Half-Life 2 : MMod i is all about updated effects and gameplay.

This is the revival of my old Half-Life 2 Enhanced mod, i've decided to re-do mod concept completely. Let me explain.

Half-Life 2 : MMod will follow Half-Life : MMod approach : new effects, weapon replacements, lots of tweaks, gameplay tweaks, graphics enhancements several new weapons, updated ai.

You can try to play all Half-Life 2 related maps with it, even campaign ones, but expect to have some glitches on them.
Everything in mod is configurable,
almost every new addition can be tweaked/turned on or off with console
variable, don't like something - disable it! For more ease every new
command start with hl2mmod_

This Mod contain lots of stuff which people contributed to Half-Life 2 Modding Community i will provide credits to all of you.

Want more media? Go check my screenshots on steam, i am making alot of them CLICK.

Image RSS Feed Latest Screens
Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media Half-Life 2 MMod : Year worth of media
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51 comments by Gunship_Mark_II on Jan 13th, 2015


Half-Life 2 : MMod

Oh Hello, this is Gunship Mark II, again.

First of all - story time again!

Guess what? I've started all over again! I mean from the latest news update, there are a reasons for that. Well, first reason is that old version became a junkyard of my ideas and started overloading mod with crap. The second one is the version of Source2013 branch i used was unstable, sometimes it would crash the game for no reason. And third one is i felt that mod is going nowhere.

But never fear, most of cool stuff from previous version is here, even better it is on most stable Source2013 engine branch now!

Well, this year ( 2014 ) was spent with a lot of fun stuff, like learning C++, having sexual congress with Source VGUI, gathering more experience in Source material and particle system, coding more and more stuff in C++

Let's now talk about what's new, shall we!

Pretty much everything is done from scratch, every particle ssytem, every line of code. Current features are :

New Main Menu based from Open-Source GUI, which includes main menu music playback

New Post Processing shaders like : Film Grain, Lens Dirt, Cinematic Overlay with blue tint and chromatic aberration, Color Gradient, Cross Processing for more vivid colors, Anamorphic Bloom, Bokeh DoF and FXAA

New Particle effects : new muzzle flash effects, new explosion effects, new bullet impact effects, eject brass smoke and sparks, new combine energy ball effects, new tracer effects and more!

All new misc features like : L4D2 Muzzle Lighting, more blood option ( decals ) for all your naughty needs, blood which can be casted on every object in the game, flashlight attachment, immersive camera, camera roll and experimental dynamic grass.

There's also a lot more small changes, like combine soldiers can now jump over things, hardened AI. Also mod now has it's own "custom" folder which can hold every your change, that means every asset from the web is fully compatible with the mod, infact sounds, viewmodels, retextures you see on video are downloaded from gamebanana for testing purposes ( and they worked without any changes to them ) and most likely they won't be included into mod.

And one of the main features - Everything is configurable through all new VGUI based menu ( no more fiddling with console commands ), 98% of the mod features can be entierly turned off/on realtime. Don't like something? - Turn it off!

If you are looking for realism in this mod - then you can safely avoid and ignore it.

So, let's go through media!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
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Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Recent stuffHalf-Life 2 MMod : Recent stuff


New muzzleflashes, yay!

Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of mediaHalf-Life 2 MMod : Year worth of media
Half-Life 2 MMod : Year worth of media


What's that? Crossbow now has proper scope? Awesome!

Half-Life 2 MMod : Year worth of media


Now let's get to some brand new 22 minutes of gameplay :


Welp, this is all for now, there's more to be done and for love of pancakes - don't ask for release date.


Media RSS Feed Latest Video
Post comment Comments  (230 - 240 of 381)
Mr.Walrus
Mr.Walrus Jun 23 2011, 8:46am says:

Can't wait for version 2, those explosion particles look incredible!

+2 votes     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Jun 23 2011, 11:54am replied:

Thanks :)

First version was bugged as ****, trying to not do such mistakes second time.

+1 vote   reply to comment
Mr.Walrus
Mr.Walrus Jun 24 2011, 12:28pm replied:

Not really, it still functioned pretty smoothly imo.

+1 vote     reply to comment
climber68
climber68 Jun 8 2011, 11:33am says:

I would use the new explosions for fuel barels and the other ones you made for grenades and rockets. And use new sounds for the weapons.

+1 vote     reply to comment
Chyvak
Chyvak May 26 2011, 10:49am says:

Author, when mod is finished, you upload a source code?

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II May 26 2011, 3:43pm replied:

I will think on that, but i must say - this mod does not have something special in code.

+1 vote   reply to comment
Angrypeppermushroom1
Angrypeppermushroom1 May 19 2011, 2:52pm says:

do you think you could add a gibbing feature?

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II May 19 2011, 3:14pm replied:

Yep, will do.

+1 vote   reply to comment
doom44
doom44 May 18 2011, 12:31pm says:

This mod looks cool! Episode 2 will look more advanced with this I hope.

+1 vote     reply to comment
AmaroqDricaldari
AmaroqDricaldari May 12 2011, 12:36pm says:

I hope that you gave the shotgun 8 rounds.

+1 vote     reply to comment
Velancious
Velancious May 17 2011, 2:23pm replied:

That's very easy to do yourself. You just change a script file called Shotgun in "scripts".

+1 vote     reply to comment
Gunship_Mark_II Creator
Gunship_Mark_II Feb 22 2011, 3:24pm says:

sure, but later, i have many projects to finish.

+1 vote   reply to comment
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Platform
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Gunship_Mark_II
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