This Mod plays in the Pacific on the Island Peleliu. 1944 The US Army starts an invasion, after Days of bombing the Airfield with artillery. Mod will contain different Missions for Peleliu Island, U.S. Marines and the IJA.

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Hell in the Pacific A3 - testing flares / bad weather, night combat. Footage taken while testing the flares script, which will be shipped along with the mod for mission makers.

Youtube link: Youtube.com

Ai pathfinding test

Ai pathfinding test

News 3 comments

Ai pathfinding test. This was recorded when we did a very simple Ai pathfinding test. This mission is not for release, just a Ai stresstest.

Hell In The Pacific WW2 mod ArmA 3

Hell In The Pacific WW2 mod ArmA 3

News 16 comments

Yes, we are back! It has been quite silent around this mod since it's release for Arma2, but we are about to change that. A lot of new stuff has been...

Teaser Hell In The Pacific Arma 3 mod

Teaser Hell In The Pacific Arma 3 mod

News 6 comments

Teaser of what to come for HIP-Arma 3. Stay tune for more information in Octorber 2015:

Hell in the Pacific - Second mission pack released.

Hell in the Pacific - Second mission pack released.

News 1 comment

Hell in the Pacific - Second mission pack released.

Post comment Comments  (60 - 70 of 237)
SnakeTheFox
SnakeTheFox

A couple of issues I've run into:

1) AI sees (and shoots) through grass and brush. Jungle battles aren't really possible with the AI for this reason.

2) Ammo boxes (at least Allied ones) don't work. They don't give you an "Open box" prompt.

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DJ_Barney
DJ_Barney

Is this true ? I am also an AI player.

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Dimitri_Harkov
Dimitri_Harkov

1) Not really. But certain ArmA2 engine things might let it look like they did.

2) There is no 'Open Box' prompt in ArmA 2. If you are talking about the 'gear' action: it is there unless the box is in high grass. And even then you can access the box (see manual).

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SnakeTheFox
SnakeTheFox

There seems to be a conflict with your mod and ASR AI. Whenever I play the two together I'm bombarded with hundreds of error messages which state: "Error in expression <_dangerCausedBy call asr_ai_main_fnc_isUnc>
Error position: <asr_ai_main_fnc_isUnc>
Error Undefined variable in expression: asr_ai_main_fnc_isUnc"

A guess at what the conflict is? Does your mod alter AI in a way that would make it incompatible with mods like ASR AI? I know nothing about ASR AIs file structure/naming conventions, but "isUnc" sounds like something to do with unconsciousness? Just making guesswork. ASR AI runs fine with most of my other mods like I44 and ACE.

Anyway, the models, sounds, and textures of this mod all seem amazing and well-crafted from what I've seen so far, but ArmA 2 has always struggled with incredibly inane and stupid AI, and after experienced the game-changing glory which is ASR AI, I have trouble playing ArmA 2 (vanilla or otherwise) against bots without this enabled; it just makes them so much more human-like. So any help is truly appreciated.

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Dimitri_Harkov
Dimitri_Harkov

As mentioned elsewhere, ASR_AI works fine with HIP.

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JonathanPL
JonathanPL

Any news about when the update will come?

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WorldWarWarrior
WorldWarWarrior

I assume there will be a map of Tarawa?

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WorldWarWarrior
WorldWarWarrior

I'm sorry, I meant Okinawa

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Pedersen Creator
Pedersen

Not at the moment.

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KOFOABAYOMII@YAHOO.C
KOFOABAYOMII@YAHOO.C

why cant i downlosd it

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Pedersen Creator
Pedersen

Download mod here:

Armaholic.com

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Guest
Guest

Yo hey hey when is the new update for Gcanal and iwo Jima ? AWESOME WORK Pedersen

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