Venture forth into the continent of Atmora, to discover a lost colony of Atmorans adapted to the unique and inhospitable environment of the island they call Hjermskiir.
The weekly chunk is a weekly update on the progress of the modification project for Skyrim, Hjermskiir. It is written by The Coffee Guy.
Posted by TheCoffeeGuy on Jun 3rd, 2014
03rd June, 2014
Since the last episode, lots of things have been done to improve the island of Hjermskiir. The most notable feature is that the landmass has reached approximately the size of Solstheim, making the island on par with the DLC and perfectly sized for an expansion to the game. I have also been taking time to write the lore of the entire island, and I am soon to be recruiting people to help me write scripts for characters and write the books for the mod. This will alleviate a bit of stress for me, and will possibly help make the entire mod much better.
One notable lore addition is a new ancient settlement on the island ran by Orphic Elves called 'Azura's Prospect', which is a small cult which believe the randomly sprouted crystals which contain the same structure of soul gems are Azura's way of communicating with those who she blessed: the Hjern and the Orphimer. Since this is a part of the main quest, no more shall be released. This is but proof of the writing of the lore.
In the main city of the island, there is a gate with barriers, and a guard outpost with bowed guards guarding the city. The signature giant creatures of the island, the Hjern King, will have scripted attacks in which the guards will always win, just to make the island seem more hostile and the cities seem more fortified.
There is an entire new area added to the island in which mostly consists of woodlands. This will be the main source of lumber for the island's architecture.
Below is the trailer.
That's all for this week's weekly chunk. More information shall be released next week, as production moves further. Thanks for watching!
-The Coffee Guy