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In 1968, a man called George A Romero changed the world of horror movies forever with his groundbreaking film "Night of the Living Dead".
10 years later a sequel, Dawn of the Dead, was released, which delivered in every way possible, and continued his living dead genre. It was followed up by Day of the Dead in 1985, and Land of the Dead in 2005, and he has become one of the most iconic horror movie makers of the generation.
'Hell on Earth’, also known as '"HOE" or “Notld” for short, is a mod for the Source engine being developed by a few students and friends with a passion for horror and videogames.
The mod will be based on the George Romero universe but set in a different time, shortly after the effects of the first Romero classic, and from the perspective of a different character. You will encounter similar areas to the film such as the farmhouse and Evans city while you try desperately to find survivors to help you get somewhere safe and to figure out what’s going on.
The game will focus on fear, isolation and survival in tense situations. For example you will find a gun, but it won’t necessarily have ammunition, and even if you find some you'll still have to make very good use of it, or you'll find yourself being surrounded by the undead quicker than you can say 'fresh meat'.
We are going to make this as realistic as possible. So guns and weapons won’t be all over the place or in that place that looks safe. You won’t find much health, and will have to sit around for a while, risking your ass while the dead hunt you in order to recover HP.
Weapons you do find will be authentic to the time period and will only include for the most part a hunting rifle and a pistol, though you may find a few other useful ones if you search hard enough.
Hell on Earth is looking for people with good communication skills and a polite and dedicated attitude. Experience and previous work demonstrations or examples are required for a shot at getting on the team.
1x Weapon Animator
1x Character Modeler
1x Skinner (Experience essential)
1x Mapper (Experience essential)
If you would like to apply for a position please contact me through the following:
Ok, id like to take the oppurtunity to just say that me and Joker (Scott) are in the early stages of continueing the project. We'r in the process of re-doing the documentation, getting a few concepts finished and just throwing around some ideas and designs. Towards the summer holidays and in the first few weeks after college is over with, we'l probably have something to show.
Before the mod was put on hold however, we did get the final piece of music from Nathanial Chambers, our composer. That piece will be uploaded shortly along with the first few concepts.
For the time being though, i still have lots of college work to catch up with, revision for exams in June, a social life to maintain, as well as getting into the competative side of everyones favourite online fps, Counter-Strike ;) .
Thats all for now though, stay tuned.
Hello all, Im sorry to announce that the mod will be put back even further as once again team members havent been communicating and progress has been...
Hey everybody, Sorry for the huge delay for anything about this mods progress. However i do have good news and a lot to say on behalf of the project...
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A short piece produced by Joker on guitar
A Music piece developed by Nathanial Chambers for the mod last year that ive decided to keep. :)
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