Finally...after quite a few hours of not being happy with the map and messing up and recreating the map, i think im finally finished with it, there are...
The mod will - re-create the original levels in the game, making them larger, more intersting, and more difficult, and may add one or two new ones.
Alt Death Gibs - Most if not all monsters will have alternate death's, mainly for their "explosion" deaths, they will not occur each time, and they will ONLY occur with the use of your ultimate weapon, or other explosives, and there will be about a 15 - 25% chance of the alt death(s) to happen, the ratio isnt set in stone at this time, though.
Bosses - There will be around 10 bosses, not including Korax and the Masters.
Brightmaps - I am also working on a brightmap project for Hexen, it will include all enemy projectiles, reflections on the enemies body from the projectiles, and the enemies eyes. I will eventually make brightmaps for all the other monsters in THIS mod, the original though will be for Vanilla Hexen.
Monsters - The mod will have 26 new enemies, that fit into the look and feel of hexen, there will also be returning enemies from heretic. Most monsters will be biome based, Lava monsters in fire areas, ice monsters in ice, etc.
Monster variation - I will be creating variations for the monsters in hexen, so that you do not see the same looking Ettin every level, ideas for ettins would be - new armor, weapons, and attack damage. Chaos serpents may having varying heights, more spines/horns, different attacks and skin tones. You get the idea. The deathkings will also get a revamp.
Other info - You will NEED GZDoom to run this, unfortunately no other sourceport can properly support the mod.
Optional files - Once the mod is done, I am hoping for it to be compatible with most mods, Wrath of Cronos, Simplified Gore, Hexercise, Hexercise + WoC, Brutal Hexen.
Weapons - There will be 2 new weapons for each hero. I have not decided which weapons to add at this time. The original weapons may also be edited.
I am always taking thoughts on level design, and weapon suggestions. Please leave your thoughts here, or on the Zdoom thread.