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Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion and hard work, for experienced RTS players only.
 In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
Complex series, actually counts more then 5.000.000 downloads and up to 3000 contacts per days.
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www.homeworld2complex.com
 
complex.mastertopforum.com
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Proven: It is possible to make Campaign work CONCEPT ART Concept: AT Field
Blog RSS Feed Report abuse Latest News: Complex 9.1

4 comments by Beghins on Dec 22nd, 2013

Many additions to the game, new units, new features and better graphical aspect, but the more important improvements have been done on stability, gameplay and performance.
Every duplicate ship/subsystem have been removed, redundant functions cleaned, lagging scripts revisited, a lot of bugs fixed.

The game has been balanced to reach the better space battle experience.
I hope you enjoy all this work!

Complex 9.1
Complex 9.0.1
Full LOG here.

About the future of Complex, considering that Gearbox is working on the new Homeworld, this release is the last one for Homeworld 2, not the last one for Complex. 
If the new engine will be great the new Complex will be on the way.

Thanks to everyone who's following Complex for so long time, Beghins.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Complex 9.1

Complex 9.1

Nov 14, 2013 Full Version 34 comments

This is the first update of the 9 series, and the decade for the Complex Mod.

Complex 8.4.3

Complex 8.4.3

Mar 25, 2013 Full Version 36 comments

Complex 8.4.3 released, a new massive update for the project Complex, a lot of new features and improvements in this release.

Homeworld 2 Complex 7.4.4

Homeworld 2 Complex 7.4.4

Dec 20, 2009 Full Version 17 comments

Complex is a free advanced game modification based on Relic Entertainment's Homeworld 2 game engine, free of any business directive, developed with passion...

Post comment Comments  (500 - 510 of 571)
ghjklbnyy
ghjklbnyy Apr 24 2008, 6:47am says:

love this mod its excelent well balenced and for the other people that are saying its not think again higs have more wepeons because they are more advansed and the vagar have missles because the less advanced

+1 vote     reply to comment
Nakamura14
Nakamura14 May 13 2008, 4:59am replied:

Man, have you already played with the vaygr or are you simply an idiot?
They don't have enogh weapon subsystems. Look at the command fortress: there are no missle launchers and no nuclear bomb launcher-like subsystems.
The damage of the trinity cannons should be bigger too.

+1 vote     reply to comment
bloodgutter
bloodgutter Apr 17 2008, 5:09am says:

sorry, also, whats the point of the vaygr dreadnought? its useless, you just move beside it or above it or whatever. it seems a very limited ship, and not really worth the 14,000 RU you spend researching and building it

+1 vote     reply to comment
Nakamura14
Nakamura14 Apr 17 2008, 2:49pm replied:

The dreadnaught is not a ship for the close range battlefront. If you use it for attacking heavy capital ships from a huge range than you'll see that it is worth the money.
The vaygr race needs a lot of weapon subsystems: I could beat 3 fully upgraded battlecruisers and 2 destroyers with only one vortex!!!
Take a look at the missle battery of the vaygr battlecruiser: "anti fighter weapon"... I think that this is a baaaad joke.
If the trinity canon of the bc would be 4 or 5 times stronger than now and if the missles were much stonger, than there could be a chance to beat a vortex.It could be quite useful to put a drive system on the bc than:)
The battleship is good enogh but a rapid sweeper like subsibstem is needed (and a health improving of 15-20%)
And the command fortress... Its simply too weak-> more missles and mines
And why is the armor of all vaygr ships so good against ion canons???

+1 vote     reply to comment
bloodgutter
bloodgutter Apr 17 2008, 5:08am says:

i think this mod is awesome
BUT i have a few problems.
First, why do the Higarans have a lot more weapon subsystems than the vaygr? i mean a fully ugraded and armed higaran mothership can take on pretty much anything, but the fully armed/upgraded vaygr flagship can just take on a destroyer!. and the Command Fortress, whilst really cool, needs to be more balanced. i mean, they cost the same for both sides, but the higaran one is so much better. more powerful weapons, and the defense facility does more for you. the vaygr CF needs mors guns. why doesnt it have missiles? the vayge seem to be a predominatly missiles-based force
aparty from that, its really good!!
keep it up!

+1 vote     reply to comment
MadCat015
MadCat015 Mar 21 2008, 5:07am says:

Well, i'm looking to try it after i replace my fried mainboard. It will be great however, given the superior quality of HW2Complex 5.5.

+1 vote     reply to comment
56er
56er Mar 18 2008, 3:57am replied:

First: Sorry for doubel post.
I doesn t won t to play only with small ships, but you can t find many people playing on the internet, and most skrimish games against the ai, ends with the fact, that the ai builds 10 vortexes and quites you.
I would say 3 are enough, and my greatest problem with this mod is, that the vortex and all the keeper units on vaygar side doesn t really fit into the history of this races. Iwould say, it would be better to work a bit longer and get something like a big version of the higariian bc, rename it as Battleship and give em the abillities of the vortex.
The same with the vaygar ships. The star fortress should be a neutral point on the map,that you could capture. Human or ai, both only move this as close to you ms and try to block it. The next thing is that if you have this different buildoptions for your bs (like the taiidani bs that fits very well in the vaygar race) you should have to choose different, like Flak turret for more firepower against enenmy bombers, or a laser or massdriver for morefp against other capital ships.
I think it wouldn t be so hard to make some changes, and it would maybe keep the fun up. Even altough i ve played most complex versions, i think this is the best, but i wouuld say, that there is much more needing of these changes. Maybe you could add the keeper as a playabaile race (i know there are a lot of mods like this), but please don t just ad them to the vaygar and say: Here is the super new complex!! Then you better go for your desks and work on for some more ships.

56er

+1 vote     reply to comment
Nakamura14
Nakamura14 Mar 22 2008, 3:08pm replied:

Your idea with the progenitor race is very interesting but they need a lot of new ships (if you have played the ex mod than you'll know what I mean). The vaygr drednaught could be replaced with more weapon subsystems for the battleship and the batllecruiser(which is realy weak in the complex mod).
The vortex shouldn't be removed: a building limit of three would be enogh. But the rotating of the hiigaran bc is very annoying: It can't fire with the ion battery cause it begins to ratate without any command.
I realy like this mod it's the best of all.

+1 vote     reply to comment
56er
56er Mar 18 2008, 3:56am replied:

First: Sorry for doubel post.
I doesn t won t to play only with small ships, but you can t find many people playing on the internet, and most skrimish games against the ai, ends with the fact, that the ai builds 10 vortexes and quites you.
I would say 3 are enough, and my greatest problem with this mod is, that the vortex and all the keeper units on vaygar side doesn t really fit into the history of this races. Iwould say, it would be better to work a bit longer and get something like a big version of the higariian bc, rename it as Battleship and give em the abillities of the vortex.
The same with the vaygar ships. The star fortress should be a neutral point on the map,that you could capture. Human or ai, both only move this as close to you ms and try to block it. The next thing is that if you have this different buildoptions for your bs (like the taiidani bs that fits very well in the vaygar race) you should have to choose different, like Flak turret for more firepower against enenmy bombers, or a laser or massdriver for morefp against other capital ships.
I think it wouldn t be so hard to make some changes, and it would maybe keep the fun up. Even altough i ve played most complex versions, i think this is the best, but i wouuld say, that there is much more needing of these changes. Maybe you could add the keeper as a playabaile race (i know there are a lot of mods like this), but please don t just ad them to the vaygar and say: Here is the super new complex!! Then you better go for your desks and work on for some more ships.

56er

+1 vote     reply to comment
Nakamura14
Nakamura14 Mar 14 2008, 2:03pm replied:

The vortex is one of the most interesting ships in the game.
The hiigaran race would be too weak whitout it. And I think that it isn't realy cheap and it takes a lot of time to build it. The vaygr are stong enough to defeat the hiigaran if the tactics of the player are good enough. and why do you want to play with less big ships? Would you like to watch a fight between 200 fighters?

+1 vote     reply to comment
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Developed By
Beghins
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Release Date
Released Dec 4, 2010
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9.3

493 votes submitted.

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Highest Rated (25 agree) 10/10

The best Mod in history of this game.

Dec 6 2010, 8:45am by Jastrząb

Lowest Rated (13 agree) 1/10

Stupid and useless. It isn't anything like Homeworld.

Apr 27 2011, 9:29pm by p2thewind45

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