There are two functionalities available to server operators: humans against
human-controlled headcrabs, and humans against bot-controlled
headcrabs. Both are 100% supported and fully operational, and are very
different when it comes to gameplay. Ultimately, it's up the the server
owner as to which one they'd prefer to use.

If you choose the bot-controlled headcrabs funcionality, humans will be
CTs, and the bots Ts. The teams are static, and cannot be altered in
any way. Both humans and headcrabs respawn at certain intervals, but
the headcrabs respawn faster as to make the game more difficult. This
mode promotes more teamwork than the other, as the only way the humans
have any chance of winning is if they stick together and kill all of
the headcrabs at their spawn.

If you choose the human-controlled headcrabs funcionality, bots are
completely disabled from the host server. Players can take the roll of
both the humans and the headcrabs. When a player joins, he/she has a
choice of which side he/she wishes to join. They can switch teams at
any time, but to make things fair, a team balancer is in effect. The
good thing about this mode is that it's well-supported, and has a lot
of features. For instance, living infection. Living infection means
that if a headcrab dies near a human, the human has a 33% chance of
being infected with the headcrab's blood, and near-instantly becoming a
zombie with a headcrab on their head (naturally). These zombies are
sided with the headcrabs, and while the human can opt out of this by
switching teams, once again, the team balancer is in effect.

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Don't Jump! It's not worth it! So erm... Humans Win!
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1 comment by jamespizzurro on Dec 29th, 2007

Well even I wouldn't think this day would come, but amazingly, it did. That's right, I actually got to finishing my mod, Headcrab Hunter. While it is 100% complete and free of bugs as far as I can tell, I will still be fixing things and adding a couple of new features here and there as time goes on. There's a lot of new things that separate the old Headcrab Hunter from Headcrab Hunter 2, and all of those other zombie-based mods out there, that I think everybody should know about. So, without further delay, here I go!

First of all, you're dealing with headcrabs, not zombies. Well, that's not entirely true, as in Headcrab Hunter 2, you have a 33% chance of becoming a zombie if a headcrab dies near you. But I'm getting a bit ahead of myself.

Second, Headcrab Hunter 2 is very unique, in that it has two entirely different levels of play. There's bot-controlled headcrab mode, and human-controlled headcrab mode. Both modes have been entirely tested and are 100% supported. In bot-controlled mode, the teams are static, and all players are forced to the human side (CTs) and must battle bot-headcrabs (Ts). It's either kill, or be killed, and that's about it - and some people like that kind of stuff. Now, if you're like me, I'd rather be killing some nice human-controlled headcrabs. So, I've developed that gameplay mode as well! In this mode, players can choose whether they'd like to be a human or headcrab, or let the auto teambalancer decide for them. In this mode, infection is enabled (by default - these settings can be changed by the server operator). That's when humans have a 33% chance of near-instantly becoming a zombie (with a headcrab atop their head, of course), and siding with the headcrabs for total world domination. Really though, it's all up to the server owner as to what he/she would rather have on he or she's server.

Thirdly, the mod is completely customizable. Server owners have total control over the mod, and have a boatload of options to choose from. There's a music option, infection option, unlimited ammo option, auto-respawn option, difficulty option - and you can adjust the health and spawntime of all the humans and headcrabs, instantly. In this way, every server with Headcrab Hunter 2 is unique and will provide you a different experience.

Fourthly, the guns menu. Instead of that boring buyzone, why not try something new? By typing !guns on any Headcrab Hunter 2 server as a human, you get access to nearly all of the weapons in Counter-Strike: Source, as well as pistols and nightvision. This menu can be accessed at anytime, anywhere on the map for players on the human side. But don't get me wrong, no amount of weapons will save you from a threatening horde of 32 zombies. For that, you're on your own.

Fifthly, and lastly, teamwork. This mod is all about teamwork. If humans or headcrabs don't stick together to defeat their foes, they won't win, guaranteed. I've designed this mod from day one around this topic, as I believe it's the heart of any Counter-Strike: Source mod, and a requirement. When working as a team, a game becomes much more enjoyable for all players, regardless of their skill level or if they know all the secret hiding spots and glitches and all of that. Fairness goes hand-in-hand with teamwork, and trust me, I didn't let up on that this time around.

Headcrab Hunter 2 is truly unique, so why not try it out today? There's already multiple servers up running the mod, so join one of them, or set up a server of your own and get started! I'm open to all comments, questions, suggestions, and complaints. The IP to the official test server, the one I set up, can be found below. It's running the bot-controlled mode so you won't be bored if you join and no one is on, as in just a couple of seconds, a handful of bot-headcrab friends will come and join you. Enjoy, and thanks for reading.


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Headcrab Hunter v2.00 - Server Installation

Headcrab Hunter v2.00 - Server Installation

Dec 29, 2007 Server 12 comments

This download is for server owners and operators only. This mod is server-side only, so only the server needs to install the contents of this .zip file...

Post comment Comments  (0 - 10 of 12)
Izack17 Jun 5 2012, 7:07am says:

How can I make this mod work for non-steam??

I put the files in the right place but it won't work =(

+1 vote     reply to comment
Sutoka May 24 2009, 11:00pm says:

It looks good!
Question, can you make an update on crabhunter? But this time you can have bots helping the human side?

+2 votes     reply to comment
jsxanatos89 Sep 23 2009, 8:26pm replied:

if you done putting all the zip file where it was...
do this...
go to cstrike\cfg and then open the hh on the cfg folder...
[P.S:to open cfg files use notepad]
after that do it to you'r liking...
after changing all of it...
create a server or restart your server and then have an HH game..
Console tricks:
to add Ct and T type this on the console:
to Add CT: bot_add_ct
to add T: bot_add_t

so enjoy headcrabbing dudes ^^

+2 votes     reply to comment
Sutoka Sep 26 2009, 6:49pm replied:

^^ thx, but they only use knifes......

+1 vote     reply to comment
kiko100 Apr 2 2009, 6:52am says:

does this mod works on lan?

+1 vote     reply to comment
BreTTLiKeZMmod Sep 7 2008, 2:15am says:

Hey It Work on lan? Because My PC Is On lan Only Because Im Banned T_T.. Plss Help me Find CSS Zombie mod 4 Lan

+1 vote     reply to comment
CA-BAL Jul 9 2008, 6:42pm says:

When I enter this IP address, ( it says A New Server is born and is for the game DoD! How do I fix this!?

+1 vote     reply to comment
HunGub May 30 2008, 8:03am says:

i would download it if i knew where the installer were

+1 vote     reply to comment
orrin1 May 18 2008, 4:26pm says:

is there a nonsteam server for this if there is please pm me the ip or aim it to me my aim is orrinjuice

+1 vote     reply to comment
ghost_rider Mar 22 2008, 11:04pm says:

Love the mod guys, i just installed it on my server, but theres one tiny little problem.....all the headcrabs show up as big glowing errors. And i get spammed with "ERROR: EST, ghost rider (my name) is not alive or on a team, he must be FORCED on a team" and at the begging of the round it does the same thing with the bots. Help me out here!

+1 vote     reply to comment
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Released Dec 2007
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