Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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Blog RSS Feed Post news Report abuse Latest News: First Working Campaign for Complex!

47 comments by siliconworm on May 29th, 2014

The first working campaign based on Complex

is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!

Homeworld 2 Complex Simple 2.8


New FOV: 35° vertical field of view


Elite Gunship Corvettes (PTV model)


Vanilla Mission 3


Vanilla Mission 4


Vanilla Mission 5


Vanilla Mission 6


Vanilla Mission 7


Vanilla Mission 8


Vanilla Mission 9


Vanilla Mission 10


Vanilla Mission 11


First Complex Campaign


Vanilla Mission 13


Vanilla Mission 14


Vanilla Mission 15


If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

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Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Jul 14, 2015 Full Version 20 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 74 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (590 - 600 of 825)
Raygoza Dec 9 2011 says:

You should do some map packs with all the maps you have that way people could enjoy them without actually having to play those maps with your mod.

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 9 2011 replied:

This is possibly not practical, because most of my maps contains unique materials that require the entire mod to be installed at first...

+1 vote   reply to comment
Raygoza Dec 9 2011 replied:

But will the maps be available for other mods or only your mod?
Even if your mod is installed.

By the way I like your backgrounds, what would you think of the Giant H*A*C*S maps, with the Apollo maps of yours?

What I meant was the size of those maps and not the planets or moons in those because compared to the size of the ships they are way to small.

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 9 2011 replied:

I know what you mean. Even if you have all the RAW files of this mod in the DATA folder as I do, you are still very unlikely to play these maps in other mods. Because these maps are dedicated to unique deathmatch modes, for example, Simplex Custom. That means you may not be able to play these maps in another mod unless that mod has the same deathmatch mode too. As far as I know ,this could only happen on the original Complex mod, because intrinsically our deathmatch files are homogenesis, which means we have same file name, folder path and parameters etc...

+1 vote   reply to comment
Raygoza Dec 9 2011 replied:

By the way the Jupiter background would also look good in those H*A*C*S sized maps, it could maybe give the Feeling of actually getting closer to a Planet, it would also be more realistic to not be limited by the biggest maps HW2 usually uses/has and actually trying to use something off scale, if you are able Maybe you could decide how big you want the maps to be, Maybe not as big as the original ones but perhaps half or a quarter of the size.

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 9 2011 replied:

I have no idea about the Giant H*A*C*S maps, but you can extract anything you want in my maps to make your own maps of course.

+1 vote   reply to comment
Noir1 Dec 6 2011 says:

i have a performance problems when i play whit hig. the game is totaly slow. But when i choose the vaygar on the same map i got no problems and the game run great. can you help. i mean i play cod black ops and nfs Hot pursuit on maximum detail, but complex whit hig. make me problems

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 9 2011 replied:

The same problem exists in the original Complex mod. I believe this is because the models of many Hiigaran ships don't have proper LOD (level of details) settings in their models, which I still don't have the skill to fix. (In result it consumes a lot of computing power.) My suggestion is, don't set the unit caps to extreme, this could be the only way to overcome it at present.

+1 vote   reply to comment
theshodan Dec 10 2011 replied:

I'm having similar problems and loading a save seems to fix the issue. I notice the music system doesnt seem to work as intended at times, might want to check out how efficient the code is because im pretty sure theres a loose end in a simulation somewhere.

+1 vote     reply to comment
siliconworm Creator
siliconworm Nov 19 2011 says:

to TrekkieStu:
I still have some very complicated functions to finish, I will upload the next 1.8 version as soon as I can make sure that they are 100% functional and stable

+1 vote   reply to comment
TrekkieStu Nov 19 2011 says:

So when can we expect 1.8?? This is an amazing mod btw and you should be seriously proud of what you've achieved.

+1 vote     reply to comment
Aroxan Nov 19 2011 says:

The Arsenal ship is overpowered.

+1 vote     reply to comment
siliconworm Creator
siliconworm Nov 19 2011 replied:

Yes, it will be balanced in 1.8 version

+1 vote   reply to comment
Aroxan Nov 20 2011 replied:

Thanks, can you weaken the hammerhead too ? Decrease the refresh rate of their hit points under phase shield and also reduce their explosion power&range, and their speed without modify the rest would be perfect i think.

Except for those balances problems, your mod is great, keep working ;)

+1 vote     reply to comment
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Release Date
Released Jul 2011
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74 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

Real Time Strategy
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2 weeks ago
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