The concept of the mod is really simple, it is the same as other props mods in other games. The hiders can disguise as objects, and hide on the map.
In this tutorial I'll show you, how can you make your own Hide 'n Seek compatible map.
Posted by iCore on Apr 27th, 2013
mKeep in mind, adding custom maps are available from the version of 2013-04-27.
Creating a Hide 'n Seek map is almost the same as a default map, without the need of placing objective points, and etc.
What your map must contain:
Everything else depends on you! The structure doesn't matter, but always try to create a detailed map with many placed objects. After you have created the map, you have to define the model list in the GSC file of your map. Please don't forget, that the list must contain the default model of your map (which is com_pallet_stack as default), and you can only use models, which are in the list of an originally supported map (Stock maps + Cluster + Backyard). However, if you want to use other objects in your list too, then contact me, and I can include the required materials, images and strings in the next version. However, this way your map can be played only from that version, so then it's better to mention it in the infos of your map. Every listed model must be in the FF of your map (by placed on the map itself, or by writing in the CSV), except some globally contained models.
The GSC of your map should look like this:
Here you can make a list of models with the addObj() function. The most optimal way of sorting is, if you order them alphabetically ascending by their English title. If you don't remember the displayed name of a model, you can check it anytime in-game. Currently you can add up to 45 models, which must be enough. If your map requires some more, contact me, and I'll try to free up some menu space for it in the next version. Don't forget the first #include maps\mp\gametypes\_models; line, because it allows you to use that function. And also remember to rewrite the level.timer = 60; row, and all the other configuration lines if needed, since probably the default seeking time of your map will be higher than 60 seconds, etc. Explanation about these properties are in the config file of the mod.
Hopefully this small tutorial was clear. I have also made a test map, with which you can test when needed. You can download it here.
Models, included in the mod globally:
The list of currently supported objects for hiders: