Ground Complex - Full Release
Mar 17, 2012 Full Version 4 commentsAfter more than five months of work, here it is ! Including the complete single player campaign, it does only require Source SDK Base 2007 !

In this Counter-Strike Source mod, the goal for the players who fight as combine soldiers is to annihilate the horde of headcrabs leaded by the artificial intelligence. For this, they must kill the whole horde (+50 headcrabs) and then kill the king headcrabs. During each round, the number of headcrabs spawned in the map is equal by default to the number of players in the server plus three. So for instance, if there are 5 players connected on the server, then the mod will spawn 8 headcrabs in the opposite team ! Of course this number can be modified by admins
When the players finally manage to annihilate the headcrab horde, the king headcrabs make their entrances in the game. They are monstrous over sized headcrabs who can endure a lot of damages before dying ! And the worst of all, it is that despite their size, they are as fast as you ! So even if the normal headcrabs are easy to kill, few bullets and you are done with them, the king headcrabs will need a new tactic to defeat them.
But there is also another thing that make Headcrab Mod more stressful ! Each time a player is being attacked by an headcrab, he can suddenly being transformed in a zombine (everybody know that headcrabs jump on heads to control their victims?) ! So be careful when one of your team mate is attacked by headcrabs ! You might see him the first time shooting on the head humpers, and then the second time running at you with a crab on his head and in hurry to shred you in small pieces. This always add more stress since any friendly player can become your worst enemy at any time !
The mod is bug free and does not make problems, the admins can easily configure it. Also, the mod is compatible with almost every other scripts, allowing you to add more functionalities to make your server unique. Even if I don't work any more on this mod but I might complete it one time. I have already planned to port the original Gonnarch from Half-Life 1 into Headcrab Mod to be the final boss (followed with many King Headcrabs of course !). There will be also a new rank system which will, for instance, sphmn as an elit combine the players who have the best KD/Ratio in the server or as a metro police those who have more deaths than kill.
2 comments by Bioko on May 1st, 2012
It is now more than a month that the full mod is available to download. Despite all my attention and my tests, there was some bugs and gameplay problems which was still left, and since the release of the mod, I did my best to fix it. Today, even if some minor bugs may still occur the mod is mostly free from errors.
While the main campaign is completed, I still have many maps and content on my computer that I had decided to cut during the development of the mod because I knew it would be taking to me too much time to implement it. However, now that I am done with the main campaign, I can try to finish this cut content and to add it to the mod as a "Secondary Campaign" in order to extend the gaming experience and the life time of the mod, so that it could reach about two hours of playing ! I shall post some screenshots of the work in progress soon.
Else, the mod is now available and supported on Desura, so if you have this platform installed you can directly install and play my mod !
Thank you for reading this ! Remember that if you enjoyed the mod, don't hesitate to rate it !
After more than five months of work, here it is ! Including the complete single player campaign, it does only require Source SDK Base 2007 !
The players incarnate a team of combine soldiers, who must survive against a horde of 50 headcrabs who will constantly harras them until the king headcrabs...
a small card or combine must Survive in a small home against crab
Final version of Headcrab Mod 1.1.0, included many new stuffs and a lot of FUN !!
1.1.0 BETA - WARNING, THIS IS A BETA VERSION !! - IT'S HIGLY RECOMMENDED THAT YOU COMPRESS ALL MODELS AND MATERIALS TO THE BZ2 FORMAT - FORCE LOADING...
Not a bad idea but the mod could use some improvements. Like say more combine radio voice commands, combine arms for the view models, and if possible some HL2 weapons like the SMG1, Pistol, Shotgun, AR2, and possibly even the sniper rifle. the stock CS:S weapons can be re skinned to replicate old reused human weapons as well. The HE grenade can simply be the combine grenade from HL2 as well. More HL2 NPCs could also be added like for example every time a human "combine" player dies it spawns an NPC like the zombie, fast zombie, & poison zombie depending of the difficulty settings on the given round. More headcrab variant can also be added starting with regular headcrabs then moving on to more dangerous ones like the fast and poison headcrabs along with that giant one you already have.
Again this is a good mod but it has so much potential to be much much better than it already is. Hell some added HL2 like custom maps would pretty much seal the deal and make this one of the best server side CS:S mods out there apart from regular ZM and ZE.
bioko i followed everything you said but says es_load unknown command
i alredy have mattie es4css and spextension but still not work WTH DO I DO!!!!!
i recomd that 1.20 will have the systems reqiured to play the mod cos it kills me i dont played it yet....
lol. its simply to do it. 1st update your CS:S. Then follow the steps.
can anyone answer my question???
question??? r ther bots in ur team???
you can add it (bot_add_ct)
Damned I hate those review trollers that put me 1/10 >:(
Can't touch the perfect "10/10" >:(
If you got problems to install this mod, read this :
HOW TO INSTALL A MOD FOR CSS USING EVENTSCRIPTS Biokoxo-modding.net84.net
hmmm...I got this problem before.Read the readme again see you are copy and paste correct folder