The story of Hjermskiir
In ancient times, when Ysgramor set over to Tamriel, the big freeze conquered all of Atmora. Struggling, three Atmorans, all contributing part of their name to the island they saw in the distance from Atmora, decided to take refuge on the huge, icy rock. They gathered an entire city of Atmorans, and set off on longboats to the island today known as Hjermskiir.
When they arrive, they discover a unique Elven race, similar to that of the Chimer, possibly also blessed by Azura, but in a different way. These feral mer lived isolated on this island for eras until the Atmoran tribe, who named themselves 'The Hjern' arrived on the island.
The effects of the cold only partially affected Hjermskiir over time, and along with the climate changes of the island, the Atmorans changed. First it was Hjer, one of the three Atmoran leaders. He grew horns, unlike what any Atmoran had ever seen. Then Skiir did. Then everyone else did. Over time and time of adaption, these changes occured, forming what could be named a new race.
A direct descendant of Skiir, known as Yngvil, is now the chairman of a new order over the island, the Miphorchatzin. For a modest sum of money, his strong, advanced warriors protect each city and village from the tradgic adaptions of some of the Hjern males, known as the Hjern Kings. These Hjern Kings are huge, feral creatures, shaped like man, yet much larger. This uprising of the Miphorchatzin has helped lead a civilized, regular economy, and the island of Hjermskiir is born.
What is Hjermskiir?
Hjermskiir is an island, shortly off the coast of Atmora. Currently holding only two races, the Hjern and the Orphic Elf, the Dragonborn will have yet another island to spread his name on, and vanquish evil from. Currently the size of Solstheim, the island of Hjermskiir will be a fun and entertaining island for the player to explore.
What new content will be included in the island?
Credits (So far)
Q. What is Hjermskiir?
A. Read the top of the page all the way down, and you will get the answer.
Q. Do I need DLC to use Hjermskiir?
A. No, Hjermskiir will remain completely independent of DLCs.
Q. How stable is the mod as of today? (27th of May, 2014)
A. Not stable at all. The quests aren't ready, and many glitches still persist and are being worked on.
Q. When will this mod be released?
A. I honestly have no idea. I expect an alpha release to be done around August time, but the full mod will not be done for a while, due to other things getting in the way.
Q. Can I contribute?
A. Yes! If you feel like you may be of use to the development of this mod, email me at: CoffeeAddictUK@gmail.com.
Why is this mod being made?
Well, I (The Coffee Guy) have just finished my secondary education, and now I have spare time, I decided to start really prioritizing a small side-project into a full-sized DLC mod. Hopefully this mod will be successful, and I further look forward to continually developing it. I am making this for my own entertainment, and (hopefully) the entertainment of others.
03rd June, 2014
Since the last episode, lots of things have been done to improve the island of Hjermskiir. The most notable feature is that the landmass has reached approximately the size of Solstheim, making the island on par with the DLC and perfectly sized for an expansion to the game. I have also been taking time to write the lore of the entire island, and I am soon to be recruiting people to help me write scripts for characters and write the books for the mod. This will alleviate a bit of stress for me, and will possibly help make the entire mod much better.
One notable lore addition is a new ancient settlement on the island ran by Orphic Elves called 'Azura's Prospect', which is a small cult which believe the randomly sprouted crystals which contain the same structure of soul gems are Azura's way of communicating with those who she blessed: the Hjern and the Orphimer. Since this is a part of the main quest, no more shall be released. This is but proof of the writing of the lore.
In the main city of the island, there is a gate with barriers, and a guard outpost with bowed guards guarding the city. The signature giant creatures of the island, the Hjern King, will have scripted attacks in which the guards will always win, just to make the island seem more hostile and the cities seem more fortified.
There is an entire new area added to the island in which mostly consists of woodlands. This will be the main source of lumber for the island's architecture.
Below is the trailer.
That's all for this week's weekly chunk. More information shall be released next week, as production moves further. Thanks for watching!
-The Coffee Guy