Enhanced Shaders Ultimate 1.0 out now! Breathe new life into a classic! Greatly enhanced graphics for Half-Life Source using a custom ENBSeries configuration and palette texture! Check the screens and video... - Adaptive Bloom - Adaptive Depth of Field - SSAO - Screenspace ambient occlusion (ambient soft-shadowing) - Per-pixel lighting or Phong shading - Color correction

Report article RSS Feed Out now - Half-Life: Source Enhanced Shaders Ultimate edition!

October 31, 2010 - New 'Ultimate' edition out now! You won't believe your eyes. Check out the new video and comparison screenshots in the image gallery! Also, coming soon: Half-Life 2: EP2 Enhanced Shader Package!

Posted by Tapio on Oct 17th, 2010

October 31, 2010 - New 'Ultimate' edition out now! You won't believe your eyes. Check out the new video and comparison screenshots in the image gallery!

Also, coming Soon: Half-Life 2: Custom ENBseries Shader Package! An ENBseries adaptation for the Half-Life 2: Episode 2 engine (AppId 420). Adds enhanced bloom, SSAO, Depth of Field, color correction and more. Also, works with mods that run on the Episode 2-engine!

Coming Soon: HL2: Ep. 2 Enhanced Shader Package Comparison - HL2: Episode 2 Enhanced Shader Pack HL2 EP2 - HQ Enhanced Shaders - Depth of Field
Click thumbnails for larger view

Demo Video Here
Download Here

Stay tuned, and in the meanwhile, check out the enhanced shader package for Half-Life:
Source and Half-Life Deathmatch: Source here at ModDB: Moddb.com

Post comment Comments
RocKRebel
RocKRebel Oct 17 2010, 10:38pm says:

ENB? I've heard about if for the SAGE Engine but for the Source engine? Now that's just crazy talk !

+2 votes     reply to comment
RandomusIdiotus
RandomusIdiotus Oct 17 2010, 10:59pm replied:

*Ahem*

It was mainly made for some older shooters, like Serious Sam, GTA, HL2, and Deus Ex.

+2 votes     reply to comment
Tapio Author
Tapio Oct 17 2010, 11:38pm replied:

Au contraire, I kid you not! Some of the effects available through ENBseries are only now being introduced into current-gen games, like SSAO and Depth of Field. Even the latest Source engine doesn't have native support for these effects... maybe Portal 2 will have SSAO? The only other way I know currently enable SSAO for a Source engine game is at the driver level (i.e. using nVidia Control Panel, nHancer, Catalyst), and this is pretty hit or miss...

I have already released an adaptation for Half-Life: Source, and for me it makes this admittedly old-school shooter much easier on they eyes.

Take the HL:2 adaptation for a test drive when it's released, let me know what you think.

+2 votes   reply to comment
Jike
Jike Oct 19 2010, 10:09am replied:

there are SSAO textures for source.

hence the antlion caves in ep2

+1 vote     reply to comment
Tapio Author
Tapio Oct 19 2010, 10:43am replied:

Well, there are dynamic shadows in the EP.2 engine, but I don't see any actual SSAO throughout the scenes (i.e. there is no darkening based on object-proximity).

The SSAO in this mod adds this effect, creating dynamic soft-shadows throughout the scene, makeing all objects feel more volumetric.

+2 votes   reply to comment
Torr3
Torr3 Oct 18 2010, 12:18am says:

ohou! looks cool ^^

+2 votes     reply to comment
Bersek
Bersek Oct 18 2010, 12:59am says:

Awesome news!

+2 votes     reply to comment
SteveZombie
SteveZombie Oct 18 2010, 4:25am says:

This is beautiful.

+2 votes     reply to comment
NatriureticPeptide
NatriureticPeptide Jan 8 2011, 12:55am says:

Very nice job, most of it is beautiful, I know implementing new shaders, getting them to be cross compliant with different cards is a pain in the a$$, so thanks for the hard work. One complaint if I may, it looks like you've implemented Dynamic DOF. Why? We know freeman wears glasses so his vision isn't blurry. It's a first person shooter, not, lets look through a simulated camera shot, or worse, literally through the eyes of someone else on a monitor... a foot away, game. Better immersion doesn't work like that, not well anyway... IMHO. DOF is supposed to be used in cut-scenes or on special story telling events wherein the artist has full control over what they specifically want you to look, feel like, at/pay attention to, it's not something to be applied permanently, save for very very lightly (your's is pretty harsh it seems). While we *do* experience DOF in our own eye sight we are seldom *ever consciously aware of it*. This forces you to be aware of, as most monitors sets altogether within the player natural fov (not in their peripheral fov), it all the time, like the overuse of heavy motion blur in games, you go from 'oh neat-o' to 'god damn it, not more of this ****' because it's improperly used.

+2 votes     reply to comment
Briggsman
Briggsman Jun 7 2012, 2:23am says:

Megaupload dead links

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life: Source Icon
Platform
Windows
Developed By
Tapio
Contact
Send Message
Release Date
Released Oct 14, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
HL:S - Enhanced Shaders 2010 - Custom ENB (Half-Life: Source)
HL:S - Enhanced Shaders 2010 - Custom ENB Half-Life: Source - Single Player First Person Shooter
Related Games
Half-Life 2: Episode Two
Half-Life 2: Episode Two Single & Multiplayer First Person Shooter
Half-Life Deathmatch: Source
Half-Life Deathmatch: Source Multiplayer First Person Shooter
Half-Life: Source
Half-Life: Source Single Player First Person Shooter