This Mod plays in the Pacific on the Island Peleliu. 1944 The US Army starts an invasion, after Days of bombing the Airfield with artillery. Mod will contain different Missions for Peleliu Island, U.S. Marines and the IJA.

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British Commonwealth/Australian troops. Ki 61 Bombing Peleliu beach.
Blog RSS Feed Report abuse Latest News: Hell in the Pacific - Second mission pack released.

1 comment by Pedersen on Apr 9th, 2013

Hell in the Pacific - Second mission pack released.

New Missions:

Co42 Beach Scarlet v0.1
Co10 Jungle Warfare v0.1
Co24 Commando Raid v0.1
TvT1-50 Fight for Hill Bill
TvT20 Devine Wind v0.1
TvT40 =BTC=_C&H_3_Battle_of_Tarawa by Giallustio
6 x SP missions by Iceman77
- The Landing - Part 1
- The Landing - Part 2
- The Landing - Part 3
- The Airfield
- Seize the Airfield
- Hellcat Landing

DMF missions:

- parameters to deactivate the Suppression Module added
- more player slots added to most missions
- bug that could cause freeze at mission start fixed, hopefully
[HIP] TvT40 Carrier Command 1942:
- random carrier placement, limited fuel so tactics become more important
[HIP] TvT64 Storming Kohima:
- pilot view distance fixed; more trucks added
[HIP] CO35 Red Beach:
- ATT driver seat locked now, LCVPs added back
[HIP]Co20 Terror Of Tarawa - Part 2 v1.1:
- Minor update to AI spawning system
- Carrier now invincible (prevents carrier being destroyed by one too many bad landings)
- added HIPLogo.paa to compensate for six updater mod file name mismatch
[HIP]Co20 Terror Of Tarawa - Part 1 v1.2:
- Minor update to AI spawning system
- added some anti-personnel minefields to some of the beaches
- added HIPLogo.paa to compensate for six updater mod file name mismatch
[HIP]Co20 Warriors Of The Sun - v1.1:
- added HIPLogo.paa to compensate for six updater mod file name mismatch

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Post comment Comments  (30 - 40 of 218)
PlanMan Jun 25 2013, 11:29am says:

If I host a server will anyone join? PM me if interested.

+2 votes     reply to comment
Pedersen Jun 25 2013, 2:42pm replied:

We have a server open for Public with all our missions on, feel free to join:

DaOarges Hell In Pacific Server.

+2 votes     reply to comment
PlanMan Jun 25 2013, 6:11pm replied:

I wish there were more people.

+3 votes     reply to comment
dello146 Jun 20 2013, 2:41pm says:

is there any way u guys can make a standard us marine with no camo and a plain Springfield it would really help the effect of earlier battles ie Guadalcanal if u can thanks and great job love the mod!

+1 vote     reply to comment
SnakeTheFox Jun 3 2013, 1:36pm says:

A couple of issues I've run into:

1) AI sees (and shoots) through grass and brush. Jungle battles aren't really possible with the AI for this reason.

2) Ammo boxes (at least Allied ones) don't work. They don't give you an "Open box" prompt.

+2 votes     reply to comment
DJ_Barney Jun 7 2013, 5:52pm replied:

Is this true ? I am also an AI player.

+1 vote     reply to comment
Dimitri_Harkov Jun 11 2013, 12:27pm replied:

1) Not really. But certain ArmA2 engine things might let it look like they did.

2) There is no 'Open Box' prompt in ArmA 2. If you are talking about the 'gear' action: it is there unless the box is in high grass. And even then you can access the box (see manual).

+2 votes     reply to comment
SnakeTheFox May 29 2013, 11:40pm says:

There seems to be a conflict with your mod and ASR AI. Whenever I play the two together I'm bombarded with hundreds of error messages which state: "Error in expression <_dangerCausedBy call asr_ai_main_fnc_isUnc>
Error position: <asr_ai_main_fnc_isUnc>
Error Undefined variable in expression: asr_ai_main_fnc_isUnc"

A guess at what the conflict is? Does your mod alter AI in a way that would make it incompatible with mods like ASR AI? I know nothing about ASR AIs file structure/naming conventions, but "isUnc" sounds like something to do with unconsciousness? Just making guesswork. ASR AI runs fine with most of my other mods like I44 and ACE.

Anyway, the models, sounds, and textures of this mod all seem amazing and well-crafted from what I've seen so far, but ArmA 2 has always struggled with incredibly inane and stupid AI, and after experienced the game-changing glory which is ASR AI, I have trouble playing ArmA 2 (vanilla or otherwise) against bots without this enabled; it just makes them so much more human-like. So any help is truly appreciated.

0 votes     reply to comment
Dimitri_Harkov Jun 11 2013, 12:25pm replied:

As mentioned elsewhere, ASR_AI works fine with HIP.

+2 votes     reply to comment
JonathanPL May 29 2013, 8:23am says:

Any news about when the update will come?

+2 votes     reply to comment
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Released Nov 29, 2012
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Hell in the Pacific
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