Dig underground tunnels, build rooms and attract creatures at your service, then use your army to annihilate your enemies. Each room has a different use and can attract a specific type of creature, so it's up to you to build the best hive possible. You can even build traps or research new spells to improve your defense capabilities.

Post news Report content RSS feed Hive Keeper v0.95 BETA released

This version was focused mainly on improving user feedback. Additionally a bug that may have caused AI freezes and game slowing should be fixed now. Considering I did not upload any gameplay video in the past months I decided to record myself playing 1vAI in easy mode. During the game I tried to show all features that I could imagine at the moment. Gameplay video and patch changes inside

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This version was focused mainly on improving user feedback.
Additionally a bug that may have caused AI freezes and game slowing should be fixed now.

Considering I did not upload any gameplay video in the past months I decided to record myself playing 1vAI in easy mode. During the game I tried to show all features that I could imagine at the moment.

Full changelog:

BALANCE
o Goliath damage reduced by 37%
o Waves 8-9-10 of map Hive Fort have been slighly tuned down

CHANGES
o New spawned drones will now priorize close tasks
o Improved mineral tiles textures
o It's now possible to right click on army unit frames to move the camera close to a random unit of that type
o Added supply informations in the UI
o Increased width for the army and the alert panels
o Increased pheromone slap area
o Added ingame tips in multiplayer games: conquer a nydus worm, build lair & hatchery & library, research rooms & spells
o Added ingame checkbox to enable/disable ingame tips
o Changed alerts layout
o Tutorial improved with new informations and UI buttons highlighting
o Added tooltip additional infos for rooms
o Hatchery and Library tiles brightness increased for better visibility
o Library room renamed to Psionic Nest
o Workshop room renamed to Furnace
o Call to Arms spell renamed to Pheromone
o Removed misleading level 2 research cost for unimplemented rooms and traps

BUG FIX
o Fixed bug that was causing lag and AI breaking whenever a player reached 0 minerals
o Fixed error message shown when creatures were receiving damage over time from dead units
o Improved movement rotation sensitivity in possession mode

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Elbareth
Elbareth

After I used possesion my minimap dissapeared :( it never came back

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Bibendus Author
Bibendus

Weird because you can even see on the video that the minimap is fine after I use the possessions.
Can you reproduce exactly how you did it?

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Elbareth
Elbareth

No I don't remember and it's not in the replay archive either , sorry

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Bibendus Author
Bibendus

If you are able to reproduce the bug please send me the replay

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