\\\\\\\\\\\\\\\\\\\\ UPDATE October 31, 2010 ////////////////////////

New 'Ultimate' edition out now!. You won't believe your eyes.

\\\\\\\\\\\\\\\\\\\\ UPDATE October 31, 2010 ////////////////////////

Breathe new life into a classic! Enhanced Shaders for Half-Life: Source. Current release: V1.1
Adaptations for HL2 and HL2 EP2 coming soon...see the screenshots section ;)

Overview: Many of you are already familiar with the AMAZING ENBSeries mods created by Boris Vorontsov (see Enbdev.com). While his HL2 adaptation has garnered much acclaim, an official adaptation has not been released for the original Half-Life. The HL2 adaptation unfortunately has only partial functionality when used with Half-Life: Source....

So, I did a good deal of research and tinkering, and have put together a shader package that is compatible with the Half-Life: Source engine. Much care has been taken with all settings to achieve an attractive and balanced set of effects, with the primary goal of enhancing visual immersion. This package contains a customized configuration of his Vampire Bloodlines adaptation of ENBSeries, and adds a palette texture for additional color correction. Overall the mod adds a moody sort of 'Bioshock-esque' feel to the original Half-Life aesthetic ... great for the scary moments!

NOTE::cannot guarantee that this mod will work with any and all texture packs out there, but it seems to work fine with the original game, and I managed to install a bunch of nice textures without getting any weird artifacts... See the demo videos in the Videos section!

In some of the the videos, the effects from this mod are being enabled and disabled in real-time for comparison (See details on ENBSeries below). The gameplay in the video also uses amazing textures and models from: Facepunch.com
If you accidentally install conflicting texture packs and get 'weird textures', those are NOT being produced by this mod. If this happens, install the 'Resourced HD' texture pack (overwriting any files if asked) and you'll be good to go; get it here: Hds.newmail.ru

Effects included are:

- Adaptive Bloom
- Adaptive Depth of Field
- SSAO - Screenspace ambient occlusion (ambient soft-shadowing)
- Per-pixel lighting or Phong shading (see En.wikipedia.org)
- Color correction

Usage:

NOTE: THIS MOD REQUIRES A DECENT GPU. FOR PERFORMANCE ISSUES, SEE THE NOTES ON SSAO LATER IN THIS DESCRIPTION

To install, simply extract all enclosed files to your half-life source folder:
i.e. C:\Program Files (x86)\Steam\SteamApps\YOURNAME\half-life source

As of V1.1, the files included are:
- enbseries.ini
- enbfocusing.txt
- enbpalette.bmp
- d3d9.dll
- enbconvertor.ini //Allows you to use mod while running in DX8 mode, with included DLL
- d3d8.dll

By default the mod will be enabled when the game is started. You will see a red grafitti design in the top left corner of your screen if the mod has loaded correctly. At any time, you can toggle the effects on and off by hitting 'Shift-F12' at any time in the gamr. If your framerate gets hit hard, you can also toggle the SSAO effect by itself by hitting 'Shift-F10'. Alternately, you can manually adjust the SSAO quality settings to improve performance by opening the 'enbseries.ini' file in a text-editor and editing the following lines in the [SSAO] section:

OcclusionQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality
FilterQuality=0 <-- Range from 0 to 2, 0 is highest quality, 2 is lowest quality

EnableOcclusion=1 <-- setting this to 0 to disable SSAO by default when the mod loads

In fact, all the effect settings are configurable by editing the 'enbseries.ini' document, for details, see Enbdev.com

This mod works with Half-Life: Source from Steam, and NOT the origial. ENBSeries is licensed for redistribution and customization, for details pls see Enbdev.com
All credit due to Boris! ;)

This is my first upload, let me know what you think.! For me, it makes a WORLD of difference, greater immersion when playing the game :)

-Tapio

Image RSS Feed Latest Screens
HL:S Enhanced Shaders Ultimate 1.0 Showcase HL:S - Enhanced Shaders Ultimate - Comaprison 02 HL:S Enhanced Shaders Ultimate 1.0 Showcase
Blog RSS Feed Report abuse Latest News: Out now - Half-Life: Source Enhanced Shaders Ultimate edition!

10 comments by Tapio on Oct 17th, 2010

October 31, 2010 - New 'Ultimate' edition out now! You won't believe your eyes. Check out the new video and comparison screenshots in the image gallery!

Also, coming Soon: Half-Life 2: Custom ENBseries Shader Package! An ENBseries adaptation for the Half-Life 2: Episode 2 engine (AppId 420). Adds enhanced bloom, SSAO, Depth of Field, color correction and more. Also, works with mods that run on the Episode 2-engine!

Coming Soon: HL2: Ep. 2 Enhanced Shader Package Comparison - HL2: Episode 2 Enhanced Shader Pack HL2 EP2 - HQ Enhanced Shaders - Depth of Field
Click thumbnails for larger view

Demo Video Here
Download Here

Stay tuned, and in the meanwhile, check out the enhanced shader package for Half-Life:
Source and Half-Life Deathmatch: Source here at ModDB: Moddb.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
HL:S Enhanced Shaders Ultimate 1.0

HL:S Enhanced Shaders Ultimate 1.0

Oct 31, 2010 Full Version 27 comments

This version adds advanced post-processing (black diffusion, improved color correction and bloom). You won't believe your eyes. REQUIRES A DECENT COMPUTER...

HL:S - Enhanced Shaders Lite - V1.0

HL:S - Enhanced Shaders Lite - V1.0

Oct 20, 2010 Full Version 20 comments

LITE VERSION of the HL:S - Enhanced Shaders 2010 Mod! This is a for those who have trouble running the regular version at playable framerates. NOTE: This...

HL:S - Enhanced Shaders 2010 - V1.1

HL:S - Enhanced Shaders 2010 - V1.1

Oct 13, 2010 Full Version 28 comments

FULL VERSION - HL: Source looking a little blah? Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries...

HL:S - Enhanced Shaders 2010 - V1.0

HL:S - Enhanced Shaders 2010 - V1.0

Oct 13, 2010 Full Version 13 comments

Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture!

Post comment Comments  (50 - 60 of 127)
TimeCrab
TimeCrab Jan 29 2011, 11:55am says:

Does anyone know how to make this work with half-life source enhanced? I tried and tried but no matter what I did it messed up the textures for the scientists, security guards and some of the weapons.

+1 vote     reply to comment
Tapio Creator
Tapio Feb 22 2011, 8:20pm replied:

Hey, see my reply to sade1212 above... might help you.

+1 vote   reply to comment
Tapio Creator
Tapio Feb 10 2011, 9:51pm replied:

Hey,

What exactly is the issue you are having with textures? Can you provide a screenshot? Have you tried installing different textures?

It may be that one of the settings in the enbseries.ini file is borking your textures... a screenshot would help me to diagnose. Thanks!

+1 vote   reply to comment
sade1212
sade1212 Feb 19 2011, 4:17pm replied:

I guess it's the same as mine.

+1 vote     reply to comment
TimeCrab
TimeCrab Feb 20 2011, 9:22pm replied:

Yes thanks for posting that screenshot above, that's the same problem I have. For me that only happens when I use this mod with Half-life Source Enhanced,

+1 vote     reply to comment
sade1212
sade1212 Feb 21 2011, 5:45am replied:

I've only tried it with that, so I guess it's HL:S:Enhanced's fault.

+1 vote     reply to comment
TimeCrab
TimeCrab Feb 21 2011, 10:56am replied:

If it could be fixed it would be epic though, the new assets used in HLSEnhanced mixed with these shaders would make for a completely new gameplay experience.

+2 votes     reply to comment
SkyNinja
SkyNinja Jan 19 2011, 10:00pm says:

It just crashes for me.

+1 vote     reply to comment
Tapio Creator
Tapio Feb 10 2011, 9:52pm replied:

What is your CPU and GPU?

Are you running D3DOverrieder, Afterburner, Crossfire, EVGA precision or another similar overclocking/driver-management app? These can sometimes conflict with this mod...

+1 vote   reply to comment
Bersek
Bersek Jan 8 2011, 11:47am says:

Hi are you still working on episode 2 engine adaption? Can we expect a release soon?

+1 vote     reply to comment
Tapio Creator
Tapio Jan 13 2011, 8:09pm replied:

Ok ok ... Pre-Release, right here right now:

Enhanced Shaders for Half-Life: 2, plus Episodes 1 and 2:

Megaupload.com

Install is the same as usual EXCEPT that the d3d9.dll goes in the game's 'bin' folder. I've preserved this folder structure in the .ZIP file intentionally.
Works the same as the HL: Source mod .. let me know what you think ;)

+1 vote   reply to comment
Bersek
Bersek Jan 15 2011, 8:49am replied:

I tried this on hl2:ep2 and I'm using ati hd 6870 and average fps was something around 25-30 but It was playable after all. I turned off hud to get the best depth of field effect experience and It was pretty cool. I was impressed with the ambient occlusion on the Riding shotgun chapter. Color correction with a touch of green was totally AWESOME It was the best! Some things needs to be improved anyways:
-optimization
-ambient occlusion, depth of field I think these didn't work in the rooms or inside the white forest base
-depth of field is sometimes blurring hud yea.. I don't care anyways because hud is for pussies xD
Keep up this eye-candy job! :)

+1 vote     reply to comment
Tapio Creator
Tapio Jan 15 2011, 11:15pm replied:

Hey, thanks for the feedback! All the effects (SSAO, DoF, Bloom) can be easily configured by editing the enbseries.ini file in a text editor.

I have commented the full document myself (albeit for Fallout New Vegas), but most of the stuff still applies. You can fine tune the quality/performance of all individual effects, and disable each individual effect entirely if you prefer. Ultimately, you can almost always find settings that will work for your setup.

Take a look and let me know what you think!

+1 vote   reply to comment
Bersek
Bersek Jan 26 2011, 11:16am replied:

I have found out that ambient occlusion is not working for me. I thought it was because when It's "enabled" I have a huge fps drop and I was too impressed by the color correction to analyse if ambient occlusion is really working. I am an ATI card user and maybe is that a problem? Do you think It is possible to fix? I have tried to redownload and reconfigure the files many times to see if It's really not working and It's not. Oh and depth of field in Portal on portal gun looks sexy :)

+1 vote     reply to comment
Tapio Creator
Tapio Feb 10 2011, 9:55pm replied:

Hmmm... not sure why the Ambient Occlusion would not be working for you, as it works for me with the default config. I do have an nVidia card, though the effect seems to work ok for most ATI cards too. Have you tried disabling AA? It may be that your GPU will not allow both of these effects simultaneously...

+1 vote   reply to comment
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Released Oct 14, 2010
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