HL:S Enhanced Shaders Ultimate 1.0
Oct 31, 2010 Full Version 24 commentsThis version adds advanced post-processing (black diffusion, improved color correction and bloom). You won't believe your eyes. REQUIRES A DECENT COMPUTER...
\\\\\\\\\\\\\\\\\\\\ UPDATE October 31, 2010 ////////////////////////
New 'Ultimate' edition out now!. You won't believe your eyes.
\\\\\\\\\\\\\\\\\\\\ UPDATE October 31, 2010 ////////////////////////
Breathe new life into a classic! Enhanced Shaders for Half-Life: Source. Current release: V1.1
Adaptations for HL2 and HL2 EP2 coming soon...see the screenshots section ;)
Overview: Many of you are already familiar with the AMAZING ENBSeries mods created by Boris Vorontsov (see Enbdev.com). While his HL2 adaptation has garnered much acclaim, an official adaptation has not been released for the original Half-Life. The HL2 adaptation unfortunately has only partial functionality when used with Half-Life: Source....
So, I did a good deal of research and tinkering, and have put together a shader package that is compatible with the Half-Life: Source engine. Much care has been taken with all settings to achieve an attractive and balanced set of effects, with the primary goal of enhancing visual immersion. This package contains a customized configuration of his Vampire Bloodlines adaptation of ENBSeries, and adds a palette texture for additional color correction. Overall the mod adds a moody sort of 'Bioshock-esque' feel to the original Half-Life aesthetic ... great for the scary moments!
NOTE::cannot guarantee that this mod will work with any and all texture packs out there, but it seems to work fine with the original game, and I managed to install a bunch of nice textures without getting any weird artifacts... See the demo videos in the Videos section!
In some of the the videos, the effects from this mod are being enabled and disabled in real-time for comparison (See details on ENBSeries below). The gameplay in the video also uses amazing textures and models from: Facepunch.com
If you accidentally install conflicting texture packs and get 'weird textures', those are NOT being produced by this mod. If this happens, install the 'Resourced HD' texture pack (overwriting any files if asked) and you'll be good to go; get it here: Hds.newmail.ru
Effects included are:
- Adaptive Bloom
- Adaptive Depth of Field
- SSAO - Screenspace ambient occlusion (ambient soft-shadowing)
- Per-pixel lighting or Phong shading (see
En.wikipedia.org)
- Color correction
Usage:
NOTE: THIS MOD REQUIRES A DECENT GPU. FOR PERFORMANCE ISSUES, SEE THE NOTES ON SSAO LATER IN THIS DESCRIPTION
To install, simply extract all enclosed files to your half-life source folder:
i.e. C:\Program Files (x86)\Steam\SteamApps\YOURNAME\half-life source
As of V1.1, the files included are:
- enbseries.ini
- enbfocusing.txt
- enbpalette.bmp
- d3d9.dll
- enbconvertor.ini //Allows you to use mod while running in DX8 mode, with included DLL
- d3d8.dll
By default the mod will be enabled when the game is started. You will see a red grafitti design in the top left corner of your screen if the mod has loaded correctly. At any time, you can toggle the effects on and off by hitting 'Shift-F12' at any time in the gamr. If your framerate gets hit hard, you can also toggle the SSAO effect by itself by hitting 'Shift-F10'. Alternately, you can manually adjust the SSAO quality settings to improve performance by opening the 'enbseries.ini' file in a text-editor and editing the following lines in the [SSAO] section:
OcclusionQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality
FilterQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality
EnableOcclusion=1 <-- setting this to 0 to disable SSAO by default when the mod loads
In fact, all the effect settings are configurable by editing the 'enbseries.ini' document, for details, see Enbdev.com
This mod works with Half-Life: Source from Steam, and NOT the origial. ENBSeries is licensed for redistribution and customization, for details pls see Enbdev.com
All credit due to Boris! ;)
This is my first upload, let me know what you think.! For me, it makes a WORLD of difference, greater immersion when playing the game :)
-Tapio
10 comments by Tapio on Oct 17th, 2010
October 31, 2010 - New 'Ultimate' edition out now! You won't believe your eyes. Check out the new video and comparison screenshots in the image gallery!
Also, coming Soon: Half-Life 2: Custom ENBseries Shader Package! An ENBseries adaptation for the Half-Life 2: Episode 2 engine (AppId 420). Adds enhanced bloom, SSAO, Depth of Field, color correction and more. Also, works with mods that run on the Episode 2-engine!
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Click thumbnails for larger view
Stay tuned, and in the meanwhile, check out the enhanced shader package for Half-Life:
Source and Half-Life Deathmatch: Source here at ModDB: Moddb.com
This version adds advanced post-processing (black diffusion, improved color correction and bloom). You won't believe your eyes. REQUIRES A DECENT COMPUTER...
LITE VERSION of the HL:S - Enhanced Shaders 2010 Mod! This is a for those who have trouble running the regular version at playable framerates. NOTE: This...
FULL VERSION - HL: Source looking a little blah? Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries...
Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture!
ENBSeries IS CAUSING THE TEXTURES BUG!!!
Just DELETE/MOVE the files used by ENB and load a level with a monster that was causing a bug(for me it was headcrab, among others). I also had texture problems with scientists and weapons.
As soon as I've deleted the mod's files(not the same thing as disabling the mod with shift+f12) the models/textures went to normal!
Now I'll try and disable each setting in ENB one by one to see which one is causing this.
Wow... never realized this mod would affect textures even when disabled. Tell you what, if you don't mind, leave ONLY the d3d9.dll file from this mod in your folder and tell me what happens...
Can you please tell me your exact order in which you have installed the texture packs/mods and what mods exactly? I've Installed HL:S, applied the texture pack from Facepunch and I got lots of missing textures/models. I've applied the reSourced Texture pack and some of the models/textures were back but there were still some missing.
So can you please tell me only the name of the packs and is which order you got them installed?
Thanks and great job with the mod!
Honestly ... I can't quote remember. I think I installed the Facepunch packs first, then the Strelok improvement packs from FPSBananna, and finally the REsourcedHD pack...
I've tested it on the other pc, tapio. It worked, because of the better graphics card, but yeah... you need a really good pc for this. It was lagging soooo hard. I couldn't even just start a new game, because I couldn't get my mouse on the right spot.
Lol, well glad it at least 'worked' for you ... but don't give up! Try the new 'Lite' version now available for download. Not QUITE as pretty, but much faster and still pretty nice...
Oh! Well, I'm gonna try sometime.
argh! the same happends with the glock!.......im starting to think we are dealing with the same problem here >_>
Ok... just for record, the textures are NOT a part of this mod. This mod is JUST the enhanced shaders.
I do RECOMMEND the texture packs from Facepunch and FPS Bananna, but you must install carefully ... and at your own risk. ;)
i found another issue into the "variations" pack, and this time its related to the assault rifles. for some reasons the custom assault rifles makes gordons hands go "pink" (like they are missing the textures), but all the arms textures works! also the hands are shownd correctly for every other weapon in the game, even in some of the customs ones. this time its probably just my fault and i simply messed up something when installing :( .
anyways thanks for the help :D