Bright maps to be used with Hexen, GZDoom engine, and other applicable. If you notice sprites missing their brightmap, PLEASE, send me a message or leave...
The mod will - re-create the original levels in the game, making them larger, more intersting, and more difficult, and may add one or two new ones.
Alt Death Gibs - Most if not all monsters will have alternate death's, mainly for their "explosion" deaths, they will not occur each time, and they will ONLY occur with the use of your ultimate weapon, or other explosives, and there will be about a 15 - 25% chance of the alt death(s) to happen, the ratio isnt set in stone at this time, though. (HOPEFULLY THIS WILL HAPPEN)
Bosses - There will be around 10 bosses, not including Korax and the Masters.
Brightmaps -This project is complete! Find it in the download section if you're interested.
Monsters - The mod will have 26 new enemies, that fit into the look and feel of hexen, there will also be returning enemies from heretic. Most monsters will be biome based, Lava monsters in fire areas, ice monsters in ice, etc.
Monster variation - I will be creating variations for the monsters in hexen, so that you do not see the same looking Ettin every level, ideas for ettins would be - new armor, weapons, and attack damage. Chaos serpents may having varying heights, more spines/horns, different attacks and skin tones. You get the idea. The deathkings will also get a revamp. (HOPEFULLY THIS WILL HAPPEN)
Other info - You will NEED GZDoom to run this, unfortunately no other sourceport can properly support the mod. (as far as i know)
Weapons - There will be 2 new weapons for each hero. I have not decided which weapons to add at this time. The original weapons may also be edited.
Grab the latest build of GZDoom here > Devbuilds.drdteam.org
Optional files - Once the mod is done, I am hoping for it to be compatible with most mods, Wrath of Cronos, Simplified Gore, Hexercise, Hexercise + WoC, Brutal Hexen. I will provide links to the threads of each mod eventually.
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