The Victoria 2 Historical Project Mod is an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using parts of the mods NNM and PDM as a base, the main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The first release includes a vastly improved country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1816 (or 1815) start date.

Add file Report Historical Project Mod - Version 0.3.9

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Filename
HPM_0.3.9.zip
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Full Version
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arkhometha
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75.03mb (78,679,648 bytes)
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304 (4 today)
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422b32a0c2601d49d0584769e9e6bbf9
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The checksum is RFTO. Don't expect it to be save game compatible. That took some time. There's a lot of fixes, changes and additions. Really a lot, so to talk about them here would take a while. Most importantly, some serious glitch with AI logic on building stuff was fixed. Mechanic wise, I'd like to highlight the fact that vassals pay money to their overlords now so they aren't completely worthless outside of wars. Commissioning warships is fixed, so you will get your ironclads shortly before they are bought. I separated the War of the Confederation and War of the Pacific and integrated the Druze minimod and finished the terrain on Korea. That's a few of the things that were changed. I can't remember them all. Sorry for not replying to comments/messages, but things are really busy. Tomorrow I will read them all and reply. Don't expect the next version soon unless some serious bug appears that needs to be hotfixed. Real life calls.

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Historical Project Mod - Version 0.3.9
Comments
Guest
Guest

Hi. Me and a friend want to play some MP with this mod. Downloadning the zip, extracting it to the correct folder etc. Everything seems to be where it's supposed to. We are both running the vic2 steam version, no other mods.

Yet we still end up with 2 completely different checksums, and none of them are RFTO.

Tried deleting map caches, didnt help. Verified steam files, no change.

Any suggestions please? :)

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arkhometha Author
arkhometha

The checksum you get the first time you run the mod should be different. That's normal for any mod. The second time you run the mod you have the true checksum. If you run it a third time and it's still changing, then something in your computer is changing your cache. If both have run the mod 3 times and the checksums are not changing but they are different, one has something wrong with the vanilla installation. Check if the vanilla checksum is WNVU for everyone.

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Guest
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Guest
Guest

wow, i always played PDM mod, now i found this, and the devs are still working to improve!!

I'm so happy to see this effort.

Thank you SO MUCH!!
I love you guys s2

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arkhometha Author
arkhometha

Thanks!

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gsg_anon
gsg_anon

Hey HPM.Guess I will have to suggest through here now.
1.Are the Saint Thomas Christians, in India, already represented?If not, can you add them?

2.Is India also excluded from the annex CB, like Japan is now?They really should.

3.Could you change the colours of Picard and Breton to something more fitting?They are just two grey blobs, while most of the other culture/culture-groups are either related to their country(in this case I could understand breton, but still, a more colourful approach wouldn't hurt) or the rest of the culture group.

4.You should make it so you can't demand Mexico's territories(Manifest Destiny) as the US if you have troops inside their borders, as you can just exploit it and station troops in their capital before it even starts

5.The St.Barth Referendum decision, which gives France a change to buy the swedish caribbean island, doesn't check if France actually has any Caribbean holdings(it really should)

6.Denmark will always lose the Schleswig war, without even having any chance, as their navy is too small to compete and their units get stuck in their capital thanks to the blockade.Is there any way you could fix this?Maybe make the Schleswiger navy weaker, or the Danish stronger?

7.Why don't nationalist rebels win if they end up capturing your capital?If Communists, Fascists, etc. can make the current government submit to them, why wouldn't Nationalists?

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arkhometha Author
arkhometha

1. I don't think so. I will make a note and check it.
2. No they aren't. They should be too, yeah.
3. I will see what I can do, but I won't promise anything. If they end too similar it might be confusing.
4. Done.
5. Done.
6. The Danish start almost entirely in the steam age in 0.3.9 now and they have more money from the Sound Toll, so I expect them to put more of a fight, especially considering they are way richer than their vassal. The AI also focuses a bit more on building a navy.
7. Makes sense, though I'm afraid it could cause unforeseen behavior. I will make some tests.

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benaslinda
benaslinda

Lodz province of Poland has half of its population as intellectuals, which is probably a mistake in the version. Meanwhile Kursk province has %0.4 intellectuals meanwhile being one of the most populated areas in Russian Empire. Due to game mechanics, Russia already remains backward, I think such states with extra low intellectual rates should be fixed to %1.0. This will allow those states to have at least normal increase rate of literacy.

Also high reduction of Albanian population based on a census 100 years later is kind of ridiculous. During the last periods of Ottoman Empire there was a huge migration of Muslims in Balkans to Turkey. So the increase of the population didn't happen naturally, but affected by external factors in warn torn Balkans.
En.wikipedia.org

Bulgaria was also the region that had the highest emigration rate during wars in Balkans. Mainly muslims left the region. I think higher Turkish or Bulgarian Muslims in the region would be more accurate for the starting date, and event chain after Bulgaria being independent to move those pops to Thrace and Aydin also would be in accordance to historical events.

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teslatesla
teslatesla

Great stuff great stuff, thanks for continuing to develop this mod.

My thoughts about the new version:

1. I like that the goods required to make soldiers/ships were decreased, its easier for uncivs and poor nations to make soldiers now. Although, I don't really like that the cost for making unciv cavalry has been changed back to requiring wine and wool, instead of wheat and wool. You have to sit around and wait for every other nation above you to finish their soldier production before you can start buying wine from the world market, which can be a year or two, esp. at the beginning. Also needing wine just doesn't make sense if you're playing as a muslim country, since muzzies don't drink alcohol.

2. The monthly payment decisions that vassal countries make gets really spammy unless you disable the message option that tells you when other countries make decisions. I disabled it, but idk its not ideal!

3.South America-
-I like that the War of the Confederation for SA is an event now, very coool.
-Not really important, but perhaps Bolivia should have cores on Alto Paraguay or a late-game event that adds cores on Alto Paraguay, since the area was in dispute between them since their independence. Also Bolivia & Paraguay did go to war over it in the Chaco War 1932-1935
-This is entirely me but I think other South American countries should be able to take the Colonization of Chaco/the desert/Arucania decisions, if they conquer the appropriate countries beforehand. I just like conquering Chile as Peru-Bolivia to get more primary culture pops lolz, and then its just kinda dumb i cant into Arucania or Patagonia?!? I already modified the decisions to be able to do this for my personal use but idk thought I might as well say it

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teslatesla
teslatesla

oh also, maybe i just have weird luck, but it seems as though France will almost always intervene on the side of Egypt and the war will inevitably end with Egypt breaking free from the Ottomans. instead of the other powers having a good/better chance to intervene on the side of the ottomans

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KubiG37
KubiG37

I've seen that in earlier versions too. But to be honest, I don't think that either result is in any way significant. Ottomans decline sooner or later, with or without Egypt.

And if the GPs don't break it free, rebels do.

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teslatesla
teslatesla

also the naval base in bahia blanca is still there ;P

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teslatesla
teslatesla

also there's a stray belgian soldier in Amsterdam that's bugged & just endlessly marches

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KubiG37
KubiG37

Wow this version is almost like getting an official Paradox patch! (probably even better)

I played many older versions of HPM and this one is really different.
The AI is now really better at choosing techs (no more Russia 5/30 army tech in 1900). They also seem A LOT better at not going into huge debts the moment the game starts, might be the work of the new tariff mechanic.

For example Spain now seems able to remain a GP, and is not being constantly thrashed by the rebel spam.

Really awesome job, considering you (claim to) work on this alone. Keep it going. :)

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Shesp
Shesp

>When Romania forms, the Transylvanian cores on Serbia will be gone and the population will start assimilating.

I am unsure if there is a "Greater Romania" event; if there is, do you plan on giving Romania back cores on these provinces with said event (Thank you if you have already done this!), and if not, do you plan on adding a "Greater Romania" event?

Also, on a related note, I am interested if you have any intention of adding Aromanians into the game.

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willdesmond27
willdesmond27

There's a decision to "Claim the Tisa" which gives Romania cores on Debrecen, Szeged, Bor, Pancevo and some other province. So yes, you get that core back eventually if you choose the decision.

As for Aromanians, the developer has already made clear that he would not like to add them in as they assimilated very effectively into their host nation (Aromanians in Greece assimilated into Greek culture, Aromanians in Albania assimilated into Albanian culture, etc. etc.).

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lancerlot91466020251
lancerlot91466020251

Aromanians getting assimilated is hardly a problem. It can be prevented by creating an aromanian tag, as there were hopes for an aromanian state anyways in the late 19th century.

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willdesmond27
willdesmond27

The assimilation point isn't about that they'd be assimilated into the host nation without a core country, but that historically they assimilated into the host nation.

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