Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only. In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame. Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.
For any commander looking for a challenge and depth in a strategy game, the complex experience should itch the scratch for those looking to lead their space fleet to victory.
Many extra elements of gameplay are added that ultimately balance out the core game. You can't rush destroyers if you don't have enough captains to, well, captain them. You also have to consider power for your capital ships, pilots for your new ships and manage your resources so nothing goes to waste!
Don't be put off by this, these things are easily handled by a single choice purchase of a ship or research and a little consideration.
So why play the Complex mod if it adds so much... complexity? Well there's the challenge of that complexity but there's also the increased scale and vast variety of ships that come along with it. You can capture planets to gain extra resources, build habitable super structures to house tax paying colonists and even build megaliths that spit out nukes and ultra long range ballistics that'll make you think twice before engaging your Mothership.
That is unless you've upgraded your flagship to be able to go toe to toe with even the scariest looking capital ships with increased armour and extra weapons. Indeed, even your immediate options are more varied than the base game in some senses.
My only critique with this is one I've had from the beginning: A bias towards the Hiigaran race has granted them with a great many more ships and options to build but the other side to this is that playing as the Vagyr is much more simplified and doesn't force you to build half a fleet in order to simply maintain production of new ships. This has been done intentionally to allow different playstyles but once you begin getting deeper into the mod, you'll notice the difference.
That's pretty much it though as the quality of work is astounding and the fun to be had is unforgettable. Remind yourself of what it was like blasting the enemy mothership for the first time with nothing but plasma and lance beams or when you flip the game on the head and pour resources into making the mothership itself the weapon you use to end the game. The choices are yours to make.
What can I say excepts that a mod being developped for a decade sure must have some interest ! The development of the game mechanics is enormous ! It sure is more complex but still on it lies on the same basics, so it is still Homeword 2 and I dare say a more logical one as certain units finally get their real use corresponding to their phusical assets and possibilities when you looked at them closely in the original game...
Many of the mod ideas were taken from the original development team so it garranties the quality and the credibility for the Mod to definately be a Homeworld one. Ice on the cake, the Mod leader has been included in the Homworld Remastered Dev team, so it garantees continuity with the future modding possibilities of the Remastered version.
And if the original game dev team was so breathtaken by the Mod team's work, there is a good reason for it, that means that the Mod shared their ideas !
I enjoyed vanilla Homeworld 2 for many years, then played Point Defense Mod for many years after that, finally I found Complex and have spent a number of years with this as my default HW2 experience. Definitely my favourite HW2 mod, adds an enormous amount of life to this game which I love.