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Helms Deep Defense
A modification of Savage 2 - a tortured soul
Defend Helms-Deep against the attacking enemies! Some last standing fighers are with you but how long will you survive? It is possible for 30 minutes?
Or will the waging beasts overun your castle? Use the 6 fully new classes for defending! But you can win only with strategy. Get a good mix of the new classes to survive...
Can you hold Helms-Deep?
Find it out and play NOW as one of the last defenders of Helms Deep!

Features:

-six new classes
-Waves of enemies attacking the gate, wall with ladders and bombs
-a big and epic battle without any laggs
-some secrets, find them by playing the mod
-Helms-Deep map, built like the real Helms-Deep
-Win: Survive for 30 minutes
-Loose: Let them destroy your base

Classes:
Engineer: (Supporter)
The engineer can construct many usefull things!!! For example a Mini Arrow-Tower.
1. Melee
2. Mini Arrow-Tower
3. Bomb
4. Ammo Depot

Archer: (Ranged Dmg-Dealer)
The Archer kills his enemies from far, with a longbow and different magic arrows! Like a cripple shot or a dualshot.
1. Dagger (very low damage)
2. Longbow (high damage)
3. Dualshot
4. Fire Arrows
5. Crippleshot

Warrior: (Physical Dmg-Dealer)
The warrior is able to cast spells on his blades, this makes him to a dangerous figther! He deals tonns of damage but has only few healthpoints...
1. Magic-Blades (high damage)
2. Fire-Blade
3. Lightning-Blade
4. Healing-Blade

Champion: (Tank)
Champions are easy to describe: A unkillable men with mass of health, armor buff and a aggro-skill (Battle-Cry). Therefore only little damage.
1. Axe (very low damage)
2. Battle-Cry
3. Regeneration
4. Centurion-Armor

Priest: (Healer, Supporter)
Priests know how to heal allies and get them back to life, beside that they can speed or support them by a magic aura!
1. Melee
2. Heal
3. Resurrect
4. Speed-Boost
5. Mana-Aura

NEW: Wizard: (Magical Dmg-Dealer) [In next version]
A skilled wizard can kill masses of enemies easily. He is able to burn his enemies and stalk them by teleporting behind them!
1. Arcane-Blast
2. Fireball
3. Teleport
4. Fire-Shock
5. Frost-Shock
6. Unholy presence

So good luck and much fun while defending Helms-Deep!!!
If you have any questions --> don't be shy, contact me via skype (eragom3)!

Made by Eragom, 2009

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Hide & Seek

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Crosspost-Mod-Hints

Crosspost-Mod-Hints

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This is just a hint for my othe mods: Hide&Seek And my other a bit older mod: Sky-Race I hope you like it and don't forget to vote this mod for mod...

Release

Release

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The mod is now released! Get it and post what do you think about. If you have any ideas post it here also. You can download it here on the moddb site...

General

General

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Your voice is important! So decide now, how the MOD should be continued, there're 3 possiblities!

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Helms-Deep-Defense MOD

Helms-Deep-Defense MOD

Full Version 3 comments

The full Helms-Deep-Defense MOD (Version 1.2)! Thx for download!!!!!

Post comment Comments  (20 - 30 of 32)
Eragom Creator
Eragom

Thank you for your rly good ideas!!! But i need rly a modeller, never tried to model^^
And if i can add the grandars armor...Actually i dont know, don't know the script for that.

(A first video is now uploaded, look at the video section...)

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huntmaster
huntmaster

Glad to be helpful.

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huntmaster
huntmaster

Ah looks like I stumbled on something interesting, the model viewer :P Theres lot of good stuff /npcs/grandar could be used as some kind of uruk/ork, perhaps uruk Berserker, Dark Rogue could be N√°zgul. And don't know about the armors, can you use them one the charcters?

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huntmaster
huntmaster

I think waves are pretty neat. And I'll stop bombarding you with messages now.

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huntmaster
huntmaster

Actually if you can replace Chaplain's weapon with a sword/spear he could be core rohhirim defender. And maybe change texture color to green and add some horses to the shield.

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huntmaster
huntmaster

I do understand if you want keep the mod as relaxed and playing/training around with modding and making map/mod inspired by helms deep. But I agree with Feillyne, just got some suggestions. Marksman goes as elf bowman if you want to go with the movie style, just remove the bomb and Builder has nice dwarf look so you could go with it as Gimli or just a dwarf warrior, maybe get axe from somewhere if you can? Hammer is okay though. Say there came some dwarfs before the siege to see the caves Gimli was so excited of, thats more reasonable than the elfs in the movie. I wouldnt go with the guns but ofc. if you don't want to make it too complicated thats ok. Now Savage would need some modeling to make a rohhirim soldier but ofc. only if you can do it or someone else willing to help you. Or just keep it as it is. Just my few cents good luck with the mod!

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Eragom Creator
Eragom

Yes sounds nice, i like some of your ideas! I'll edit the classes but i need help with modeling, i'll see...

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huntmaster
huntmaster

Yup I'm glad you like 'em. Just ask me if you need any help with the lore stuff/ideas. Now that I'm here I could think something about beasts, they really don't remind Uruks, but I think shape shifter could do as some kind of Goblin, of course they don't have to be movie like or anything. Oh and Shaman is pretty orcish, that one should do, especially if you can give 'em some kind of weapons instead the staff, because magic really isin't major part in Lotr, there are just few persons on Middle-Earth who can do that. Ahh and now that I think it Malphas could be used as Balrog in the end as final climax. And in the books ents come kill rest of the uruks and orcs, perhaps you could make Conjurer models biggger? Predadors are so-so as uruks. Ah and Behemots could be used as Cave trolls. Sorry just ideas pouring to my head, its really fun to think about them :P

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S2Mercenary
S2Mercenary

Nice to see the mod up! Hopefully this paves the way for more!

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Eragom Creator
Eragom

Atm i'm doing that but i'm missing the commands for the weapons, for example the marksmanbow, how it's called in the editor???
gun_marksmanbow doesnt work :(

Reply Good karma+1 vote
S2Mercenary
S2Mercenary

Should be gun_sniperbow. If you extract the game_settings.cfg from resources0.s2z, you can find a huge list of different values you can change.

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