I've decided to make this hero mod beacuse there are some heroes that I think would be really fun to have. If any of you have played Vapula's Hero Mod for BFME 1, it will be in the same category. I just add the heroes I want, not so that it fits the time and place the game happens.

I've planned to add
Men of the West:
Halbarad; A dunedain, and a close friend of Aragorn. He'll be a leadership kind of unit.

Elves:
Celeborn; Make him useable in the Skirmish/War of the Ring modes. Change his powers

Dwarves:
Grimbeorn; He'll be able to transform into a bear.

Bard II; Prince of Dale. The heir of the man who killed Smaug the Golden. He'll have bonuses on killing dragons, and use the bow

Mordor:
Gothmog; The orc liutentant. Commanded the forces in the battle on Minas Tirith

Mahud; A man on a Mumakil. Leadership bonuses to mumakils

Ringrwraiths; make them mountable on both nazgul and horse on the same hero

Isengard:
Ugluk; The Isengard liutentant which lead Merry and Pippin towards Isengard. It will be Vapula's Ugluk from BFME I with a summon

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Grimbeorn
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0 comments by King_of_Universe on Oct 7th, 2007

I'm back from the dead (or huge amount of schoolwork and FM07, if you're picky ), and suddenly felt the modding-urge take hold of me. The problem is that I've forgotten almost everything, so the beginner tutorials on the site is very helpful . And, of course, I wanted to make the biggest and greatest mod of all time (like all noobs).
When I got to my "senses", I figured out I'd try to finish my Hero Mod (if anyone remembers a year back in time), if there's any interest in it.
I've made it start on patch #6 and fixed some error in the codes, but that's about it from the old release. But if no-one cares, I'm not gonna finish it.

So, I wondered, is there any interest in this mod, or should I just stop it and (maybe) join someone else?

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BFME II; Hero Mod ALPHA

BFME II; Hero Mod ALPHA

Oct 22, 2006 Full Version 2 comments

I'm just here to tell everybody that the computer f****d itself in the a**e, and the backup I had was months old, so the mod was hugely set back...

Post comment Comments  (10 - 20 of 25)
anglia
anglia Jan 6 2007, 6:47pm says:

lol sounds like a good mod, haha i laughed when i read the description and i found that the new dwarven hero could transform into a bear xD that made me laugh! so good luck!

0 votes     reply to comment
jigsaw_541
jigsaw_541 Dec 17 2006, 8:22pm says:

Hey, I just DL'd the Alpha of this and when I go to start it it says all of this:

------------------------------------------------------------------

An upgrade mask references Upgrade_MordorBarbedArrows, which is not an Upgrade

Error parsing field 'TriggeredBy' in block 'Object' in file 'data/ini'object/evilfaction/hordes/mordor/mordorhordes.ini', line 1244.

--------^ It says that part like three times ^--------

6 addresses:
(unknown)(0):game.dat+241550 Debug::PostStaticInit+3390
(unknown)(0):game.dat+2294796
FXParticleSystem::DefaultModuleKey<0>::operator=+119787
(unknown)(0):gamedat etc.......

---------^Again, I don't want to type all that crap, but it does 6 differnt ones like that^-------------------

Because of the severity of this error the game will now exit.

------------------------------------------------------

So, I don't know if it's just me or what, but I would definitly call that a problem.

-Jigsaw

+1 vote     reply to comment
King_of_Universe
King_of_Universe Dec 18 2006, 2:20pm says:

First time on here for 1,5 months and a comment :o

The problem is that the mod is for an old patch. Sorry... Either use an old patch (the mod uses nr. 4, I think), or recode the md yourself... :P

+1 vote     reply to comment
King_of_Universe
King_of_Universe Aug 27 2006, 4:54am says:

Because I'm tired of modding, and just want to get the mod done, in as little time as possible ;)

+1 vote     reply to comment
Ikatsui
Ikatsui Aug 25 2006, 12:03pm says:

why not add Radagast the Brown?

+1 vote     reply to comment
KidNextDoor
KidNextDoor Jul 20 2006, 4:59am says:

yah same here im a fan of all dwarves and them being able to transform is completely awesome :)

+1 vote     reply to comment
Chachalon
Chachalon Jun 8 2006, 9:06am says:

Sounds really interesting, I'm especially looking forward to Beorn and his transform-ability.

+1 vote     reply to comment
King_of_Universe
King_of_Universe Apr 27 2006, 4:13pm says:

Glad that you look forward to the mod :)
And I won't add Smau, I think it would be to unbalanced. But you can add him yourself. To learn how to mod go to my site kou.the3rdage.net. Remove the kou bit infront and go to the forums You there have every possibility to add Smaug to your own mod, or mine ;) Just remmber to ask if you're gonna release your mod

+1 vote     reply to comment
Sheep_Darklord
Sheep_Darklord Apr 27 2006, 3:13pm says:

This mod sounds gr8. I've always wanted to play as these characters and i can't wait for it to be finished. That said, it would be brill if u could make a Smaug. I dunno how 2 mod so it's probs pretty hard so i'm not bothered if u can't

+1 vote     reply to comment
King_of_Universe
King_of_Universe Apr 21 2006, 8:54am says:

I'll try to finish it as fast as possible.
I doubt I'll add Smaug to the mod, because I don't think I could get him to fit with the other factions

+1 vote     reply to comment
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Released Nov 3, 2007
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