, but as I said, it won't be anytime soon. With this all in mind, I don't see this Crossfire actually being finished for years to come (if at all) unless others found it worth pursuing. Sorry to smite the hopes of any that may have been following this mod, but others apparently don't share in the enthusiasm.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Homeworld 2
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Embed Buttons
Link to Homeworld 2: Crossfire by selecting a button and using the embed code provided more...
Homeworld 2: Crossfire
Statistics
Last Update
Watchers
72 members
Files
1