This mod aims to recreate the very popular fighting game Mortal Kombat on the Gold Source Engine.

Report RSS What's in the works?

I'll explain what I'm working with the code right now.

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Hey Everyone!

These days I've been working on Sektor's Fatality, I'm glad to say that it works pretty nice, although I can't figure out how to make a weapon deal time based damage :( | But, I can say the effect looks really cool. I'm using the flame thrower sprite from TFC as a placeholder for now, because half life with sprites having the same pallete is kind of a nuisance :( .

I've tried everything I could to implement fog, but, it only works in the WON version of Half-Life and not the Steam. I've done a little research and found that Valve broke it in one of the updates.

What I actually implemented is support for higher res model textures through a "shader" system. Which works mostly like quake 3 arena shaders. This is possible thanks to a great coder in the Arrangement forums DJShark23Prog (This link takes you to his profile). The textures can be TGA's up to 2048x2048.

Now, for the cool part, this is how the flamethrower looks. The image was taken in third person in a very small room, that's why it looks so weird.

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^This little counter, shows your killstreak. (It's not on vgui yet. I don't know why I haven't done it)

And here is how the model difference looks with and without the high res 2048 textures

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I made this silly new texture so you can compare them textures. :D I guess that's all I have to show you for now.

Be patient. There's more yet to come!

Thank you for following us!

Ps : I left a huge easter bomb(egg)!

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D-Wanderer
D-Wanderer - - 136 comments

Looking good so far :)

Keep up the awesome work on this mod.

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