In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S. In the simple but challenging gameplay of an 'one against all'? mode, Subject 617 creeps/sneaks through the maps armed only with a knife and three pipe bombs. The IRIS team carry a selection of weaponry, fully customisable at round start, from F2000 assault rifles through to shotguns or sub machine guns as well as a pistol as a secondary weapon. However, they can hardly see Subject 617 as, just like the 'Predator', only the outline of his silhouette is visible. On top of that the Hidden also moves a little faster and has many abilites such as pouncing, wall grabbing, corpse pinning and the fatal pigsticker attack. Therefore co-operation is necessary for I.R.I.S. if they wish to prevail (if they dont want to become the prey/victim themselves). This leads to an outstanding gaming experience on public servers:...

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Updated Changelog Taster -> Beta 1 : Bug fixes - Fixed spawning inside other players Fixed multiple hiddens created when dead marine disconnects Altered impulse 101 functionality, impulse 71 should be used instead, also made it sv_cheats protected Fixed dedicated server crashing with "say"

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Updated Changelog

Taster -> Beta 1 :

Bug fixes -
Fixed spawning inside other players
Fixed multiple hiddens created when dead marine disconnects
Altered impulse 101 functionality, impulse 71 should be used instead, also made it sv_cheats protected
Fixed dedicated server crashing with "say" command
Dedicated server stable - less "memory leak" crashes
617 can only pounce when on the floor

New Features -
Names under crosshair - 'unlimited' range for marines, limited to close quarters for 617
Multiple marine skins + models
Custom view + world weapon models
Implemented security against material alteration
Added water splashes when players walk through ankle deep water
Added a "hidden" round counter, making it possible to limit the number of rounds a player can be the hidden in a row
Added HDN_Executive, HDN_Sewers, HDN_TrainDepot and HDN_Docks
Added custom weapon images
Implemented death notices
Added full voice comm support
Friendly fire (mp_friendlyfire) support - 0 off, 1 on

Gameplay tweaks -
Increased damage on pipebombs to 100 at ground zero
Increased damage on knife primary to 37
Removed Hidden font from all text sizes below 16
Increased spread on shotgun
Modified HDN_Stalkyard to discourage camping

Comments
BloodShed
BloodShed

nice :)

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