Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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Blog RSS Feed Post news Report abuse Latest News: First Working Campaign for Complex!

47 comments by siliconworm on May 29th, 2014


The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Media RSS Feed Latest Video
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Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Jul 14, 2015 Full Version 20 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 74 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (550 - 560 of 825)
BigFoot1
BigFoot1 Dec 22 2011 says:

Am I the only person who does not like the green and read ship icons? The Point Defense System Mod does not have icons and it's more realistic because of it. Anyway, I created a small mod that removes all the icons from the default ships. It's really just a matter of removing the icon line from the ship files. Is it possible to create a no-icon option in a mod or this mod?

+1 vote     reply to comment
Pouk Online
Pouk Dec 22 2011 replied:

Tactical overlay?

+1 vote     reply to comment
BigFoot1
BigFoot1 Dec 22 2011 replied:

Yes, that's probably what they are called. HW does not have them and the battles are more visualy realistic, to me anyway...

+1 vote     reply to comment
Pouk Online
Pouk Dec 22 2011 replied:

The little triangles for fighters and so on, are we really talking about the same thing? Because the HW has then and you can turn them off in HW2 by a tab key.

+1 vote     reply to comment
BigFoot1
BigFoot1 Dec 22 2011 replied:

****, don't even say that!!

I've never seen them when playing HW.

Well, I purchased both HW and HW2 about a year ago and it's obvious I've got a lot to learn about them!

+1 vote     reply to comment
BigFoot1
BigFoot1 Dec 22 2011 replied:

Man, am I glad I asked! The tab key is the magic key :>)! I've learned a lot in the last two days..stuff I should already have known. Better now then never!
The icons are not in HW though, unless you are talking about the green and red dots when hitting the spacer bar.. Or possible a different key function.

+1 vote     reply to comment
Pouk Online
Pouk Dec 22 2011 replied:

Man you're really incredible.
But since I personaly always ask a stupid question when I have one, because I think it's better to sound stupid than be stupid, I can perfectly relate. Not that you would ask a stupid question, but it kind of belongs into a similar category, it both involves sounding stupid and learning something new.

BTW, in HW, a Tactical Overlay button on a bottom left in a sensor manager.

+1 vote     reply to comment
BigFoot1
BigFoot1 Dec 22 2011 replied:

BTW, in HW, a Tactical Overlay button on a bottom left in a sensor manager.

Thanks Pouk, I will check that out.

Well, I've asked about those tactical overlay icons in the past and was told that you get used to them. So, I'm sure I'm sure I'm not the only dim light in the batch.

For years I created objects and routes for MSTS (Microsoft Train Simulator). Not very exciting but very challenging. Then I got involved in the Men of War programs. Scripting missions is also very challenging and great fun. But these two programs HW and HW2 are the best as far as I am concerned. I may look stupid but I am smiling when playing these two programs, and that's what it's all about. Sometimes like you said, you need to ask those dumb questions to learn...

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 22 2011 replied:

To BigFoot1:
LOL~ I guess you are older than all of us, aren't you?

+1 vote   reply to comment
BigFoot1
BigFoot1 Dec 22 2011 replied:

Well, I don't know how old anyone is I don't check. I don't think it really matters...

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 21 2011 says:

To botz23:
1.9 is still under working, I will make this mod more and more complex in the long term, but adding a new race would be the ultimate challenge on this Complex platform. Facing all kinds of difficulties alone, I sometimes really want to have a patner, but I haven't found anyone yet.

+1 vote   reply to comment
Pouk Online
Pouk Dec 22 2011 replied:

So... you're gonna make complex simple complex... Man I cannot wait for someone to pick it up and transform it to complex simple complex simple. Then I'll pick it up and rebuild it to complex simple complex simple complex, it's gonna be amazing, complex and yet simple!

Anyway, on more serious note, ask on RelicNews forum, modders are there, moddb is more about presentation to the general public. It's a bit quiet there now, you know it's an old game, but people are still there.

+1 vote     reply to comment
siliconworm Creator
siliconworm Dec 22 2011 replied:

Thanks for advice! Honestly I'm still not sure how you guys cooperate with each other. Are you communicating by sending emails to each other? This mod is more than 1GB when uncompressed, so how am I supposed to transfer data with anyone else on the other side of the Internet to work as a team? :S

+1 vote   reply to comment
Pouk Online
Pouk Dec 22 2011 replied:

Tanis Shipyards section of RelicNews Forums - for modding and technical help, tutorials and modding tools.
moddb - for showing your stuff and talking to players.

For a team communication I really recommend to create a new moddb development group, at least it suits me. It's just like this mod page, execpt it can be set private for only people you invite. You post WIP pictures and you can discuss them, you can have forum, it's easy and familiar.

And if you want to share data with someone, set a dropbox folder (easier option) or a proper subversion (which I've personally never got to work). The data folder will automatically synchronize between the memebrs.

+2 votes     reply to comment
siliconworm Creator
siliconworm Dec 22 2011 replied:

To Pouk:
Oh! That's great! I know how to establish a VPN network but that's too slow for exchanging huge amount of data, so I will try ModDB group when I find a partner

+1 vote   reply to comment
botz23
botz23 Dec 21 2011 replied:

well i did say to ask other modders to help since more people can help with texture,detail,new ships,ideas.ect.

+1 vote     reply to comment
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Developed By
siliconworm
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Release Date
Released Jul 2011
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Community Rating

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8.5

74 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

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Sci-Fi
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Single & Multiplayer
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