This is the Heroes of Exion version 1.10a ut4mod for Unreal Tournament 2004
DIFFERENCES BETWEEN THE HEROES OF EXION AND THE ONSLAUGHT GAME TYPE:
- Similarly to the Onslaught, this game also has game rounds, but the players have only one life in the given round. It is like the solution applied in the Counter-Strike game.
- In the game, only the guns with bullets, rocket launchers, trench mortars and target painters can be used.
- Since the way of the fired bullets and missiles shot by the Assault Rifle (with silencer and telescope), the Assault Rifle Plus (with telescope), the Classic Sniper Rifle and other machine guns and automatic guns can be seen and heard (3D sound) as they are flying in the air. This way the position of the enemy can be identified more easily in the game.
- The sounds of the game have been revised in order to try to experience the situation of the battlefield atmosphere.
- The guns move in the players hand under the effect of the strenght of the shots (similarly to the Counter-Strike), so it is practical to fire at the enemy in short series.
- The vehicles are equipped with machine guns and automatic guns (Manta, Raptor, Scorpion).
- The Hellbender is equipped with an automatic gun, which can be handled by the driver of the vehicle.
- All the free and working vehicles can be used in the game, independently of the fact that it is in possession of the enemy or our team.
- In the maps, there are also destroyable buildings and moveable barrels and boxes which can be exploded. The moveable barrels and boxes can be pushed by the player, so he can build an entrenchment from these objects, too. Because of the destroyable walls, you have a chance to manoeuvre during the game.
- The destroyable walls and buildings can be demolished by the vehicles, as well. For example, with the Goliath tank, the player can go through the destroyable wall. The walls can also be demolished by the other vehicles, but, for instance, with the Manta, it is necessary to crash the wall with a high speed in order to destroy it.
- The movements of the different mobile things (barrels, boxes, trees, hanging bridges) in the map is controlled by the Karma physics engine.
- The output of the game (framerate value) is influenced by the setting of it (Settings/Display), but the Heroes of Exion continuously controls its own effects (explosions, smoke, debris moved by the Karma physics engineā¦) according to the actual framerate value. Under the average 30 fps value, the game is able to represent only the minimum effects. Above this, the number, the complexity and the level of the physical modelling of the visual effects, or the number of the debris moved by the Karma physics engine (for example when a wall explodes) grow a lot.