Half-Life:Runes is a simple modification for Half-Life 2:Deathmatch®. It is an adaption of the classic Quake mod known as Rune Quake(Originally known as Artifact) This Mod adds special powerups called Runes.

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A Rune is a type of powerup. Unlike most powerups, Runes do not time out and last as long as you want them. They can be dropped and picked up again, but you can only carry one at a time.

Rune

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Blog RSS Feed Report abuse Latest News: Half-Life2: Runes first Beta Released

3 comments by Garg_Trainer on Jan 24th, 2007 digg this super bookmark


Beta Version 1.0 of Half-Life2: Runes has been released to the public.

Half-Life:Runes is a modification for Half-Life 2:Deathmatch®. It is an adaption of the classic Quake mod known as Rune Quake(Originally known as Artifact) This Mod adds special power ups called Runes.

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HL2:Runes Demo #3

HL2:Runes Demo #3

May 20, 2007 Movies 0 comments

This is a demo of the new ice trap effect that will be in the version 1.1. As Well there is demonstrations of the Rune of Vampyre and the Rune of Death.

HL2:Rune Beta 1.0

HL2:Rune Beta 1.0

Jan 19, 2007 Full Version 0 comments

First Release of HL2:Runes Requirements * Half-Life2: Deathmatch * 1.2 GHz Processor * 256MB RAM * DirectX 8.0 level graphics card * Windows 2000/XP ...

HL2:Runes Teaser Trailer #1

HL2:Runes Teaser Trailer #1

Nov 03, 2006 Movies 0 comments

A video demonstrating a few of the runes featured in this mod.

HL2:Runes Teaser Trailer #2

HL2:Runes Teaser Trailer #2

Oct 22, 2006 Movies 0 comments

More HL2:Runes goodness. behold the Seeker.

Comments
Synca666
Synca666 Sep 30 2008, 12:43pm says:

Most of those were just messing with point_pushes. You should make some advanced stuff too.

+1 vote     reply to comment
Russer66
Russer66 Jun 23 2007, 5:24pm says:

Calm down, dude; no one wants to hear that.

+1 vote     reply to comment
hunkydevil15
hunkydevil15 May 16 2007, 5:41am says:

PLEASE SORT THIS DAMN PROBLEM OUT WITH SERVERS THEN MAKE THE MOD ALRIGHT?!?!?!?

0 votes     reply to comment
angel-maker
angel-maker Feb 5 2007, 4:02pm says:

the runes are sick... i've been playing with them since CS 1.6... until my accountS were stolen. will you be implementing the runes mod into CS:S by any chance? ill also send an e-mail through the website

+1 vote     reply to comment
Pyrotard
Pyrotard Jan 25 2007, 10:56am says:

I've been a player of rune mods since the original for Q1. Currently, I duel my brother on nearly a daily basis on Q3 Runes. I'll give this a spin as well and see if I can get a game going at the next lanparty I attend.

+1 vote     reply to comment
Garg_Trainer
Garg_Trainer Nov 13 2006, 8:22pm says:

t is now compatible with dx8.0.

Seekers tracker whatever crosses there beams. inanimate objects too. That means that if a player throws a chair at the beam, the seeker will go after the chair, not the player.

+1 vote     reply to comment
WhiteBear
WhiteBear Nov 4 2006, 9:14pm says:

I got to say that this is best mod there is!

But one proposal: Try to keep it playable with direct x8... I can't see cool things in Hidden mod beacouse the hidden's vision mode is made fully with direct x9...
If you can make sure of that then you will sure have me playing this when it comes out.
Oh btw. Those seekers look cool but please make sure that if player sends a box or some other prop through lazer then it would not follow player, what would be stupid.

+1 vote     reply to comment
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Garg_Trainer
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First Person Shooter
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