Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Need a Mothership for Turanic Raiders

Need a Mothership for Turanic Raiders

News 3 comments

A new gaming concept is ready for Turanic Raiders, featuring multiple generals for the player to choose...But one decent mothership is needed.

Complex Simple Video Quest

Complex Simple Video Quest

News 0 comments

Complex Simple needs some videos from players, share your gaming video and show off your combat skills now!

[Poll] What kind of maps do you want?

[Poll] What kind of maps do you want?

News 13 comments

I want to bring more interactions between players and myself in order to achieve a better democratic design for Complex Simple.

Anniversary of Complex Simple -- Looking Forward To Cooperators

Anniversary of Complex Simple -- Looking Forward To Cooperators

News 11 comments

For so long I've been working by myself. But my ability is not unlimited, anyone who loves the way of Complex Simple and has plenty of time, welcome to...

Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Full Version 34 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Full Version 76 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (590 - 600 of 861)
siliconworm Creator
siliconworm

To botz23:
1.9 is still under working, I will make this mod more and more complex in the long term, but adding a new race would be the ultimate challenge on this Complex platform. Facing all kinds of difficulties alone, I sometimes really want to have a patner, but I haven't found anyone yet.

Reply Good karma+1 vote
Pouk
Pouk

So... you're gonna make complex simple complex... Man I cannot wait for someone to pick it up and transform it to complex simple complex simple. Then I'll pick it up and rebuild it to complex simple complex simple complex, it's gonna be amazing, complex and yet simple!

Anyway, on more serious note, ask on RelicNews forum, modders are there, moddb is more about presentation to the general public. It's a bit quiet there now, you know it's an old game, but people are still there.

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siliconworm Creator
siliconworm

Thanks for advice! Honestly I'm still not sure how you guys cooperate with each other. Are you communicating by sending emails to each other? This mod is more than 1GB when uncompressed, so how am I supposed to transfer data with anyone else on the other side of the Internet to work as a team? :S

Reply Good karma+1 vote
Pouk
Pouk

Tanis Shipyards section of RelicNews Forums - for modding and technical help, tutorials and modding tools.
moddb - for showing your stuff and talking to players.

For a team communication I really recommend to create a new moddb development group, at least it suits me. It's just like this mod page, execpt it can be set private for only people you invite. You post WIP pictures and you can discuss them, you can have forum, it's easy and familiar.

And if you want to share data with someone, set a dropbox folder (easier option) or a proper subversion (which I've personally never got to work). The data folder will automatically synchronize between the memebrs.

Reply Good karma Bad karma+2 votes
siliconworm Creator
siliconworm

To Pouk:
Oh! That's great! I know how to establish a VPN network but that's too slow for exchanging huge amount of data, so I will try ModDB group when I find a partner

Reply Good karma+1 vote
botz23
botz23

well i did say to ask other modders to help since more people can help with texture,detail,new ships,ideas.ect.

Reply Good karma Bad karma+1 vote
BigFoot1
BigFoot1

That Territories mod is fantastic, should be intersting in this mod. The mod has an option for blue spheres, I hope you keep that option. Will the Marine Frigate still be the capture ship?

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siliconworm Creator
siliconworm

Yes, all the features except AI will be the same as they were in Territories Mod. And some new functions will be added too.

Reply Good karma+1 vote
botz23
botz23

when will 1.9 will release? And i think you should work with other modder to create the best mod and your mod is so far the greatest, except with the lack of other races still great mod.

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siliconworm Creator
siliconworm

Both of the methods have their own advantages. My approach is better to generate geometries with filled volume and even in bizzare shapes, while his approach is better to generate a thin layer of a geometrical surface or just lines. It's a good lesson, I'll assimilate this method and use it in my own maps. But I'm not going to make maps like those in the Territories mod, let along the same game mode -- not because I don't want to copy and paste, but because I can't, this mod is based on Complex platform which means it's nearly impossible to systematically implant source codes from other mods. I think my current aim is to make better maps and better effects, that's top priority at present.

Reply Good karma+1 vote
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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

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