The mod will introduce wild boar and feral hogs to the province of Skyrim. The end goal is to have adult male/female variants of both spiecies, as well as young piglets.

Planned Features:
-Migrating heards based on season/month
-Pigs raiding settlements/farms in search of food
-Agressive male adults, hearding sows and piglets
-Food harvested from hogs compatible with IMCN (Imp's More Complex Needs)
-Harvestable hide(s) and other animal parts
-Guide book to migration patterns, prefered habitat, recipes and other useful info for hunters to use on pig hunts.

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1 comment by Wilson_B on Jun 24th, 2013

Development of the adult male AI packages is well underway. The first set is complete for the Public v0.1 beta demo.

The set includes:
*note* Combat interruption applies to these packages

Foraging (Dawn/Dusk)

These 2 packages make the adult male hogs go out and graze 16384 units (roughly 234 metric meters) from their respective nesting area.

Nesting (Daytime)

This package will make adult males seek out "foliage" objects to sleep in/around/under (trees).

Raid (Nightime)
This package will make adult males seek out one of the following objects relevant to NPC developed areas within a 16384 radius perimeter from adult male position during Raid package initiation with the intent of showing the adult males actively trying to exploit settlements etc for food/prey creatures to eat. So basically long story short, pigs using the raid AI package will be drawn to settlements etc at night:P

Relevant Object Reference Keyword List
(for adult male raid AI package):


To be added to the list:
-edible plants (wild or farmed)
-children or dogs

The sequence for the package is the engine will go down the reference keyword list and once it lands on one that is in pigs radius, it marks that travel procedure, the pig goes to radius of object, and starts sequence procedure idle meaning he'll do idle stuff once he gets there or most likely attack villagers/animals. I need to tweak theadult males a bit still to make them a tad more timid, they will stand there and give you some warning grunts but once you are in combat with them, they rarely run off... or have a chance to >:D

One thing I am wondering about is how to make the object reference keyword list order I am using for the travel sequences randomized so that if an adult male keeps spawning in the same general area, the object reference keyword they choose to move to isn't always the first one in the list the engine encounters. IE if a grain mill is near the adult male and the grain mill sequence is at the top of list, and each night the pig goes out on his raid the chosen travel sequnce he will always take will be the the one which contains the first keyword which is relevant to him which will always be "GrainMill".

Stay tuned...

Post comment Comments  (10 - 18 of 18)
maniac2109 Jun 23 2013, 4:25pm says:

What a nice idea. I love the amount of details on the models as well as on their behaviour. I hope you will reach all your planned features! Keep it up :)

+4 votes     reply to comment
Wilson_B Creator
Wilson_B Jun 24 2013, 4:13pm replied:

Thanks for your interest and comments!

+3 votes   reply to comment
MagicalPaladin Jun 21 2013, 2:20am says:

good idea !

+4 votes     reply to comment
Wilson_B Creator
Wilson_B Jun 17 2013, 9:22pm says:

If anyone has any suggestions on content to compliment the mod feel free to post your thoughts. I am also trying to decide on which existing creature boneset to use for the swine, any ideas anyone?

+4 votes   reply to comment
zeldar Jun 17 2013, 10:03pm replied:

Unfortunately the only boneset which could possibly fit the hogs are the bristlebacks added in by Dragonborn.

+3 votes     reply to comment
Wilson_B Creator
Wilson_B Jun 19 2013, 12:19am replied:

Thanks for the input man. Had some issues occur with bristleback boneset so I temporarily set them aside and am using the cow boneset as a placeholder. Suprisingly the proportions are close when pig is scaled up to cow size (placed in CK as 0.5 scale). Anyway its working as a "placeholder" for now.

+3 votes   reply to comment
Beez-one Jun 15 2013, 6:47am says:

Oink oink!

+3 votes     reply to comment
Dutcher Jun 14 2013, 5:51pm says:

love the idea!
i always missed pigs/boars in skyrim.

+3 votes     reply to comment
Wilson_B Creator
Wilson_B Jun 17 2013, 3:55pm replied:

Cheers! Thanks for taking an interest in the project.

+2 votes   reply to comment
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Hogs Gone Wild!
Hogs Gone Wild!
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