Come to see the whole new parallel universe of Complex mod and excavate the real potential of Homeworld 2!

Forum Thread
by member
  Posts  
Special abilities for capital ships of Turanic Raiders (Mods : Homeworld 2 Complex Simple : Forum : Ideas : Special abilities for capital ships of Turanic Raiders) Locked
Thread Options
Apr 8 2012, 3:56pm Anchor

Experience / Ability
100            Smoke Screen (spawn a couple of smoke grenades which provide cloak effect in small radius)
200            Caffeine (heal the ship and increse its firepower, speed, etc.) 
300            Demoralize (disrupt nearby enemy ships)
400            Ambush (spawn a couple of fighters)
500            Let the Dogs out (prevent the ship from being captured)
600            Vampire (fill own health pool by absorbing health from nearby enemy ships)
700            Hijack (claim ownership of enemy fighters and corvettes nearby)
800            Mirage (make a clone of the ship itself, the replica should have very little health all the time and cannot gain any experience)
900            Pirate's Revenge (sacrifice own ship to hijack an enemy capital ship when the carrier ship is almost dead)
999            Black Market Nuke (spawn a nuclear bomb)

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.