Story:
Another reality another outcome.....

Shephard is currently stationed in Santiago military base - Arizona there you're part of an special elite force called H.E.C.U - the Hazardous Environment Combat Unit. Of course you're very proud to be part of such a highly decorated military unit. The training was certainly hard but Shephard and that is you never gave up. At the moment our hero is heading over to the firing range for some training as suddenly all alarms sirenes started howling all over the place. Something is up and it's something big. Your entire battalion has been ordered away to a top secret facility only known to public as Black Mesa which is somewhere located in new mexico.

And here it begins. Witness a catastrophe of unknown magnitude as you get deeper in side the facility. Your mission is simple evacuate and resuce as many survivors as you can find out what really went wrong.

Are you good enough to be a real soldier? Can you reveal the truth about the events that occurred in Black Mesa or will you fail bitterly die trying? Find out when the mod gets released.

Features:

- Intence storyline awaits with many surprises for the player.
- An enviroment that almost feels alive.
- Many custom voices & sounds.
- Several new monster skins to give the players more variations when fighting the Monster hordes.
- 4 complete chapters with over 30 maps.
- Visit & revisit new & old areas of Black Mesa.

- Enhanced NPC code.
- Some new monsters.
- Rain, Fog, Snow particle effects
.
- Some other goodies and game improvements.

My Team and mod contributors:

"23-Down"  - Mod Leader, Lead Story Writer, Lead Level Designer, Lead Texture Artist, Lead Sound Engineer.
"Neclipse"  - Level Designer, Technical Advisor, Voice Actor, Game Tester.
"Thanoshlthebeginning"  - Level Designer, Game Tester.
"M82sniper"  - Model Skinner, Game Tester.
"Joebama- Model Skinner, Game Tester.
"Awkook- Level Contributor, Voice Actor.
"Trempler2003xxl"  - Technical Advisor, Game Tester.
"Dexter.InOrdinate" - Main Coder, Game Tester.

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4 comments by 23-down on Sep 19th, 2011

Well people here I am again... I can't really believe that one year has passed since my last update. Time is indeed running away from us..

Ok lemme give you a situation update from my part:

The mod is like always not dead and never has been dead. During my absence I was still mapping unfortunately not so often how I would have liked to. Still just lately I've figured out some great new things.

Expect to see or shall I say to listen to many great custom voices. But lemme give you an example 'cause sounds and pictures say more than 1000 words.

Moddb.com

In other news I've overworked most of my older maps and even merged many of my maps together to just a few. So there is more space for more maps. What brings me to another great news. Some while ago I've received some new maps by another mapper colleague of mine called "Awkook" these maps are really great and I will definetely integrate them into my mod. So by best regards to you Awkook and thank you.

Unfortunateley I still can't give you a release date and I won't make any promisses anymore when it finally could get released. So it stays with the good old saying "It's done when it's done.

However the first 2 chapters are completed by now and I'm planning to build 4 chapters. the third and fourth chapter are half way done and with the maps from Awkook and some other maps I've once received by my teammates it shouldn't take that long anymore to finish the chapters.

Ok time for some screenshots. Below you can see one of my original maps created by my awesome teammate neclipse and what I made out of it after receiving it + another map created by myself.





Stay tuned for further updates.

Post comment Comments  (40 - 50 of 117)
el_espaniol
el_espaniol May 25 2010, 11:37am says:

Seems we have a good frag with this mod...:-D... Congratulations for all the dev crew and good luck...!!!

+3 votes     reply to comment
m82sniper
m82sniper May 21 2010, 5:17pm says:

Great job on the maps, they look fantastic. :D

+4 votes     reply to comment
...mapper...
...mapper... May 20 2010, 8:57pm says:

This is simple...A-W-E-S-O-M-E

+4 votes     reply to comment
XxChaosUndividedxX
XxChaosUndividedxX May 19 2010, 10:26pm says:

nice zombies and love the screen shots

+2 votes     reply to comment
XxChaosUndividedxX
XxChaosUndividedxX Apr 21 2010, 2:48pm says:

this looks promising oh and a ? i am trying 2 make a map of my own with sdk and i keep messing like i have the room but i cant get the retinal scanner right on the wall either i did something wrong or im just horrible lol any sugestions?

+1 vote     reply to comment
23-down
23-down Apr 22 2010, 8:15pm replied:

Glad you like it as for your question:

In hammer options select grid size: 4

Then in your map click the minus sign button in the upper left corner (smaller grid)

Then you should be able to ajust your ratinal scanner onto your wall.
Make also sure that you create your objects allways on the grid never between the boxes or you will get problems with ajusting things.

+1 vote     reply to comment
XxChaosUndividedxX
XxChaosUndividedxX May 11 2010, 2:58pm replied:

ahh thanks for the helpful:) info i have my room done finally after 3 weeks its just a basic setup with like boxes and stuff oh and another ? how do u get the door to open is that in anamatins or something else?

+1 vote     reply to comment
m82sniper
m82sniper May 2 2010, 7:59pm replied:

Quick tip, press [ and ] to quickly adjust the grid size, x2 larger or smaller each press. :)

+1 vote     reply to comment
Setthabut
Setthabut Mar 28 2010, 4:07am says:

i wonder how to get this?

+2 votes     reply to comment
Thanoshld
Thanoshld Mar 29 2010, 10:47am replied:

Await for release :P It's not done yet.

+1 vote     reply to comment
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